Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Reach Rogue (Thug) for main, Valarie, Amiri, Octavia, Tristian, Linzi (or replace Linzi with whoever is on a personal quest in the area)
Reach rogue just means a rogue with a reach weapon so he's standing behind Amiri and Valarie. Apart from the standard buffs (Delay Poison, Resist Energy, etc) keep Amiri and the Rogue enlarged.
1) Tank: Valerie.
2) Cleric: Harrim. (Not used for heals, but for buffs, and to proc outflank.)
3) Alchemist: Jubilost (Having someone who can ignore AC and target touch AC is invaluable.)
4) "Off tank/ Front line": Jaethal (I have a crush on Jaethal. Both her and Valerie will always have a spot on my team no matter what!)
5) Kinectist/ DPS: Tiefling Sisters (Having more Damage isn't bad. Also Deadly meme and heals are nice.)
6) Me! (I'm the STR DPS for the team!)
Ideally a team should have
1: a two handed weapon user with power attack that dishes out lots of damage capable of taking some hits
2: A divine caster for buffs and the comparitively few disabling spells they get, plus the ability to deal damage with a weapon and the ability to grab condition removal when needed
3: An arcane caster to shut down enemies and sometimes buff
4: Some kind of skill character. Arcane Trickster or Bard is the ideal.
These can overlap (for example a Druid or Sylvan Sorcerer has an animal companion capable of dealing lots of damages). Past those four everything is just gravy.
No offense, but this user doesn't know what they're talking about...
The reason why deuxhero is wrong is because a tank is paramount to surviving, unless of course you're playing on story. In which case a tank is not needed.
When I read 'just kill the enemy first lul' I instantly disregarded everything he said before even reading it.
I'm sorry [Not really], but in a game like THIS, a tank is basically required for anything even remotely challenging.
a offtank cleric who mostly buff and support everyone
a archer ranger/rogue that can be useful and deal huge damage
a scroll savant universalist that become the main healer and can control the battlefield with lightning or CC.
Pet 1 dps
Pet 2 dps
He's just trying to help. I think. I don't know. Let's not be mean to the guy, okay.
I mean, help is always welcomed, but not sure why someone would say to not even bother with a tank or healer in a game like this... I specified my current team comp to see really if my comp was missing anything major.
It's only required if you aren't disabling the enemy. Blinding the enemy, greasing the enemy, sending the enemy into a hole, hold personing the enemy ect. are all far better at stopping an enemy's attacks than trying to do boost AC to beat the enemy's attack bonus treadmill. Tanks don't do ANYTHING against spellcasting enemies that become more common late game.
Then who would I remove? Amiri and my Healer both have Smilo pets, so removing either would hinder me a fair bit.
Removing Linzi removes a fair few buffs [Good Hope and Heroism as examples]
The Ranger is literally god.
Alchemist has access to Heroism, and haste. They also get access to even stronger support spells later in the game. Here take a look: https://pathfinderkingmaker.gamepedia.com/Alchemist_spells