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The base cleric with 1 level of fighter is a better choice. However they will never be huge damage dealer. They become good offtank for normal to hard. Also, keep in mind that healing in melee can be dangerous
If you want a divine caster that kills stuff with weapons, get Eldritch Arcana and Call of the Wild mods. CotW introduces Warpriest, which has the same BAB as cleric with fewer spells BUT is profient with everything (including one exotic weapon if it's their deity's favored weapon), has bonus feats (that they qualify for as if they had full BAB) and, most importantly, can cast buffs as a swift action so they can full attack the same turn. A Warpriest with the Fate's Favored trait (added by Eldritch Arcana) that just casts Divine Favor effectively is MORE accurate as a full BAB character, and does extra damage. With further buffs, they RIP AND TEAR.
https://steamcommunity.com/sharedfiles/filedetails/?id=1845901103
https://steamcommunity.com/sharedfiles/filedetails/?id=1845901351
He can easily get +7 ac with combat expertise + fighting defensively and the bear become a good end game pet with the scimitar.
also that one
https://steamcommunity.com/sharedfiles/filedetails/?id=1819161726
I like battle cleric a lot as main character since it need high base stats.
Hes not gonna out dps a pure fighter, or has as many spells as Clerics though.
You are not gonna suffer a lot of feat starve early game for defensive stuff. As a pure class, its pretty neat for that purpose, but will get overshadowed by a Multiclass cleric very quickly, especially on higher difficulty setting.
The original pnp had an ability that let you spontaneously cast a touch spell buff as a party spell (to buff the entire party at once). The point of the original crusader is to have a tanky cleric that can quickly buff a melee oriented party (with a real melee close formation, turle like roman legion) and hold his ground.
Without it it's just some kind of subpar cleric/fighter hybrid, it's not bad, but there is no point to really pick it outside of pure crusader roleplay.
Feats are the number one most precious commodity in this game. Crusader can cast ninth level spells at level 17 (most importantly third level at five) and can still be a full-on shield basher with bashing finish while also getting shatter defenses and outflank.
No other class can do that.
Guarded hearth at level eight? Yes please.
Spells are in-fact far more precious than feats. Fighter gets a lot of feats, but it's hardly a good class.
Nice evidence, hot shot.
It’s the all that’s important. No one else can do both. You give up worrying about beating saves to beat face instead.
Just because you don’t know how to build a synergistic team, it does not follow that those classes are bad. High BAB/a lot of attacks are very good when you’ve got your team buffed and the bad guys debuffed.
There are other ways to play the game than nuking while the other five characters pick their noses then having to rest every other fight.
So you’d get multiple bites at the apple each turn and/or could sunder with first attack while hitting with the others.
As it is, five (for weapon training so you can use duelist gloves) or seven (for normal speed heavy armor) levels of straight fighter, eight of Aldori (for steel net and greater specialization), or nine for TSS for shield to touch are all very solid.
I’ll come back for the mods in a year or two. The crusader build I’d like to see is using all the shield spells that damage mobs for hitting you plus six attacks and bashing finish.