Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Rings of protections are over rated. Once you have access to the Shield of faith cleric spell you shouldn't be using those rings anymore.
>let alone rings that give bonuses to things that help kill stuff quicker
Ring slots should be seen more as utility. If you need rings to help you kill stuff, you're doing something wrong. If you need rings for AC stacking, you're doing something wrong.
Play the game. There’s a lot of joy in discovery. On the other hand, if you need that 25k that’s good too.
You're also missing a dozen details that determines the value of something. What is the CL? The DC on the poison? Does it do anything else? Is that a melee/ranged touch attack?
It gives an Arcane Trickster 9 five more rounds of free action Greater Invis.
It's class specific, but 25k seems fine.
On the poison. 2 Con dmg = -1HP x HD, and -1 Fort. You don't need them to die from the con damage, the higher level they are, the faster it will drop their HP, and the lower fort save will soften them up. Con damage poisons are by far the most expensive poisons.
Sure, sure but the Poison from the ring has to stick in the first place. Item spells tend to be low DC.
What the description says is:
"This ring grants wearer ability to cast Poison spell three times a day as 7th level cleric. If the wearer has the Invisible Thief ability the ring allows them to use it for five additional rounds per day"
My Octavia has L8 Arcane Trickster at the moment so I haven't come across "Invisible Thief yet (I don't think, next level?) but given Greater Invisibility lasts 1 round/level, so for my Octavia 13 rounds per cast (and she carries three of them in my standard book), this ring bonus works out at the equivalent of one cast per day of Greater Invisibility lasting roughly 1/3rd normal time (at L13-15-ish).
Which seems incredibly measly and inconsequential to me. But maybe I'm reading this wrong.
Now if it meant five free casts of Greater Invisibility per day it would be more a case of "I say, Jeeves, this chappie looks like a bit of alright", but that's not what the text implies to me.
Invisible Thief
At 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free action. She can remain invisible for a number of rounds per day equal to her arcane trickster level. These rounds need not be consecutive.
You can’t do that with Greater Invis.
I suppose thinking about it next level Octavia will get 9 rounds of it, with the ring she'd get 14 (which is equivalent to one spell cast) with the advantage she can use only as much of it as required for the battle at hand. That could potentially last for several battles I guess. If it lasted for three battles that would equate to three Greater Invis casts which I concede is useful.
I can't see Octavia ever running up to a monster to poison it when she can simply incinerate it within seconds from a safe distance though.