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Повідомити про проблему з перекладом
I agree with you that denuvo wont slow down your game, but in theory a single opcode (computer instruction) in denuvo would take 4 to 6 insturctions on the first run and then will run at 1 or 2 because if denuvo still uses their VM it either uses LLVM or JIT Recompilation which means in the file its encrypted code / their own properity VM opcodes that are specific to the current game.
When the game first loads the opcode it needs to decode it and translate it to something the computer can understand and then cache that instruction.
So in theory yes it does slow down you're computer but in some cases the performance hit is so miniscule you wont notice it.
The only thing I dislike is that they keep Denuvo in LOOONG after its usefullness
The company Denuvo even state themselves that the protection is only there to protect LAUNCH sales.. So my question is, why the hell do developers/publishers keep it in after the protection has been broken?!
Ultimately, they would make 'more' sales if they removed it after X amount of months or even X amount of years, as they would still protect the game using Denuvo but then also make sales from people who dislike Denuvo later down the line when they eventually remove it.
I wouldn't be too worried, any performance impact Denuvo makes is ussually insignificant
None of them stopped working for me so far. Like, literally not a single game. And if they ever stop working we can just go and ask the devs to patch the game. And if that doesn't work refund the game through steam with reason being unplayable and see how fast the devs patch it when they find out they have to pay back hundreds of thousands of dollars.
Disagree...there are notable differences depending on its implementation on performance....second its still time limiting your product, third it didnt even prevent piracy in the case of this game.
So, nope, don't listen to everything they say.