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Just want to give full disclosure. Game is at least playable now. Please update if anything helped stop the memory from leaking.
Ram barely fluctuautes now. Starts around 13.7 when first coming out of a save, and after 45-60 minutes, it'll hover around 15gb, which is fairly normal for me @4k in other games as well.
I accidentally started the game FROM Steam last time (Play Button) vs. the game's .exe, and it stayed low (no leak), so possibly No.2 from post at top, or adding TextureStreamingMemory=2048 . I don't know if the large pagefile made the difference.
I've done numerous hunts, waited as numerous enemies and drop ships spawned, did the 1st 2 king weapons, did a handful of side quests, got 99 in the pinball machine, fast traveled all over, fished, collected chests/ingredients, etc. etc. and it's yet to leak memory.
At least try the borderless windowed mode + the TextureStreamingMemory=2048 or maybe 1024. All I know is the game was routinely leaking from the get go, now it's not. And it didn't stop until the changes. Won't hurt to try if you get constant leaks. Wouldn't be surprised if it might have to do with fullscreen, as I've seen others state theirs reverted to windowed mode + they were having the memory leak. I now have neither.
This is exactly my problem too, i have 16GB Ram and the Game only uses between 8,5 and 9,5.
But Virtual Memory Bloats up like Hell.
My Specs:
Msi B350 Gaming pro Carbon
Ryzen 1600X @stock (always Full 3.7Ghz)
Gskill Ram 16 GB (3200 / 16-18-18-38)
Gainward Gtx 970 Phantom
2 TB Western Digital Black HDD (for Games)
128 GB SSD from ADATA (Win 10 and Pagefile)
Pagefile managed by System
Nvidia Control Panel Settings:
Tripple Buffer = on
Vsync = on
Max Prerendered . . . = 1
Powermanagement = Optimal Performance
Threaded Optimizing = on
My Graphic Settings in Game are from Geforce Experience. Shadows, Lighting and Screenfilter Average, Nvidia Settings all off, Geomapping off because i read it's responsible for the leak, all other Settings High (even TRAM and my Vram never goes above 3,5), Vsync off, Cap at 60 Fps.
My Fps ar between 45 an 60 so far.
So far i play in Fullscreen Mode, because i dont no which Setting is the best.
There's no leak with geomapping as I played the game in its entirety with it turned on. Damn does it look good.
I'd also put the texturestreaming back to the default.
I never had issues with the game and ram usage. I did, however, have tons of issues when I switched TRAM to "highest" before I realized just how demanding that setting was.
So FFXV managed to hog a grand total of around 31GB RAM with vRAM and system RAM combined. Pretty crazy. Game ran just fine though at a solid 60 fps, with absolutely everything set at max, in 1440p. But I wonder if it would if I halved my system RAM..
I hadn't played for that long either; maybe 2 hours.
Has been rock solid for me so far, and I've played quite a few hours in one session. Maybe I'm over the memory leak limit, as it were. Haven't seen the system RAM usage exceed the 70's percentage wise yet.
But 32GB RAM is still fairly uncommon among gaming systems (as it should be, it's still overkill), so I am surprised they haven't fixed this issue.
You'll run into various resource constriction issues (i.e. engine has to hitch while compacting and defragmenting available RAM) during longer gameplay sessions but can probably find them tolerable. I wouldn't, but I mean if all you've got is 16 GiB of RAM you really don't have much in the way of choices.