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I have 32gb of physical memory and dont see any issues though.
Final update I left the game open for 11 hours taking breaks between without closing the game down. GPU memory never went above 3800 and RAM never above 52% around 8200 MB mark. No crashes, no bluescreens whatsoever, all smooth 60 FPS I could even livestream the game via OBS with a GTX980 so pretty much corrupted preload instalation was the cause.
All the memory leak has been proven by far to be nothing but speculations confusing the high memory usage being the cause of the blue screens due to the insane stress this game runs with 4K textures (I wont ever stop repeating preload version COMES with 4K textures like it or not).
I can confirm it has no memory leaks as I put all settings in the highest possible and it filled to 100% in just a few minutes but no blue screens just the game froze so hard that I had to quit it after a few minutes of sloppyness. If THERE was a leak it should had dumped a BSOD in less than 3 minutes for stress and dumps happenning when there wasnt even need to use VRAM for texture rendering on the lowest settings.
This has nothing to do with pre-loads being an issue, other than misunderstanding the cause of the crashes and/or blue screens for some. The issue was mostly a corrupted installation commonly happenning given the 4K textures were massively compressed and took 2 hours to download so if you didn't leave your PC idle, you get a corrupted installation. And repeating once more, you don't need to just stop using 4K textures, just need to install them manually if you want them so badly :p
So yeah this rules out memory being the cause of game crashing and dumps andpointing more towards corrupted install, OS issues or simply powering hardware frequencies while playing this game.
You cant adjust the vram, the game has no fixed vram usage limits, but instead just will keep loading textures as long as the driver says it has available budget.
The game recommended specs are 16 gig of ram, people with 16 gig of ram are posting issues about windows shutting down apps because the memory has been maxed out by a single game. This is not normal behaviour.
Now it may not be technically a memory leak as the specialk dev said assets do get released when requested, but it has memory leak characteristics hence been called a memory leak.
I think it wasnt a very smart idea of square to sneak 4K textures in a massively compressed preload installer as not everyone counts with enough RAM to hold that kind of scale. The difference between preload and directly downloaded proof that 4K textures were in use due to amassive difference in memory usage, framerate and CPU and GPU temperatures (Around 9 degrees difference).
if i had to download the whole game over again, whoa, would be waiting for a repack at that rate lol no way jose
However just to make sure go to the steam folder in Program files and erase all the files inside your entire depotcache folder (make sure you dont have any preloaded games when doing this step as this folder keeps all the settings you do for all the games you installed on steam and erasing the files will reset everything to no settings at all asking you to do the entire installation procedure from scratch). And then go to your common files on the steam folder where all the games are installed and erase the Final Fantasy XV folder (make sure that you have the game uninstalled from steam first too!).
Setting tram to 1024 made gpu jump to 100.5 and my system ram started growing albiet very slowly than before.
Why do you keep posting false information, the memory leak occurs even on average TRAM setting, you seem to be implying that people are setting high or highest and its their own fault, this is most definitely not the case.
So to settle this with you once and for all.
No 4k texture pack installed.
Average TRAM setting
= over 25 gig of memory usage, or over 30 gig if you include VRAM on my machine.
Also I preloaded and the game folder is 83 gig, the game with the 4k textures is way bigger then that, so where is this evidence of it been a preload issues sneaking in heavy textures?
To be compleatly acurate, the memory leak happens regardless of graphical settings. The only difrence is how long it will take to eat up system memory. At low settings with everything low or off I noticed that ram utlisation would hit around 20-25% then increase a fraction of a percent every few minutes or so. This was more pronounced during map loads. vram would easly hit 45% and higher over time just walking around. Dungon areas were a masive hit on the system memory hit 50% at times on low..
Specs wise i have a i76700k 400ghz
32gigs ddr4 ram
2 gtx1080s in sli (disabling sli makes no difrence)
Futher I contacted support about this and got nothing but a copy paste/ irelevent responce.
same thing happens if you turn FPS counter on for me, I just opted to set this up with my tram to average so I could play sessions before having to restart but the thing is I still have to restart my PC daily if I play this game to much (which I do) to reset the memory because I noticed it keeps the memory value at or close to when you closed the previous playthrough so it was only a bandage really. I'm hoping they patch this the same way they patched that fps thing but if not I'll have to go deep in my files and takes about 4 years of programming before I figure it out lmao.
a lot of testing later...
ran process monitor from a laptop to monitor the game machine. (remote monitoring)
fresh install of FFXV. v1.32 (the latest version I know of); patch 22/03/18.
memory leak readily apparent regardless of video settings; standard or nvidia.
after starting a new game, reaching Hammerhead, not moving at all. Memory kept creeping up fairly steadily until it crashed. I left it on while I slept.
Out of memory, physical not virtual.
Normal play, memory would start climbing faster by simply looking around 360. Not moving, just looking around. Memory would NOT release.
After more play time (and moving around doing normal game stuff) it would generally hit the 32GB limit in about 2-3 hours. The leak is that bad. The more physical memory, the more it seems to allocate constantly. I did notice a small memory release (1-2GB) when I fast-travelled, but that released memory was almost immediately reallocated and the leak continued.
Quit game before it crashed, loaded back up, was sitting at main menu and answered phone. While I was talking I watched the in-game FPS meter and the Process Monitor both show an initial load size of approx. 5GB. Sitting at the main menu the memory starting creeping up again.
At the main menu!
I realize those clouds loaded in the background must take at least 8GB (sarcasm done). By the time I got off the phone it was nearly 9GB allocated. (It was my sister, so it took awhile, but still)
That's ridiculous.
So after several days (ok, a few more than that) of playing normally, quitting and restarting to prevent crashing, I was turning the volume up on the music player (the in-game MP3/car music) and saw it was set for TV Speakers. I switched it to Home Theater and continued playing. Lo and behold I noticed the memory leak slowed down considerably.
I have since restarted the game many times and with the audio on Home Theater I can actually see memory being released fairly often. The problem is that the allocation is far more than the release but it significantly increased available play time.
I also noticed when set to Home Theater that once it loads the game and the memory stops increasing that it changes very little when I look around 360.
I have changed back and forth all the graphics settings, standard and nvidia, and nothing has changed this behavior.
Something abnormal about the TV Speaker / Home Theater setting had a radical impact on the leak. While not correcting it entirely, it has allowed me to play up to 6+ hours before the leak gets to around 30-31GB and I quit and restart.
Bad audio memory allocation code? Bad Garbage Collector code? Did someone forget a compiler switch this last patch?
There also seems to be no impact on the Comrades portion. The memory leak is still very bad in it. The other DLC's; Gladius, Prompto and Ignis, were impacted by the audio change.
While I can appreciate that, for whatever reason, some people have not had this issue, it is a well known issue with enough people that saying it doesn't exist is beyond silly. Enjoy the fact you don't have to deal with this and let the rest of us try to get SE to fix the thing.
I'm not saying the audio code section is the culprit, I'm only giving my experience with testing and what may, I hope, allow people with less memory to play a bit longer before having to address this annoying as hell bug.
I have left my machine sitting at the desktop and the remote monitor running for 8+ hours while I was at work. When I got home the process log showed that, other than the standard winblows processes varying slightly over time, memory allocation was static. I state this so someone doesn't say it must be something other than the FFXV processes causing this.