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I like both of them but P;K is better in my opinion(DnD* rule set). PoE is more friendly and easier to learn.
Both games offer a fair amount of role playing and both have some depth to their campaign settings. There are not a lot of cases in either game where stats/race/class matter for dialogue options but in PK there are a fair number where your skills matter. PK is also better about enforcing alignment shifts when you take actions clearly at odds with the alignment listed on your character sheet, though the consequences of changing alignment usually aren't especially severe.
Both PoE and PK are mixed as far as the main quest/plotline is concerned. In PoE the devs do a very poor job giving your character a reason to advance the main storyline (something the dev-team head has said is among his biggest regrets), to the point where many players don't even know what the main quest is let alone why they should care about it. PK is much clearer about what the main quest is (get and keep a kingdom while identifying and defeating the enemy who tries to thwart you at every turn) but suffers from fairly strict and sometimes arbitrary time limits that can suddenly end your game. PK is better about this than it used to be in earlier builds (you can now not only track timers in your journal but you generally receive warnings on the kingdom management screen when you are close to a game-ending fail) but it is still possible for novice players to suddenly find their game over for reasons they do not fully understand.
I think PK is the better game overall but both are solid and you would not go wrong with either of them.
Yes, except the choices run deeper and the consequences have more impact generally.
This is not an easy question to answer quickly. The simple answer is it is exceptional from a narrative perspective mainly because:
* Chris Avellone has excelled himself in the writing department. It's not flowery, purple etc, it's just damn good.
* the unique feature of this cRPG, kingdom management, completely changes the way the narrative works in the game compared to other cRPGs like PoE or BG.
This second one is hard to explain.
BG2 for example has a dead simple plot summarised by a) rescue Imoen, b) chase down Irenicus. Everything else is mostly incidental to that, not directly related (other than you may have to get through it to get where you need to go, the Underdark for example).
In P:K the main plot quests all relate to somebody or other who doesn't like that you've set yourself up as a ruler and are building a Kingdom. But they are all different people and have very different reasons. The effect is a multi-faceted, rich and varied set of plot lines, rather than the single focus of Pillars and BG, that are all nevertheless firmly connected directly to the main objective - building your kingdom.
Another analogy would be PoE plays like a good TV show that comprises individual stories in 1 hour shows that have no connection to each other other than the main characters whereas P:K plays like a good Netflix binge watch like a House of Cards or Peaky Blinders season. More meat, more depth, more flavour.
Pillars of Eternity is based on a custom original rule set that was developed by Obsidian. It lacks almost all of the good stuff and creativity that made DnD 3.5 and AD&D so good. The rule set is bland and pretty overtly balanced. Pathfinder on the other hand is based on an established rule set that is pretty popular, and rightfully so, because it's a good system. DnD 3.5 is a stupidly fun system to play and the fact that Pathfinder is a shoot off of that system, it's great.
Which is better? I liked Pathfinder a lot more than Pillars of Eternity. If you had to pick, both are good. Ignore Pillars of Eternity 2: Deadfire, that game was a travesty.
Don't think MCA was involved in the writing for the first game. He only wrote a few companions.
I thought MCA wrote most of P:K, are you sure?
Hmm, searching google lead me to this interview: https://owlcatgames.com/news/13.html
This is embarrassing.
No sweat. What you said is exactly correct about PoE1 - MCA wrote Durance and Grieving Mother, that's all.
D&D 3.5 was always the most granular, tweaky version of that game, Pathfinder all the more so, and that's faithfully translated here, and it's really pretty impressive just how much they've actually implemented, particularly monsters that are barely even seen. Anyway, minmaxer's delight, but not really my thing. I'd like to get Deadfire's customizable AI in here, though, and this game's inventory management (having the best character cast scrolls onto the current target from within the inventory screen) into Deadfire. And DOS2, for that matter.