FINAL FANTASY XV WINDOWS EDITION

FINAL FANTASY XV WINDOWS EDITION

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Salim Mar 6, 2018 @ 3:23am
All graphics settings explained?
Does anyone know where i can find all the graphic settings been completely explained (TRAM, screen filtering etc) and what would reduce the performance most? Thanks in advance.

edit: I'm using an rx480 and i5 6500 and am playing with everything on high (screen filtering highest, shadows lowest) with the nvidia settings off and TRAM medium and get around 55fps freeroaming and above 40 in battle
Last edited by Salim; Mar 6, 2018 @ 3:24am
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Showing 1-13 of 13 comments
Joey Mar 6, 2018 @ 3:26am 
If you tried the demo, by moving your selection over a specific setting, it will explain in the bottom or next to it what it does.
Salim Mar 6, 2018 @ 3:28am 
Originally posted by Joey:
If you tried the demo, by moving your selection over a specific setting, it will explain in the bottom or next to it what it does.

Yep I've tried that but it doesn't really say much (like for filtering literally just says changes screen filtering or something).. so having to play around and see how much each setting affects graphics and performance is just long but wouldn't be that long if it was properly explained
TrowGundam Mar 6, 2018 @ 3:28am 
In general, the Nvidia Settings will hit Performance the hardest (even Nvidia recommends turning off Hairworks on a GTX 1080, lol). After that are Geomapping, Shadow and Lighting.

TRAM is an interesting setting. It controls how much space the game will use for Texture caching. This will control whether 4K Textures are used (if you have the High Assets or whatever option on) and how often the game has to stream in additonal textures. IF you have enough VRAM and RAM setting TRAM as high as you can should theoretical prevent the game from having to load Textures from disk as often, which if you don't have an SSD could have a major performance impact.

Anti-Aliasing is fairly self-explanitory if you have done any kind of PC gaming. The TAA implementation seems to be exceptionally blurry in this game though.

Screen Filtering is some sort of post-processing effect. It seems to just introduce a crap ton of blur, I typically turn it to Low to reduce this.

That's all the settings I can remember off the top of my head.
Salim Mar 6, 2018 @ 3:33am 
Originally posted by TrowGundam:
In general, the Nvidia Settings will hit Performance the hardest (even Nvidia recommends turning off Hairworks on a GTX 1080, lol). After that are Geomapping, Shadow and Lighting.

TRAM is an interesting setting. It controls how much space the game will use for Texture caching. This will control whether 4K Textures are used (if you have the High Assets or whatever option on) and how often the game has to stream in additonal textures. IF you have enough VRAM and RAM setting TRAM as high as you can should theoretical prevent the game from having to load Textures from disk as often, which if you don't have an SSD could have a major performance impact.

Anti-Aliasing is fairly self-explanitory if you have done any kind of PC gaming. The TAA implementation seems to be exceptionally blurry in this game though.

Screen Filtering is some sort of post-processing effect. It seems to just introduce a crap ton of blur, I typically turn it to Low to reduce this.

That's all the settings I can remember off the top of my head.

Alright thanks! I', playing on a HDD with 8GB RAM and 8GB VRAM and having it higher lowers performance by a small amount still. If I'm playing in 1080p should I have high assets off?
TrowGundam Mar 6, 2018 @ 3:36am 
You have more than enough VRAM to use the 4K Assets (which is what that option ultimately enables). Your problem is your RAM. That isn't nearly enough for them. You should really look at upgrading that, as 8GB RAM is really holding you back after the OS and every background program you are running take their cut.
Salim Mar 6, 2018 @ 3:42am 
Originally posted by TrowGundam:
You have more than enough VRAM to use the 4K Assets (which is what that option ultimately enables). Your problem is your RAM. That isn't nearly enough for them. You should really look at upgrading that, as 8GB RAM is really holding you back after the OS and every background program you are running take their cut.
Alright will do, thanks!
Joey Mar 6, 2018 @ 3:44am 
So, with 16GB ram and 8 VRAM it shouldnt be a problem using 4k textures, but would it impact the performance as in FPS or does it just determine how much of the VRAM is used?
TrowGundam Mar 6, 2018 @ 3:53am 
Originally posted by Joey:
So, with 16GB ram and 8 VRAM it shouldnt be a problem using 4k textures, but would it impact the performance as in FPS or does it just determine how much of the VRAM is used?
That should probably be fine, unless you have an obscene amount of background tasks taking up memory.

The TRAM is gonna have an FPS impact. Most people should be fine on High. That should be just fine, if you have less than 6GB of VRAM though, I would stick to Average. Feel free to experiment though. Just realize that some people were having periodic crash with their TRAM set too high. Others would just get stutters when the game would start having to Page textures. If you have either problem just lower the TRAM setting to see if it goes away. As long as you don't have those symptoms it should be an overall net gain, especially if you dont have a SSD.
GRIMREAPER ALVA Mar 6, 2018 @ 3:59am 
Since its an Nvidia sponsored game, I'm pretty sure all the graphical options and their performance cost, from low to max settings, will be noted down on their official page.
23234dsfds Mar 6, 2018 @ 4:03am 
Originally posted by TrowGundam:
In general, the Nvidia Settings will hit Performance the hardest (even Nvidia recommends turning off Hairworks on a GTX 1080, lol). After that are Geomapping, Shadow and Lighting.

TRAM is an interesting setting. It controls how much space the game will use for Texture caching. This will control whether 4K Textures are used (if you have the High Assets or whatever option on) and how often the game has to stream in additonal textures. IF you have enough VRAM and RAM setting TRAM as high as you can should theoretical prevent the game from having to load Textures from disk as often, which if you don't have an SSD could have a major performance impact.

Anti-Aliasing is fairly self-explanitory if you have done any kind of PC gaming. The TAA implementation seems to be exceptionally blurry in this game though.

Screen Filtering is some sort of post-processing effect. It seems to just introduce a crap ton of blur, I typically turn it to Low to reduce this.

That's all the settings I can remember off the top of my head.

Yeah, screen filtering does introduce blurring but don't set it low though. Otherwise you'll notice the lighting looks really bad/dry. I tested out setting between low and average on screen filtering during the opening the fire scene and it makes so much differences of how the fire illuminate the other objects.
Xavier Mar 6, 2018 @ 4:08am 
Your biggest hit for the moment is the terrain tessalation (geomapping in game) since AMD has a known severe bug where it tesselates particle effects causing the mass stuttering frame drop during magical attacks especially frost its almost unnoticble of an effect quality wise anyway, antialising is a major hit (however i always hated blurring my screen anyway and dont mind and prefer jagged clearness although some peopel may have an issue with the hair with anti aliasing off) and to remove all motion blur and filters as they are all heavy hitters as well, and especially any nvidea effects as they have a dedicated physx processor on card for the nvidea/physx which is emulated on amd by using more CPU to game.

edit: you can also super customize settings in the documents\my games\final fantasy xv folders find the graphicsconfig.ini and you can look up additional unused options for fine tuning online or even making LOD view distance better over filter quality which is what i went for
Last edited by Xavier; Mar 6, 2018 @ 4:11am
Salim Mar 6, 2018 @ 6:33am 
Originally posted by Xavier:
Your biggest hit for the moment is the terrain tessalation (geomapping in game) since AMD has a known severe bug where it tesselates particle effects causing the mass stuttering frame drop during magical attacks especially frost its almost unnoticble of an effect quality wise anyway, antialising is a major hit (however i always hated blurring my screen anyway and dont mind and prefer jagged clearness although some peopel may have an issue with the hair with anti aliasing off) and to remove all motion blur and filters as they are all heavy hitters as well, and especially any nvidea effects as they have a dedicated physx processor on card for the nvidea/physx which is emulated on amd by using more CPU to game.

edit: you can also super customize settings in the documents\my games\final fantasy xv folders find the graphicsconfig.ini and you can look up additional unused options for fine tuning online or even making LOD view distance better over filter quality which is what i went for
Alright, i'll be sure to change them and see what works, thanks.
Black24 Mar 6, 2018 @ 6:36am 
So doing some work some nice ingame Pics made with Nvidia Ansel to show Geomapping and Turf.

with geomapping[www.pic-upload.de]
without geomapping [www.pic-upload.de]
Geomapping Gif [www.pic-upload.de]
Nvidia Turf Gif [www.pic-upload.de]
Last edited by Black24; Mar 6, 2018 @ 6:37am
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Date Posted: Mar 6, 2018 @ 3:23am
Posts: 13