Pathfinder: Kingmaker

Pathfinder: Kingmaker

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'Best' Team Comp
So what do I want in my party aside from a Tank, Healer and Main Damage Dealer?

I mean, do I want a character who focuses heavily on buffs? Do I need an off-tank? Do I really need a spell-focused damage dealer?

Currently, I tend to use Amiri and Linzi as default characters with a Healer-Focused custom character and then whatever else.

As of now, I have a custom Tank, Pure Archer Ranged Damage Dealer, Erastil Priest Healer and my main character Rogue with Amiri and Linzi as defaults using optimal builds.
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Showing 1-15 of 56 comments
Grifta Sep 5, 2019 @ 5:21pm 
If you're talking 6 person party, I really enjoyed
Reach Rogue (Thug) for main, Valarie, Amiri, Octavia, Tristian, Linzi (or replace Linzi with whoever is on a personal quest in the area)

Reach rogue just means a rogue with a reach weapon so he's standing behind Amiri and Valarie. Apart from the standard buffs (Delay Poison, Resist Energy, etc) keep Amiri and the Rogue enlarged.
Last edited by Grifta; Sep 5, 2019 @ 5:22pm
Pink Eye (Banned) Sep 5, 2019 @ 5:22pm 
Here is my team comp for my current unfair playthrough:
1) Tank: Valerie.
2) Cleric: Harrim. (Not used for heals, but for buffs, and to proc outflank.)
3) Alchemist: Jubilost (Having someone who can ignore AC and target touch AC is invaluable.)
4) "Off tank/ Front line": Jaethal (I have a crush on Jaethal. Both her and Valerie will always have a spot on my team no matter what!)
5) Kinectist/ DPS: Tiefling Sisters (Having more Damage isn't bad. Also Deadly meme and heals are nice.)
6) Me! (I'm the STR DPS for the team!)
deuxhero Sep 5, 2019 @ 5:24pm 
You don't really want a tank or healer. The best way to stop the enemy from hurting your friends is to kill it with raw damage or disable it with spells. Healing in combat is a losing battle and it's ultimately easier to kill the enemy. Heal after combat.

Ideally a team should have
1: a two handed weapon user with power attack that dishes out lots of damage capable of taking some hits
2: A divine caster for buffs and the comparitively few disabling spells they get, plus the ability to deal damage with a weapon and the ability to grab condition removal when needed
3: An arcane caster to shut down enemies and sometimes buff
4: Some kind of skill character. Arcane Trickster or Bard is the ideal.
These can overlap (for example a Druid or Sylvan Sorcerer has an animal companion capable of dealing lots of damages). Past those four everything is just gravy.
Pink Eye (Banned) Sep 5, 2019 @ 5:28pm 
Originally posted by deuxhero:
You don't really want a tank or healer. The best way to stop the enemy from hurting your friends is to kill it with raw damage or disable it with spells. Healing in combat is a losing battle and it's ultimately easier to kill the enemy. Heal after combat.

No offense, but this user doesn't know what they're talking about...
Pink Eye (Banned) Sep 5, 2019 @ 5:43pm 
Wait, I forgot to add something to my comment.
The reason why deuxhero is wrong is because a tank is paramount to surviving, unless of course you're playing on story. In which case a tank is not needed.
Originally posted by Pink Eye:
Wait, I forgot to add something to my comment.
The reason why deuxhero is wrong is because a tank is paramount to surviving, unless of course you're playing on story. In which case a tank is not needed.

When I read 'just kill the enemy first lul' I instantly disregarded everything he said before even reading it.

I'm sorry [Not really], but in a game like THIS, a tank is basically required for anything even remotely challenging.
Mork Sep 5, 2019 @ 5:53pm 
a half tank/dps front liner who can switch to tank or dps when needed.
a offtank cleric who mostly buff and support everyone
a archer ranger/rogue that can be useful and deal huge damage
a scroll savant universalist that become the main healer and can control the battlefield with lightning or CC.
Pet 1 dps
Pet 2 dps
Pink Eye (Banned) Sep 5, 2019 @ 5:56pm 


Originally posted by Queen Yuu The Succubus:
Originally posted by Pink Eye:
Wait, I forgot to add something to my comment.
The reason why deuxhero is wrong is because a tank is paramount to surviving, unless of course you're playing on story. In which case a tank is not needed.

When I read 'just kill the enemy first lul' I instantly disregarded everything he said before even reading it.

I'm sorry [Not really], but in a game like THIS, a tank is basically required for anything even remotely challenging.
He's just trying to help. I think. I don't know. Let's not be mean to the guy, okay.
Pink Eye (Banned) Sep 5, 2019 @ 5:56pm 
Originally posted by Mork:
a half tank/dps front liner who can switch to tank or dps when needed.
a offtank cleric who mostly buff and support everyone
a archer ranger/rogue that can be useful and deal huge damage
a scroll savant universalist that become the main healer and can control the battlefield with lightning or CC.
Pet 1 dps
Pet 2 dps
Scroll savants are OP.
Originally posted by Pink Eye:
Originally posted by Queen Yuu The Succubus:

When I read 'just kill the enemy first lul' I instantly disregarded everything he said before even reading it.

I'm sorry [Not really], but in a game like THIS, a tank is basically required for anything even remotely challenging.
He's just trying to help. I think. I don't know. Let's not be mean to the guy, okay.

I mean, help is always welcomed, but not sure why someone would say to not even bother with a tank or healer in a game like this... I specified my current team comp to see really if my comp was missing anything major.
deuxhero Sep 5, 2019 @ 5:59pm 
Originally posted by Queen Yuu The Succubus:
Originally posted by Pink Eye:
Wait, I forgot to add something to my comment.
The reason why deuxhero is wrong is because a tank is paramount to surviving, unless of course you're playing on story. In which case a tank is not needed.

When I read 'just kill the enemy first lul' I instantly disregarded everything he said before even reading it.

I'm sorry [Not really], but in a game like THIS, a tank is basically required for anything even remotely challenging.

It's only required if you aren't disabling the enemy. Blinding the enemy, greasing the enemy, sending the enemy into a hole, hold personing the enemy ect. are all far better at stopping an enemy's attacks than trying to do boost AC to beat the enemy's attack bonus treadmill. Tanks don't do ANYTHING against spellcasting enemies that become more common late game.
Last edited by deuxhero; Sep 5, 2019 @ 6:03pm
Mork Sep 5, 2019 @ 5:59pm 
.. you are missing a real arcane caster, offtank are optional
Pink Eye (Banned) Sep 5, 2019 @ 6:02pm 
Originally posted by Mork:
.. you are missing a real arcane caster, offtank are optional
The OP can use an Alchemist if they want. I think Alchemists can replace an arcane caster. They bring buffs, bombs, and other good spells. They also have access to legendary proportions later in the game.
Last edited by Pink Eye; Sep 5, 2019 @ 6:05pm
Originally posted by Mork:
.. you are missing a real arcane caster, offtank are optional

Then who would I remove? Amiri and my Healer both have Smilo pets, so removing either would hinder me a fair bit.

Removing Linzi removes a fair few buffs [Good Hope and Heroism as examples]

The Ranger is literally god.
Pink Eye (Banned) Sep 5, 2019 @ 6:10pm 
Originally posted by Queen Yuu The Succubus:
Originally posted by Mork:
.. you are missing a real arcane caster, offtank are optional

Then who would I remove? Amiri and my Healer both have Smilo pets, so removing either would hinder me a fair bit.

Removing Linzi removes a fair few buffs [Good Hope and Heroism as examples]

The Ranger is literally god.
Funny thing, Jaethal has access to a basic spell that gives you a +1 competence to a skill check, attack roll, and saving throw. It lasts a whole whooping minute. Probably won't replace Linzi though.

Alchemist has access to Heroism, and haste. They also get access to even stronger support spells later in the game. Here take a look: https://pathfinderkingmaker.gamepedia.com/Alchemist_spells
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Date Posted: Sep 5, 2019 @ 5:15pm
Posts: 56