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Give them stronger accessories?
Wear the proper attire (Prompto needs HP since he is the weakest)
They do use potions, you just need to tell them when to.. you want them to use the very last potion in your inventory on themself without your say so?
You know you can control them and they each have their own set of skills right?
I'm not new at this "bro"
Add: To be clear I'm not the one dying, the AI is. I just clear the content without them.
There you go.
I find the team generally very useful, although in some certain fights less so. It's just about how you choose to play. If you don't want to use them in a way that takes advantage of their AI and Techs and whatever, that's up to you.
Where I am finally separated from the dead weights that are the AI. Only now my game freezes every time the train separates me from them. I suppose it was Karma.
It's a step backwards.
Sure 15 can be fun. It's just not as complex or tactical as I have expected from FF.
Put accessories on them that give them survivability, especially Ignis and Gladius. Prompto is ranged and thus already safer but if you are only reviving one character sometimes than that already drastically eases the burden. Gladius is already somewhat naturally tanky but can get thousands of HP pretty fast. Ignis thus needs the best survivability accessories on him. Learn the double accessory ability ASAP and get some of the good accessories early from exploring, dungeons/bosses, etc.
In addition, they take no damage when performing a technique... in particular Regroup from Ignis grants the entire team invulnerability frames during major enemy attacks AND heals your entire team meaning almost no potions really need to be used.
Learn some of their abilities and they will function far better. Some of their techniques that can be activated are absolutely devastating, especially from Gladius. Their damage later on totally passes yours excluding the use of magic which only you can do sadly. You can also use Healcast magic if you feel you may be going up against a particularly tough boss/enemy earlier than you probably should be.
They wanted it to still have some challenge but be newbie friendly for those new to the series or not good at action games. In FF12 the gambit system really wasn't that great since it amounted to auto-cast Esuna, phoenix down, potions, and spamming buffs (mainly berserk + haste so you can be hyper OP and fight level 70 mobs 2 hours into the game or protect). Only 2-3x was anything else really necessary (only one immediately coming to mind is Lightning on a particular flying enemy and reflect for another boss enemy). The game basically played itself with minor setup and no real strategy necessary since you only had attack until the end of game (almost every spell was accessible only at the final dungeon) and haste + berserk combo was just too strong completely stomping out any other option for 99% of content.
Can't comment on 13. Have it, haven't played it tho.
Past FF games weren't really tactical, either when going further back except FF9.
FF6 abuse certain techniques/skills and auto-win.
FF7 spam attack (even on someone like Aeris/th its actually superior to use of magic/summons on anything but "Wait" setting). Even better get Big Guard + Beta which is the ultimate buff and a dirt cheap MP/hyper early spell superior to any other magic/summon for 98% of the game. Or abuse the one actual good summon outside of Ruby Weapon which is Choco/Mog cause it paralyzes bosses and Aeris Seal Evil paralyze limit break.
FF8... spam limit breaks... spam more limit breaks, keep spamming limit breaks you start off with Omnislash. Hey, tired of limit breaks and having the equivalent of 1-2 Omnislash per limit break on Squall and one on Zell/Irvine each? Spam Attack! Thats right! For only a couple of card mods and item morphings, and proper junctioning you can deal instant death to everything not immune and 9999k damage to everything else by the 3rd boss!
FF9 actually had some tactics at hand... but you could just bypass that with Reflect Ring from the first time you get to auction and have Vivi just reflect All target his party for 9999 damage against everything for the rest of the game or abuse Zidane/Steiners ludicrious damage from limit breaks to 1-2 shot bosses (only reason bosses weren't instant killed in most ppls playthrough is likely because EVERY BLOODY BOSS has something incredible to steal but it takes forever to steal from bosses the rare items).
FFX Delay Attack forever /end. Abuse having 10 lives with summons if you want as well.
Ya all that stuff is great. They AI still stand directly in the path of all damage (It feels like they are designed that way).
Like how hard is it to program Prompto to stay at max distance always. The solution should not be "Give him more HP." The solution is don't be in melee range taking damage.
There are times (a lot of times) when the AI is literally doing nothing. I'm warping around, doing my king thing and I look down and see them just standing there, waiting to get hit.
Sure I can eventually out level the mobs if I over grind but then it goes from being challenging to being a cake walk.
I’m trying to use them as optimally as I can, I don’t want to baby sit them though. They feel like a burden compared to other Final Fantasy games.
I use there abilites and have proper stats.