FINAL FANTASY XV WINDOWS EDITION

FINAL FANTASY XV WINDOWS EDITION

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Any good difficulty mods?
I liked this game a lot back when it came out, but never really felt like replaying it because it was really easy. It's cheap right now thought and I kinda wanna replay it for the new content.

Have there been any mods since that up the challenge a bit, like limits on consumable spam, higher cost auto-dodge, anything that isn't just the "every has more health and damage" lazy approach? I always thought it was a really good combat system kind of wasted on a lack of challenge or hard mode.
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Showing 1-5 of 5 comments
chrcoluk Mar 17, 2024 @ 1:37am 
For me its already hard, but I cant think of a mod that changes the mechanics that you want sadly, only stat changes.

On consumables, something if you wanted to dive into modding, I would disable all item drops from enemies, all items in shops, and make it so gladio skill is only way to obtain, obviously avoid doing daily quests as they drop items in large amounts different to normal drop tables.

Given there is a skill that reduces cost of auto dodge, I think it wouldnt be impossible to make the skill have the opposite effect, and then just make it a 1 AP early activation on acsension grid.
DeadZeus Mar 20, 2024 @ 12:19pm 
There is a "mod" using cheatengine and on basis it will increase all enemy stats by x5 or something but you can change it do add more.

Personally i loved using it and it made combat encounters much more enjoyable.
bullerbuller7 Mar 22, 2024 @ 9:11am 
I sometimes come back to the forums and hope there's a new mod released. Something that completely change the balance of the game. The game itself is good but the balance is just way off. I would also like a reason to explore the areas of the game. Give places unique materials you need to create strong meals.
Last edited by bullerbuller7; Mar 22, 2024 @ 9:12am
chrcoluk Mar 23, 2024 @ 4:39pm 
Originally posted by bullerbuller7:
I sometimes come back to the forums and hope there's a new mod released. Something that completely change the balance of the game. The game itself is good but the balance is just way off. I would also like a reason to explore the areas of the game. Give places unique materials you need to create strong meals.
Thats open world for you, dont think I have ever played a open world game with good balance, linear is king for that.
CatPerson Mar 24, 2024 @ 2:08am 
Originally posted by Owl's Neck ☕:
Have there been any mods since that up the challenge a bit, like limits on consumable spam, higher cost auto-dodge, anything that isn't just the "every has more health and damage" lazy approach? I always thought it was a really good combat system kind of wasted on a lack of challenge or hard mode.
If you want something more comprehensive then damage sponge HP increases and maybe extra mega-enemy dmg to player, then no. Edit: Although an early version of the cheat engine table "difficulty mod" did allow you to limit potion carried, but patches made it not viable later. So you can still get dmg/hp/enemy level multiplier aspects with a CE table but not the other stuff. I do not know if anyone made a new table/mod with such features (that still work).

The only way to gain more challenge in the game is to either exercise self-restraint (never buy potions, toss away potions when you have more than x amount, maybe don't buy anything for that matter, don't grind for potions, etc) and/or stuff like don't level up, using that noxp ring. Playing an all level 1 party game can be quite fun. Although if you're really familiar with the game, even that isn't actually all that "hard" because outside of abusing block/parry and i-frames as much as possible the game isn't really about any strategic difficulty, just spamming attacks until something dies, or you die.
Last edited by CatPerson; Mar 24, 2024 @ 2:10am
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Date Posted: Mar 16, 2024 @ 3:09pm
Posts: 5