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That's exactly what I don't want to have to do, the game is long enough without that sort of aggravating pointless busywork.
I got both bags of holding. I mean I don't even know how to figure out exactly how much weight I'd need to lose so my MC mage and nok nok alone can carry it. I mean I could equip both with STR belts but then what happens if I need to fight or something when I get there? Not an answer.
You know, there is a reason why DOS and PoE have unlimited party stashes with no weight restrictions - to avoid such aggravating grind and drudgery. If you're going to have gazillions of items in a game then you don't put in weight restrictions. If you put in weight restrictions then you don't have gazillions of items that become a nightmare to manage, or you set a reasonable upper limit that's not going to annoy the hell out folk. This is why Beamdog increased the max ammo stack size from 20 to 80 for BGEE for example.
The reason I'm whining about this is that I have no problem with weight for my whole party, I've taken all necessary steps to make sure I can travel and fight unencumbered with all the kit required, but suddenly 'cos I can only take me and nok nok on this trip there's a huge problem out of the blue, no STR. Owlcat should have thought of that.
For me i just use weight(in decreasing order) and you should be quickly able to remove the heavier stuff for time being.
I haven't got any heavy items to speak of. Just millions of books, scrolls, potions, notable items for the story teller, all my food ingredients, rods and wands etc etc, it goes on and on. It all adds up to about 450 Kg even with the bags of holding. So I'd have to unload almost all of it piece by piece and restore it when I get back. No thanks. There's no way I want to mess around mixing all this stuff, which I want on hand, with the stuff I've stored in the main stash.
I want a one click simple answer to this nightmare. I don't want to think about it, I don't want to calculate, I don't want to drag and drop hundreds of items, twice, I just want this problem to go away. In one click.
Just make sure you have a cold iron weapon before going there.
Edit: High stealth character can get the hat behind him without fighting him.
Only really n issue for that quest and one or two others. Should keep weight manageable in general so you can carry loot while staying light.
Managing encumbrance is a major mechanic in this game. Staying light, on a per toon and party basis, is not easy to do and has big rewards.
Books with a number (which stack) can be safely sold. The rest are unique so I stash them. Some weight 2 lbs so need to do so sooner or later.
If you dislike the encumbrance mechanic, there are mods that vastly increase your carrying capacity. However because PK is built around the player making sacrifices to address carrying capacity, modding these limits away will make the game easier than intended. So if you do it anyway, you might consider raising the difficulty level somewhat (unless you struggle with the difficulty level you are currently using, in which case you could install the mod in lieu of a less challenging difficulty setting).
I'm fairly certain there's an option in the difficulty settings that allows you to ignore encumbrance limits, but don't know if that applies to overland travel. Might be able to toggle that for a hot minute to finish this quest then put it back on.
I agree encumbrance is a big thing in this game and I don't have a problem with that, I am never more than lightly encumbered and only that after scoring a ton of loot, and it's totally legit gameplay as far as I'm concerned. Early game you have to watch your weight very carefully. You get a lot stronger later, but you always got to keep an eye on it and since travel is such a big thing too it makes total sense for it to work that way.
The issue I have with this is that I am suddenly jumped by having to go somewhere out of the blue with two chars of STR 8 and an inventory that is next to nothing for my six char party but massive for these two weaklings to the point the game won't even let me crawl out of town.
IIRC on release the game did this to your main char in Tuskdale, but they fixed that so inventory weight is now ignored there. But this one looks like they put the quest together from a narrative perspective but also forgot to think about this weight problem.
It stands to reason that in a situation like this the rest of the team would keep the bulk of the party inventory back in Tuskdale while the two chars headed off on the mission. You'd just pick a few items you're likely to need and put it in a separate bag, then chuck it all back into main party stash when you got back. But you can't do that, that's the issue I've got.
Other games that do model encumbrance also have things like multiple bags to organise inventory and they have plentiful containers/chests you can stash specific things in separately (although you got to check the game's persistence rules first). If Tuskdale had a number of suitable chests you could use (i.e. ones that are not the stash by the throne) to dump the whole party inventory in temporarily this wouldn't be an issue. But it doesn't, no separate bags, no chests, no nothing. Just hassle in this instance.
Of course it would be a major pain to program a proper solution to this specific situation (bags, chests, whatever). Expensive. Which to me argues you should either change the quest (so everyone goes to location but they stand as observers only whilst you and Nok Nok conduct business) or just bodge it by temporarily suspending encumbrance for reduced parties if a quest involving reduced party is currently active.
It's literally always bothered me that you can only get 2 lesser bags of holding and 1 bag of holding. Like, where is the greater bag of holding? Why does nobody else in this world have a bag of holding? They sound like they'd be darned useful items that I'd expect most mages to have.
Some temporary options for OP:
-You can choose to use Legendary Proportions (and some other STR boosting things) on Nok-Nok and your PC. This might (might not) be enough to get you onto the world map. Then it'll be a question of how you try moving at the clearing... but I think if you have a decently high STR PC then 450 should not be over-encumbered.
-You can put this off until level up and throw a point of some class with a level 1 pet into either Nok-Nok or your PC (this is really stupid by the way) and it should give you enough ability to carry weight.
-You can just put the stuff in your storage or sell it? Holy, first world problems. This isn't a game-breaking bug or anything. You're just lazy. Sure, I agree there should be some option to "Store All" or something along those lines, but spending a minute to store things is hardly the end of the world.