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I already have a freebooter ranger for those bonuses, but I'm not running with a bard at all, so sensei would be nice (thought it was moral bonuses...so it wouldn't stack with bard?).
How do you get the additional attack at 11 without flurry of blows though? If i'm only down 1 attack that isn't too bad, and it would give me a chance to finally go crane form.
Loosing 2 attacks though seems like alot, even if it does give the whole party more damage and skill boosts (heroism is same moral bonus to skill bonuses though right? so it's not really that big of a diff).
I have a pure vivi + sorc combo (sorc/eldritch knight/monk 2/pally 2) + current monk (ended up going traditional, but did mess up with 13 int (gives 1 bonus skill point though which is nice since it's Asimar) + ranger freebooter.
Was working on making my tactician next, want him melee anyway so he can share important tactical feats with everyone. I could go sensei monk 2 (for wis to hit) on him, giving me 2 bonus feats, wis to AC and wis to hit along with evasion. Don't have to be a pure tactician leader I guess.
It isn't TOO bad if I have to remake my monk actually since I'm just creating em at level 1 for now, and have not played with any of em (it's basically free to create them at 1).
IF I can still get the bonus attack at 11......I think I will switch my monk to a sensei (still probably do 2 sensei levels with my tactician though). It may be the only source for cleric spells though as I really want to do a focused ranged character with my last slot. Might go with a Vivi hybrid for the fucused ranged build (possibly 2 eldritch archer + 8 vivi + 10 arcane trickster (should get sneak attack damage on the spells AND the normal attacks).
May have my lineup mostly figured out at this point....just need to determine if Sensei is worth it over traditional. Do like the wis to hit...that rocks, and having another way to boost everyones AB and damage is awesome.
I think I like the inq + 2 monk setup as well, I'll still get heal (just not as many). The party is going to be pretty light on cleric spells/healing though, just the inq and he will be down 2 levels.
That is why I was thinking of a second Inq in the background (Also tactician leader (both can then give a tactician feat to other party members on top of adding them all to them within 30 feat etc). The background tacician would be bow focused for damage but also able to heal (and 2 of em able to cast mass cure wounds or heal spells would help alot.
Way less damage then the vivi/arcane archer combo....but more defensive.
Monks with Pummeling Charge are different. They get a full attack built in to their move (if you use Charge), so they'll fill up the combat log like a ranged character. Monks using Pummeling Charge (including Sensei) will thus do more damage than you'd think.
Also man, I sure wish I didn't have to download a mod thing to get more freaking portraits, yours are way better and I'm SO tired of the same freaking ones all the time.
Yes, you keep the style on all the time. You don't need to install the mod. Just download and pick out the ones you want.
If your early game feels like a slog, go down to the Tranquil River Bend at lvl 3 and loot the two bodies there for some Flaming Nunchuks. Replace those with the Blinding Kama the artisan gives you, then replace with fists to taste. I like weapons so I don't play monks.
Once you get Leg Sweep and Greater Trip I'd imagine you'll feel a lot more powerful.
REalized you get the -2 penalty for fighting defensively even when not in crane, so took that (and will use crane till I get pummeling anyway for even 1 more AC).
Defensively now gives 4 ac for -2 to hit penalty. Also grabbed combat expertese but not gonna use that right at first as the AC is already really high (23 and 27 with mage armor).
Decided not to bother focusing on damage with power attack etc, since she won't get as many attacks, and focus on defense/ac and tripping instead. Only worried about being flanked and losing dodge AC bonuses etc...might even have to multi later to get uncanny dodge.
Damage is paltry, even with bulls strength I'm not gonna hit hard, and I don't get the flurry bonus attack. Least monks now get full BAB so 2 atttacks at 5, and eventually 3 with haste...so not horrid. No reason not to use a monk weapon either (I have always sold those nunchucks, be nice to finally use them!).
No evasion initially does mean she will be more vunlerable to spells especially AoE ones, but...long term she can give the whole party evasion which is pretty freaking sweet (or spell resist..which is even sweeter really).
So happy I switched her to a Sensei, I was focusing on damage too much, and this will still rock with pummeling. 1 or 2 less attacks per round...hurts, but I'll still have the same chance to trip (or chances) and Aoo's.....so not a huge deal.
Now to make my inquisitor hehe:)
Not bad ifI make my Inquisitor melee (probably going to at this point)...but makes a ranged inquisitor pointless to take sensei monk.
When you build it again you’ll focus on things like Shatter Defenses, Improved Initiative, Blindfight, and Deflect Arrows.
You don’t need Crane and Combat Expertise is hurting your CMB.
Focus.
You’re a back row assassin, not a tank.
You can play it as a tank - Bruiser in the Varnhold DLC can give you a taste of that, but with full BAB and WIS to hit you’ll have among the highest CMB in the game, so better to leverage that.
Bards are best class in game, not close. There is a certain plot twist whose purpose is undoubtedly at least in part to drive that fact home.
Totally different things. Sensei can supplement a high level Bard who wants to sing Heroics, or fill some of the gap if you want to go without a Bard to increase the difficulty level, but isn’t close to replacing one.
Closer to replacing Alchemist. Also does some unique things no class can do.