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Easy processed goods are especially useful when you have the efficiency upgrade(less mats for a thing to craft). I resorted to trade now pistol ammo as the price increased so much for me, that the other mats didn't cut it anymore(with only 5 slots to put tradevalue in).
Wood(especially the processed variants)+scrap(robot get them a lot for me) the cloth(and the fabric out of it). After that trade I trade back pistol ammo for the mentioned things to have that value(even when I 'lose' more tradevalue with each additional trade).
One thing I have to admit: I have no clue how the price for backpack is calculated(time passed or unlocked slots?). So I would say: Get every backpack when you can, as either when it's a per unlocked price, then you don't lose out(as long as you don't sell your liver!), but when it's a passed time, then the first trades are the best for that.
Don't know if other traders change prices(I don't count in the story reading trader price buff) or not. THat I have to test out. NOw I'm close to my newgame and therefore can test out the trader better for his backpack price! For the other trading opportunities it's more of a what I have and what they have than the price they actually ask for.
I remember in early access, making 3rd tier food was the best idea. But I traded [11] tier 2 foods and 12 homemade wine for a backpack upgrade so far.
10 scrap for 1 potatoe - wow awesome
F 9 scrap for 1 potatoe - wow awesome
F 8 scrap for 1 potatoe - wow awesome
F 7 scrap for 1 potatoe - good
F 6 scrap for 1 potatoe - good
F 5 scrap for 1 potatoe - okay
F 4 scrap for 1 potatoe - okay
F 3 scrap for 1 potatoe - a bit more
(That is just an example not real trading!)
You can drag a stack of items to and from to move the whole thing.
I think you can Control+LMB a stack to fast add/remove. (for those that didn't know those fast shortcut infos)
A note from me: lvl 3 kitchen is quite hard to get(very special items) so I can understand that the best meal out of it is quite valuable.
Yeah, they made level 3 benches considerably harder from early access. Which is ok with me. It was very profitable.