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There's two resolution settings, both weirdly named "Resolution".
Resolution in Display is your actual resolution. You know, 1920x1080 and all that.
Resolution in Graphics is the scale for 3D rendering, which is based on the resolution you set under Display. 100% is native resolution (no scaling). 75% of 1080p is 720p, 50% is 540p, and 200% is 2160p as some examples.
Which means that, theoretically, if you have an 8K monitor, you could scale the game to 16K as another example.
If you play a game mostly for gameplay such as most online pvp games --> max fps 60+!
If you play something like FF15 --> max quality
Quality > Quantity (especially when Aranea is on screen amiright?)
And for the record, I wasn't counting actual pixel count. Just horizontal and vertical pixel since that's how res-scale works. Not by actually reducing total pixel percentage (as in, 75% of 2 million pixels)
The reason we have a PC is so we can use 60/120/144 FPS.
There are CS:GO players with a 1080Ti that play on 800X600 with lowest settings for maximum FPS.
Altough I don't go that far for me I keep lowering settings untill I hit a stable 60FPS.
One thing I hate on my PS4 PRO is that I do not have settings in game where I can choose 'low quality mode with 60 FPS'.
There's a boost function on the PS4 Pro though which actually does improve the framerate but it only works with like 5 games maybe?
On most games it does nothing, I'm starting to guess a lot of console games have a hardcapped framerate of 23 ...
Also I agree with you for multiplayer games but for single player games, I don't mind gorgeous graphics at 30fps, I like taking screenshots without having to fiddle with the settings before each capture.
Boost mode is the 'mod', it's a new option you can turn on to release the extra power the PS4 PRO has but it does nothing on 95% of games.
That's why I think those console games are hardcapped at 23 FPS, I do not know the reason but yeah ... cinematic experience?
A stable frame rate of 30 is definitely playable but there's just a huge difference with 60 and I really do prefer the smoothness of 60.
However there's a difference between 30 FPS on my PC & my PS4 PRO.
Both my PC monitor & my TV screen have a 60Hz screen (actually my PC monitor is 59.9Hz).
Whenever I lock a game to 30 FPS on my PC it feels very ... like it stutters the entire play trough even without the frame rate never dropping or rising, on this game too.
On my PS4 (I had the regular PS4 when XV came out in 2016) the game felt much more smoother even though it has a 30 FPS lock on PS4 ...
Of course I have no frame rate counter on console but the 30 FPS on it feels less stuttery then then 30 FPS hard lock on PC?
Boost Mode forces games that haven't been programmed for PS4 Pro natively, like Gal*Gun Double Peace, Megadimension Neptunia VII, and Yakuza 0, to take advantage of the higher clock speed of the console's CPU. Otherwise, they'll only utilize the clock speed they were originally designed to run at - that is, the base/slim PS4.
It literally has no effect on games that have PS4 Pro support, like FFXV.