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Very likely that version would run better though. SK is not compatible with most of the unofficial SteamAPI implementations, so I cannot do any performance measurement on them, but it's generally assumed they perform better. 99% of what they do is return fake status codes and the remaining 1% is crash because I'm using some obscure SteamAPI feature that games don't use.
I just wish we didn't have to use such weird methods to have a game that doesn't stutter every 3 steps.
Why is it so hard to troubleshoot too? Can't Special K track down what's causing the issue and solve it?
The anti-debug measures are _on top_ of Denuvo, and even in the benchmark and demo version of the game. The tools I use to analyze performance do not work correctly here, and Denuvo's only contributing a small part of that.
was just testing graphic quality tho... could be a lil bit better still.
RTX2070 isn't really working to hard, and the i7-8700 is also kinda bored...
This is so weird. People with 2080s were complaining but you have no issues at all. Your GPU is 10 times better than my 1060 but still... Maybe with powerful enough hardware you can just power through the stuttering and it won't happen, that's the only thing I can think of.
Or maybe the 4k pack somehow stops the game from stuttering for whatever reason...
I can run this game with all max including all nvidia works but I don't really notice a huge difference at 4k resolution so I'd rather have the extra fps for cushioning @ 4k. I hate the bloom look that Filtering does so that's at Low. My thing is resolution, AF and detail-distance. I love ambient occlusion in this game. Many of the outfit mods look better without it but I can't stand the games look without AO. (my main rig's base stats are in my profile btw)
I don't know about SE's anti-debug measures but from the way their mod tool kit works (forcing online server mod compiling) I decided they are really protective of this games stuff and even before they canceled it, was dubious about the extent of the once-promised level editor.
There is a little bit of filesystem-related stutter remaining with these settings, but I would consider them an optimal baseline for smooth rendering:
https://steamcommunity.com/sharedfiles/filedetails/?id=1940847952
The tools shown in the screenshot (GPU Widget, Pipeline Stats Widget, Framepacing Widget) are available in Special K v 0.11.x, the only major difference between the version in these forums and Beta v 0.11.x is the new frametime percentile readouts on the framepacing widget (that was added in 0.10.3).
https://store.steampowered.com/app/1157970/Special_K/
Re: Prompto's photo-taking, I'm still not sure if those occasional single stutter/hitch I can get are from that, for me. I've looked at his snapshots in that doc. folder and from the time stamps they're taken regularly (even if you don't see them all when you camp) but the intervals vary quite a bit - from 1-8 minutes or something. I'm assuming more frequently during combat. At any rate they're taken much more frequently than any stutters I do get. So it's odd. They are 4k resolution since that's what I play in.
Edit: they are even less noticeable on the higher end hardware I have now than in the past so in that sense the hardware made a tiny difference. Like that first car breakdown scene where I think Prompto takes that pic of Noct during the flyby, and there's that infamous hitch. Barely there now.
Point is I don't get ANY of them by downgrading to version 1.25 of the game, like 0 at all. Yes, frame times are still horrible but at least there are no heavy stutters for 2-3 seconds randomly. They did something that broke the game with recent patches...
Sorry but wasn't VXAO only meant for interiors while normal AO was applied to everything?