Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Malleable Oct 2, 2019 @ 10:18am
Coolest/Best weapons found in the game?
I'm just curious. What are some of the best, coolest or most useful magic weapons found in the game? What about those really useful for caster types, that might not be doing any damage with them - but might receive some kind of bonus?

Yeah, this comes down to opinions and class for 'best', but I'm still curious what you guys would mention.
Comments appreciated.

Thanks,
Mal
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Showing 1-14 of 14 comments
Mork Oct 2, 2019 @ 10:36am 
The coolest? I will have to go with Star Commander's Gloves. Auto-attacking those with a caster is quite fun.

Shooting 4 laser ... pew! pew!
unskilled- Oct 2, 2019 @ 4:15pm 
Deceiver - +2 (i think) Dagger with some other nifty things on it, but best part? Range is extended by 5ft so you give two of them (they're a artisan artifact so you can get lucky and get 2 of them) to your 2 weapon rogue and watch 'em make mince meat out of everything from the second row without any buffs!

I found a great axe that I gave to Amiri that totally outclasses her reforged bastard sword; its got speed on it :D

I'm not sure if they count as a "weapon", but there's a set of robes for a lawful evil monk that gives +5 damage to fists.

Oh and I got weapon from Irovetti and that thing looks beastly; that 20d6 shrapnal attack some 3 times looks amazing.

Raven Oct 2, 2019 @ 4:17pm 
I found the Elemental Squall last night. Hard hitting heavy crossbow with (I think it was) 1D6 additional damage from every element.
Triple G Oct 2, 2019 @ 4:38pm 
I found the unstoppable Khanda nice on Valerie:

This Khanda is a +4 Bastard Sword that gives its wielder a +4 bonus on Persuasion checks, DR 5/piercing, and a +8 bonus on saving throws against mind-affecting effects. Creatures hit by the Khanda must succeed at a DC 17 Fortitude saving throw or be affected by poison for 6 rounds. Poison deals 1d2 Wisdom damage and dazed a target for 1 round.

For daggers i used those two:
Edict:
Whenever this +4 mithral speed dagger lands a hit, it imposes a -3 penalty to target's Will score for 1 minute.

Or/and Deceiver:
This +3 agile dagger has its reach increased by 5 feet. It grants its wielder a +5 luck bonus on all Stealth skill check, and the ability to cast displacement spell once per day.

Sometimes i used this:

Prehistoric Tooth:
This weapon is a +4 necrotic burst punching dagger.
I don´t know what necrotic burst does - but it sounds nice - oh no - cool. Just compare: great axe vs. necrotic burst punching dagger...

And this a long time in game:
Trouble solver:
This +2 frost agile speed (punching) dagger has a chance to slow an enemy on a successful hit.

Harrim went with this:
Tyrant:
Each time this +5 flail lands a hit, it applies a stacking -1 penalty to target's AC, all saving throws and CMD.
seandeven Oct 2, 2019 @ 4:52pm 
Irovetti's Bardiche (shotgun) wearing The Binding of the Prince: Necklace does 3 times per rest may throw the amulet at an enemy. If the target fails a Reflex saving throw, it becomes ensnared by the chain.
Last edited by seandeven; Oct 2, 2019 @ 4:57pm
haplok Oct 3, 2019 @ 1:52am 
For casters: Arcane Protector dagger (+1, +3 Dodge AC, immune to Nauseate) & Lightning Duelist dagger (+1 Shock, +4 Initiative, +1 Dodge AC).

Otherwise:
Vanquisher Greataxe (2h): +5, +10 damage per hit (+15 damage per hit total - all multiplied on crits), extended crit range (19-20/x3, with Improved Critical its 17-20/x3).

Mastery Fauchard (2h, 6 FT Reach) - for Combat Maneuver oriented characters, particularly nice for characters with Bite attacks and the tripping cloak; +5, +5 CMB, Permanent Freedom, immune to Trip & Bullrush, deals its normal damage on successful execution of a Combat Maneuver, no attack roll needed (!).

Bane of the Living Elven Curved Blade (finesse 2h): +5, Living Bane (+2 + 2d6 vs all but the Undead & Golems), casts DC 22 Harm on crit.

Blinding Light Estoc (finesse): +5, Blind on crit, increased crit multiplier (18-20/x3, with Improved Critical its 15-20/x3)

Redeemer Longsword: +5, Holy +2dg vs Evil, Flaming, Destructive (19-20/x3, with Improved Critical its 17-20/x3), casts Transformation 1/day

Ovinrbaane Large Bastard Sword (2h): 2d8 base damage (with great size increase scaling), +5 Speed, Anarchic (+2d6 vs Lawful), spontaneously casts many spells from Transmutation & Abjuration schools each day (among others Shield, Haste, Stoneskin, Enlarge); -2 AB due to Oversized

Lion's Claw Falcata: +3, extended crit range (18-20/x3, with Improved Critical its 15-20/x3)

Serpent Prince Fauchard (2h, 6 FT Reach): +3 Acid, increased crit multiplier (18-20/x3, with Improved Critical its 15-20/x3)

Clarity Elven Curved Blade (finesse 2h): +4 Ghost Touch (deals full damage and can crit/sneak attack ghosts!), Magical Beast Bane (+2 + 2d6 damage), +2 Luck bonus to AB

Perfection Longsword: +5, +2 Luck bonus to: AB, AC, Saves, Skillchecks

Steelwind Sai: +3, Greater Speed (+2 attacks per round - doesn't stack with Haste though)

Twin Crystals Two-bladed sword (2h, dual): +5 Agile, Keen; deals force damage

Mirror Bow, Composite (2h): +5, Whenever the wielder of this +5 composite longbow uses it to attack an enemy, Mirror Bow also shoots a reflection arrow at the same target. Reflection arrow is a ranged attack that deals 1d4 + half the wielder's Strength bonus piercing damage.

Graveyard of the Giants Large Bastard Sword (2h): 2d8 base damage (with great size increase scaling), +4 Furious (+2 when raging), Greater Frost +2d8, no size penalty.

Destroyer Greataxe (2h): +5 Anarchic (+2d6 vs Lawful), Unholy (+2d6 vs Good), Vicious (+2d6 damage, d6 vs yourself), Improved crit multiplier (x4) - for those 1000+ hit damage records.
Last edited by haplok; Oct 3, 2019 @ 2:12am
dwarner Oct 3, 2019 @ 7:55am 
Oppressor Bastard Sword +3, +6 CHR, +2 luck bonus to Will

Val can’t be a Paladin, but a Bard with a Tower Shield might be better!
Pink Eye (Banned) Oct 3, 2019 @ 7:57am 
Amulet of Mighty Fists.... I'm a basic person, I like basic things.
Malleable Oct 3, 2019 @ 9:42am 
Originally posted by dwarner:
Oppressor Bastard Sword +3, +6 CHR, +2 luck bonus to Will

Damn! Makes me want to go Sorcerer.

Mal
Pink Eye (Banned) Oct 3, 2019 @ 9:44am 
Originally posted by Malleable:
Originally posted by dwarner:
Oppressor Bastard Sword +3, +6 CHR, +2 luck bonus to Will

Damn! Makes me want to go Sorcerer.

Mal
It's better for a paladin/fighter. Can't imagine a sorcerer making good use of a bastard sword. The amount of feats you will need to waste to even be able to wield it, yeah no bueno.
Originally posted by Pink Eye:
Can't imagine a sorcerer making good use of a bastard sword. The amount of feats you will need to waste to even be able to wield it, yeah no bueno.

Any Dragon Disciple Sorcerer will make good use of a Bastard Sword (or any strength focused melee weapon really, I'm more of a Greataxe/Fauchard guy myself). There's no need to waste feats for it either since a one level dip in Sword Saint will get you free proficiency and focus in the weapon of your choice.
Last edited by 76561198249640122; Oct 3, 2019 @ 9:57am
dwarner Oct 3, 2019 @ 9:58am 
Originally posted by Pink Eye:
Originally posted by Malleable:

Damn! Makes me want to go Sorcerer.

Mal
It's better for a paladin/fighter. Can't imagine a sorcerer making good use of a bastard sword. The amount of feats you will need to waste to even be able to wield it, yeah no bueno.

One? You don’t need Martial to take Exotic. Moot anyway talking about Val.

Only downside to Sorc Val is losing the Tower Shield and poor BAB. If you go Feyspeaker 12 you can use the sword, shield, and still get CHR-based casting while fighting as a Displacer Beast with five attacks regardless of BAB.
Pink Eye (Banned) Oct 3, 2019 @ 9:59am 
Originally posted by vicethevandal:
Originally posted by Pink Eye:
Can't imagine a sorcerer making good use of a bastard sword. The amount of feats you will need to waste to even be able to wield it, yeah no bueno.

Any Dragon Disciple Sorcerer will make good use of a Bastard Sword (or any strength focused melee weapon really, I'm more of a Greataxe/Fauchard guy myself). There's no need to waste feats for it either since a one level dip in Sword Saint will get you free proficiency and focus in the weapon of your choice.
Ah, good to know. I didn't know Sword Saint gave you proficiency to any weapon.
Pink Eye (Banned) Oct 3, 2019 @ 10:00am 
Originally posted by dwarner:
Originally posted by Pink Eye:
It's better for a paladin/fighter. Can't imagine a sorcerer making good use of a bastard sword. The amount of feats you will need to waste to even be able to wield it, yeah no bueno.

One? You don’t need Martial to take Exotic. Moot anyway talking about Val.

Only downside to Sorc Val is losing the Tower Shield and poor BAB. If you go Feyspeaker 12 you can use the sword, shield, and still get CHR-based casting while fighting as a Displacer Beast with five attacks regardless of BAB.
>You don’t need Martial to take Exotic.
Ooh, lol! I've gone and made a fool of myself xD
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Date Posted: Oct 2, 2019 @ 10:18am
Posts: 14