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If you look closely at the animations of a spellcast, it becomes quite obvious. :3
And since grenades don't recharge, you need to make new ones when you run out. ;)
Of course there is a break limit, which ups the damage cap to 99.999 dmg per hit per mob, which is extremely effective with Tricast Firagas and so on. ;)
It is kinda tedious. Imagine they added durability for weapons/armor and you have to repair those every other day...even between battles. Most sane people will go with melee unless it was turned into some kind of Monster Hunter insanity.
This spells deal 99.999 damage.
You can get most of these limit break materials at the hardest monster hunts and dungeons.