Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+Slow time flow down for 10~15%
+Make it so that the hugging animation at the end when you visit Cody in bed (when he's sick) shorter or just only show that animation once, at the first time you visit him in bed. I know showing the love between mother and child makes it immersive for this game, but seeing that sloooow animation more than 2-3 times is really tiring.
+Make object interaction better. Let me elaborate:
.When I frantically press E (to other Cody) to mass dismantle a car or strip a tree down, the wood/scrap falls on the ground. At that moment, if the wood/scrap is close to me, the targeting system switch to that object instead, and Cody picks that up first then continue to do what I want him to do. This is very inconvenience. I want to strip the resources down first, then pick them up later (it's faster because I can order Cody to pick up while picking them up myself too).
.When watering the planter box in the backyard, because the boxes are so close together and the game doesn't highlight what resources are being interact with, it's very easy to water a pot twice. Especially when the "water" option for the intended pot is actually the option to water the one next to it (this happens when you're very slightly off center to the box you want to water)
+Please make it so that Cody is not collidable in combat or Cody stay out of your way when it's combat time. It's very annoying that he's behind you and refuse to move out of the way. Colliding with Cody reduces your movement speed which leads to you getting hit by zombies. For countless of times, I don't know if Cody is my son or my enemy.
+Please make it so that when you're holding Cody while running through the map, if Cody has the skill let him find secret item, he will notice you (in term of text or a icon pop up above his head) that you just passed by a secret item.
+Please make the AI better/faster at detecting the items on the body of dead zombies. Sometimes, Cody doesn't search dead zombies (I have the skill for him to search) even though they have items on them. I always have to double check by dragging him away from the dead zombie and get close again for him to trigger the search animation.
+Right now, cutting tree down results in getting 1xp is ridiculous. If you strip the tree down branch by branch, you get 10 xp for 10 wood. Why cutting it down only yields 1xp??? If you want players to choose between time spent and xp efficiency, then make it at 5 or something. 1xp is ridiculous.
+Please make a system where you can tell Cody to wait for you. You can make it so that he gets scared and hates you/attract zombies if you make him wait for too long but please me make him stay still for one sec so I can take care of the zombie in front of us.
+Please increase the number of items NPC can hold at the RV Trailer. I can't trade with any of them, except for the reverend because they don't have any pocket to hold items. It's a stupid design.
+The handgun is pretty underwhelming. When you switch between a gun and a melee weapon, you're guaranteed to get one hit from zombies. It's also expensive to use a gun. You have to repair it and have to have bullets. The axe is way superior than the gun. It does the same damage, good stun, you don't have to switch weapon, and cheap to fix too.
+Fuel in challenging mode is a bit unbalanced, imo.
A simple block or dodge mechanic would make combat be much less of a constant healthsuck.
Cutscenes should play automaticaly. I like to drink or stuff during cutscenes ya know?
After a certain xp treshould in combat for cody it would be great if he learns to keep his distance and dont block etc. I understand he is a little boy and scared but after a certain amount of expirience he should at least change his behaviour a little. In the limited combat system right nowits totally annoying even in later game after killing x zombies.
I know you want the tool use to be limited , but the items break far to fast. I understand some self bad crafting stuff to be bad, but metal tools should hold out more. At least maybe give us the option for limited repair´s with lost in max durability, i got to day 20 something in survival and believe upgrading to repair was a waste of resources.
[Before writing this article, I used Google Translate for this article. I ask for your understanding in this regard, and if you do not understand something, please post a question and we will correct it and answer it in detail.]
I haven't played the game yet, so I don't know if what I'm talking about is included in the game system.
However, I want to write a few things in the hope that these things exist. It would be nice if a seasonal system was added so that the game environment could feel the change in time. And in conjunction with this, I would be grateful if you could include psychological descriptions that reveal the growth of 'cody'.
For example, it would be nice if cody, who was stressed when she saw zombies in the first spring, was no longer stressed when summer came, or to measure the height of cody with her mother in a visually striking way to show the growth of cody.
When they revisit the same place, I wish there was a production that would remind you of the first time you visited.
And although it is a harsh environment, I think there can be beautiful memories of a mother and son together. So, I hope that you will put in productions that can inspire various pleasant memories. Specifically, the beautiful fish that remain in the broken aquarium, the dinosaur theme park that looks rather natural because it is not managed (and the beautiful figure of the mother who explains the dinosaur era in the distant past), etc.
Please draw a picture that can give them emotional happiness for a while in the harsh reality.
What about the faucets? I fixed both of them and only got 3 bottles of water before they ran out. I feel that was a waste of resources.
Also for water, we should have access to the fountain in the park located in the city. I wasn't able to collect water there.
I had a 11-day playthrough on survival difficulty and I had to start over because I ran out of water and never got the parts to repair the rain collector barrel. It made the playthrough unplayable.
Spanish is in the works via Machine Learning, the team is working on debugging it before going live with it, Portuguese, Italian, and Turkish. :)
That does make more sense, let's see what the team can do about that!
Hi! I just want to ask if your email is:
undyingteam@vanimals.net
Because I have send you a message regarding this subject.