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>Am I missing something that I'm loosing etc by going Sensei?
Yes. For starters you miss out on flurry of blows, bonus feats, and evasion. You're essentially giving up the ability to deal damage as a monk for a team support tank.
I can't lose flurry of blows on a pure monk, that is 2 attacks. The bonus feats I could live with and evasion as well, but yeah, going pummeling and no way I'm giving up 2 attacks. Thanks, I didn't notice it and that would have sucked (would have noticed it in combat of course but would have had to redo stuff at that point.
Still want a monk, but just gonna go with a normal monk at this point then. Don't need cha to AC instead of wisdom. Just have to remember to get 13 (14 acutally probably for bonus skill point) int, so I can get combat expertese and trip etc....to go along with pummeling form.
Sigh that sensei looked so good, but yeah, too good to be true lolz.
But I love the class, something about punching things with your fists of justice is fun.
Didn't notice a will save bonus from traditional, I don't really mind not choosing the order of the monk ki powers that much. I'll check into that right now.
>might splash to get uncanny dodge later because so much gets lost on a monk if he's caught flat footed.
Eh, I always pull aggro on my tanks. Cast enlarge on my monk and have him safely attack from range.
Here's an example: https://steamcommunity.com/sharedfiles/filedetails/?id=1865859674
Of course this is all dependent on whether or not you can force a good choke point.
Please check this, it might be that the monk qualifies for Trip/Greater without Combat Expertise (at appropriate levels). Class bonus feats tend to skip requirements (like Monk getting Crane Style without Dodge... or Earth Kineticist getting Trip without Combat Expertise).
Sensei doesn’t get second bonus feat until way late. Third bonus feat for other monks at six is supposed to provide Improved Trip and Improved Disarm but there are no such feats. You can get regular Trip or Disarm but IIRC actually need prereqs, though I could be mistaken.
Definitely should check before putting INT up as you can be stretched for stats.
I think the idea is to skip Expertise too but I think then you’re hosed for Greater Trip, but I could be wrong.
Sensei does things no other class can do. WIS to hit is a unique effect. You still get the second extra attack at lvl 11 and the free Trip with Sweep the Leg (and with WIS to hit you can use Fury’s Fall unlike DEX monks). Giving everyone Barkskin 5 for long duration is really good and a big timesaver, Mass True Strike is great when other characters (like pets) are using combat maneuvers, and Mass Diamond Soul gives your whole team high Spell Resistance.
And of course you’ve got Inspire Courage/Greatness to stack with different songs your Bard is singing (Heroics especially).
If your only concern is DPS on every toon you’re doing it wrong.
If you want to test classes load a save from a late play through, respec, then test it. When I did that with Sensei it was really powerful in unique ways.
Also not a bad two-level splash for a max WIS character.
If you splash Tactical Leader for WIS to initiative you wouldn’t often need Dodge, and you could even share Tandem Trip with pets and cast some high DC Castigates.
https://steamcommunity.com/sharedfiles/filedetails/?id=1865385615
https://steamcommunity.com/sharedfiles/filedetails/?id=1865385064
And yes that's Wild Shaped Smilodon Amiri dropping the Creeping Doom hammer for rub-ins. All tests on Unfair. As you can see, Mass skills also include the Sensei.