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Defense?
Things to also keep in mind:
Doing certain amounts of damage compared to enemy HP can stun/stagger them (which makes them easier/faster/safer to put down)
All enemies have breakable appendages, even bosses, EVEN megabosses, if the nut seems too hard to crack, attack from different directions till they "crack" like said nuts (oh that satisfying break noise) ((Do also note bosses can recover their break points, allowing multiple breaks))
[Example: Catoblepas - all 4 hooves can be broken, face can be broken, body can be broken]
(Some breaks impose -ATK/-MAG, some -DEF/-SPIRIT, these effects can also stack across parts)
Some gear have hidden effects on them, from elemental damage to literal hidden skills, even if gear seems weak read their descrptions to see if they're "special"
[Example: Durandal, effective against Daemons because it has a hidden element attached to its attacks "Holy" but probably hurts your damage against non-Daemons]
So make sure to check your gear, you may be unintentionally nerfing yourself against a target.