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번역 관련 문제 보고
I've asked this question almost 2 years ago. so looks like it won't be implemented
https://steamcommunity.com/app/638990/discussions/0/3184613366901820594/
It's hard to freeze on drive and waste time playing.
The runaway state is long and there is nothing I can do.
When I tried to check the information of items in other saved data, the autosave was updated when I went down from the second floor to the first floor, and it blew up my time.
It's hard to load every time I go back and forth between the first and second floor for crafting.
How much better it would have been if it was only on the first floor.
The fade in when I enter the map is slow and inconvenient, very dangerous on random maps, etc.
Not knowing which and how many materials can be stacked, and when I turn sawdust into charcoal, I end up with an overflow
I was hesitant to go far because I thought the amount of gasoline consumed when traveling was equal to the number of gasoline units.
I mistakenly thought I needed a flashlight to enter a searchable area
Sometimes it was hard to determine if the enemy had found me and I couldn't comfort Cody even when I was far away.
Very difficult to search for enemies in areas where the minimap is not displayed.
It is especially impossible on maps where you have to go from the back of the screen to the front.
Why don't they place cars on random maps? I think it should be possible to move items in and out.
There is no explanation for the number of readings or the effect of the harmonica.
The function to cut trees with an axe is not working?
The chainsaw hits continuously and breaks once.
I guess the unkindness is part of the fun, but the horror of the game itself, plus the bugs, freezes, unkindness, etc. all stress me out a little more and make me want to throw it away.
Having said that, I'll probably play it again tomorrow.
After finishing the game and starting a new one, it becomes annoying to watch the same cut scenes over and over. Please make most of them (except like the Choice one) skippable.
Another thing is a dialogue and animation when moving and finding stuff in Explorable spaces. It's just absolutely annoying... Please remove them (dialogue and animations) or make make it possible to disable them.
Thank you.
Do you mean several autosaves to choose from?
I'm so happy that the first thing mentioned in the very first post is to slow down time. I cannot agree enough but I'd like to add my own suggestion on top of that - make tranquil modes time flow standard and use it for all difficulties. And then give us optional difficulty modifiers to either speed up or slow down time that are completely independent of any unlock or story conditions. No penalty for wanting a more sane flow of time.
I would LOVE for a more happy alternate ending, even if it is unlockable via new game+ only and has added difficulties. It doesn't even need to be a traditional happy ending just one that doesn't make me depressed.
1.
All of the "Wooden Fences" that can be researched in "Crown Carnival" were destroyed in battle with enemies, making it impossible to research them.
I would like to have a chance to retry researching special facilities that can be created through research if they are lost due to unintentional destruction.
2.
For example, when I want to create 99 processed items at a facility, I get tired of having to press the keyboard 99 times.
I would like to be able to select the maximum number of processed items that can be created at once depending on the number of required materials I have at that time.
3.
When I refer to the map and check each location, I can see the icons of the research facilities and special facilities that can be obtained at that location.
However, the icons are small and difficult to understand even on a computer monitor.
Also, I can't tell whether this research facility has been researched or not, or whether this special facility has been collected or not.
I would like to be able to display the names of the research facilities and special facilities that can be collected at each location.
I would also like to be able to check whether the research facilities at each location have been researched or not, and whether the special facilities have been collected or not.
4.
In Kingdom mode, Cody has become very unreliable.
He can't plant crops and he doesn't get stronger in battle.
I'd like him to go back to being Anlin's independent son, who grows and becomes lovable, like in Story mode.
+++
Additional note:
Regarding the fact that there is only one special facility, it is particularly inconvenient that there is only one anvil, as I use it frequently.
This is the special facility I would most like to see increased.
I like to keep my saves clean
In Kingdom Mode, once ingredients such as beetroots, blueberries, tomatoes, meat, and potatoes rot, they cannot be reused.
There are particularly few uses (cooking recipes, etc.) for vegetables.
I would like to see a way to reuse rotten ingredients (like the medicine made from rotten potatoes and fishing bait made from rotten meat in Story Mode).
I would also like to see more variety in cooking recipes.
2.
When moving facilities, you can only reinstall them after placing them in a position where they do not overlap completely.
I would be happy if it were possible to make fine adjustments when reinstalling them.
> For new order
> For new survivor
(also there's a bug where a new survivor notification happens but nobody's here)
Currently there's 8 possible orientations for built structures when rotating them.
If possible, make it 16.
Might sounds a lot but for big structures (farm, house,) can waste a lot of useful space.