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Once you complete the game, you are also taken back to a previous point (right before the end), which allows you to complete other activites. There is also a fair amount of post-ending content that couldn't be accessed before.
So you do have the option at a number of opportunities after Chapter 9 to go back to the open-world, free-reaming gameplay. It's explained once during the game after the feature unlocks, but the game doesn't remind you that you can still go back and explore.
No, I'm just right. Yes, you have a menu option to return to the open world, as I mentioned I played it to completion on PS4 so I am aware of this, but the actual game itself becomes linear from there and persists chapters 9, 10, 11, 12, 13, 14 and 15.
Actually, the game as a whole DOES become linear. There aren't any more side quests after Chapter 9, only the ones that you didn't complete in chapters 1-8. If you choose to go back to the open world, you're literally going back to an earlier point in the game.
If you were to plop Doom into a giant sandbox, where you can spend 40 hours shooting the same characters over and over, according to some that would be an 'open world' game. Witcher 3 on the other hand is an example of why people like an open world, there's choice to be had in what content to do, plentiful side missions, and most importantly of all, all the content feels meaningful and connected.
Whereas Mass Effect 2 was very 'linear' and story driven, it was a much stronger game than Mass Effect Andromeda could ever be. It's easier to differentiate between Open World Sandboxes and Open World Story-Driven content. Skyrim would be an example of a bit of both, with a much higher focus on the story-content (quests, dungeon delving (as many dungeons had related stories along with them and unique items), and a strong focus on the tertiary story lines of the various optional guilds). Mount and Blade would be an example of a strongly-focused Sandbox open world, you may do whatever you want, and all enjoyment comes from playing the game and doing as you want in it (creating what you want out of it). That works in some games, and not others. This model would not work in a Mass Effect game, but does work in something like Minecraft. Whereas the story-driven content doesn't work as well in a game like Minecraft.
The biggest draw for games like FFXV and Mass Effect are the stories, the relationships and actions between characters, not (insert applicable hype tag here).
Would you rather a 'free and open experience' like Mass Effect Andromeda?
Please read my whole post, I specifically stated that I am a fan of FFXV. Please read the entire post before writing a response, thank you.
Theres a bunch of sidequests in Chapter 14 now