Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Anything else is store brand.
Sakimoto > Uematsu
The archetypes used in Japanese and Western games as starting points for character development are different.
The theme of Western stories is usually individually based while Japanese ones are based around a team.
Second off, the game play.
Western RPG's will use action combat more often, Japanese RPG's are obviously starting to use it more but it'll most likely never be the norm.
Finally the settings.
Western RPG's love their medeival fantasy settings and Japanese RPG's have always been more experimental with what they do.
Because anime is short for animation.
Cartoons has a very specific target audience, where-as animations have a more widened reach.
For example; 'Spirited Away' is an animated movie. Thus making it an anime movie. It can be watched by children and teenagers, hell even adults.
This should answer why I believe anime has a widened demographic in comparison to cartoons, which are aimed at a specific age range.
Too busy with his 'stache to be bothered with PC ports. More likely to get Mario Galaxy on PC than Lost Odyssey. :/