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They still get special buffs an abilities from their school but they lose total access to opposites schools.
Thassilonian Specialist is an fine archetype if you know what you're doing but it primarily exists for fluff. In D&D 3E, all specialist wizards had schools that they outright couldn't learn from. Early Pathfinder (the third party adventures/setting for D&D 3.5) featured the ancient Thassilonian empire which had a whole culture based around their prohibited schools and their rulers, the Runelords, went to great lengths to work around their prohibited schools. When Pathfinder (the system) came around opposition schools for wizards were main merely painful, not impossible, to use. This is nice for the players to have, but broke all the stuff about Runelords. TS was created to fix that by having Thassilonian magic work a bit differently. (It's in this video game because, even though it technically isn't an archetype, they wanted three archetypes for every class and most of the WIzard ones are garbage and/or impossible to implement in a video game)
Oh, for some reason they dont show that in character creation until you get to the very end of it.