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I'd say action RPG, but we are splitting hairs at that point ;)
It is a JRPG but doesn't really bear much in common with FFXV. The main story is fairly linear but there are options about how you do some of the substories (This games version of side quests).
As you can probably guess by the title the game story is a crime drama. All of the Yakuza games have good stories with well developed characters and the tales of full of twists, turns and betrayals. They also feature a kind of unique Japanese quirkiness that really makes the Yakuza games their own distinct thing. Its a great series and Yakuza 0 is a great place to jump in and at $20 its a steal for the amount of gameplay you get.
Just be aware many people are experiencing technical issues at the moment. Sega are working on a pach but so far it has not gone particularly well. I would still say go for it anyway as it works well enough for me.
It's a Japanese rpg, so jrpg. Shrug. There's lots of different kinds of rpgs you know? Dont be too hang up on restriction definations too much. :P
Stricly speaking those are isometric-point of view action rpgs. Action rpgs more broadly refer to RPGs with heavy action gameplay. Games like Diablo are not the only kind of Action rpgs.
A game can not be turn based and still be an RPG. And action RPG's are any RPG where the action is more about fast pace and more action oriented elements than traditional RPG's. The would include things like Namco's "Tales of" series and the recent Ni No Kuni II. Diablo and Path of Exile are not the only action RPG's, that's a ridiculously narrow definition. Games have evolved a lot since the definition of an RPG was "turn based combat". Hell, the Baldur's gate series was real time with pause, so by your definition those were not RPG's.
JRPG's have rarely been open world. Open world implies that you are free to go anywhere and do anything in any order that you choose. JRPG's have by and large been linear with the only open world type element of explorational freedom coming in when you get the "Airship" or whatever the game in questions equivalent of that might be. Hell Western RPG's are way more open than JRPG's have been and generally have multiple paths and endings. Hell one of the reasons I enjoy JRPG's is that while they are more restrictive in character design and are more linear, it allows them to tell more character and narrative focused stories.
But its not just games that have evolved, its our definition of what makes an RPG. An RPG these days is more than just turn based combat. I would absolutely define Yakuza as an action RPG. It has the deep story and character progression we expect from an RPG but built around an action based combat system. Yes the combat has a lot in common with how a brawler might work, but that's about it. I mean if you are going to define an RPG by purely by the definitions of the past without taking into account the ways in which gaming has evolved, then surely a the traditional definition of a brawler is one on one battles with a best of three rounds win goal?. Yakuza is not a brawler. Its an action RPG with beat em up combat.
Edt: As you mentioned above, its the way it innovates on what has come before in both RPGs and action games that makes it so unique.
Also, Overwatch is a genre that didn't even really exist in the days of Doom. There are plenty of those and I imagine there will be more new genres as time goes on. And its a little hypocritcal of you talking about lax and outdated definitions when you are saying that certain things are not RPG's because they don't fit your narrow definition of what an RPG is. Hell this whole conversation started because to me what constitutes an RPG is broader than your own definition.
"I mean of you are going to define an RPG by purely by the definitions of the past without taking into account the ways in which gaming has evolved" and that's exacly MY POINT. The old definitions DO NOT work with with new innovative games like this one. And brawling is the whole mechanical base. Have you ever done coding? You know how different it is to code a brawler from an turned based rpg? Hell it's even very different from an rpg like Skyrim. What the hell are you talking about three rounds win? Are you talking about games like Tekken or Street fighter? those aren't brawlers. Those are fighters.
Plus it has an actually decent story and well written chracters ;)
Yeah I agree. They feel totally different. Not just in story and tone, but in basic gameplay.