Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Pupique Sep 30, 2019 @ 3:17pm
Custom Premade Character?
Hello ladies and gentlemen.


As you can see, I have very few hours in this game so far (23 as of writing time), but I have already created 20+ characters (no exaggeration), most of them following a similar build, with only few tweaks (if any).

I assume there is no way this is possible, but can I make my own premade characters just like the ones the game has? If not, is it planned by the devs, or can I grab a mod that does it for me?

Thanks!
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Showing 1-4 of 4 comments
Triple G Sep 30, 2019 @ 3:35pm 
Haven´t found that feature either. Some "save character profile" button on the character creation screen would be nice - so You could choose Your character in the next campaign as mercenary. But i guess there´s a difference from 20 or 25 skillpoints if it´s Your player-character or a mercenary. Anyway - You could choose the same mercenary all the time instead of creating the same one over and over again. Useful feature - but not implemented. Or i haven´t found it.

Perhaps - my guess: because it´s supposed You try out different builds anyway - and a game lasts for 200+ hours.
Pupique Sep 30, 2019 @ 3:43pm 
Originally posted by Ghandi Wargamer:
Haven´t found that feature either. Some "save character profile" button on the character creation screen would be nice - so You could choose Your character in the next campaign as mercenary. But i guess there´s a difference from 20 or 25 skillpoints if it´s Your player-character or a mercenary. Anyway - You could choose the same mercenary all the time instead of creating the same one over and over again. Useful feature - but not implemented. Or i haven´t found it.

Perhaps - my guess: because it´s supposed You try out different builds anyway - and a game lasts for 200+ hours.

I'd say that the 25/20 skill difference is the culprit, since these mere 5 points might break a build entirely. To be honest, I hadn't noticed that until you brought that up lol.

And I agree that several builds should be tested, which is what I'm doing right now, but that shouldn't deny the feature, since it's very possible that a build is reused on different team compositions, thus reinforcing the need to have such thing in the game.
Triple G Sep 30, 2019 @ 3:58pm 
Yes there could be a small database for the player characters / mercenaries with export / import function. It´s not very different from the costum portrait function which also stores the path to it. But hey: it´s a small QoL feature that´s missing. There are others which are more important. The ability to queue spells for example - and safe them as preset. Or the ability that You can issue an automated command, that Your e.g. Bard buffs that character first - then the next. Or so many things combat related. It´s not just a game - it´s a little bit work too. ^^
Pupique Oct 1, 2019 @ 7:11pm 
Originally posted by Ghandi Wargamer:
Yes there could be a small database for the player characters / mercenaries with export / import function. It´s not very different from the costum portrait function which also stores the path to it. But hey: it´s a small QoL feature that´s missing. There are others which are more important. The ability to queue spells for example - and safe them as preset. Or the ability that You can issue an automated command, that Your e.g. Bard buffs that character first - then the next. Or so many things combat related. It´s not just a game - it´s a little bit work too. ^^

True, there are more pressing matters. Having custom premade characters is only useful to people who spam tons of different builds in the Dungeon Crawler mode, which is the minority of the player base I presume.
Last edited by Pupique; Oct 1, 2019 @ 7:11pm
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Date Posted: Sep 30, 2019 @ 3:17pm
Posts: 4