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I've seen methods to get Steam mods into non-Steam for a few popular games, but that was a couple years ago and who knows if such still works. And what someone figured out for one specific game might not work for another.
So you'd have to look around and figure it out I guess.
This works perfectly well, but maybe someone could test it without a Steam version. Maybe just try putting a "mods" folder after your Final Fantasy XV folder and then placing an already built .ffxvbinmod inside it. The only issue i see with this is, inside the "mods" folder there should be a binmod.list (reads as a text file with your mods on basically.) I suppose you could make that file, but leave it blank as i thought maybe i had to input my mods name into that list, but turned out it just crashes the game and once you take the line out it works fine. (I'm assuming it just edits itself.)
TL;DR
Using mods with Steam outside of workshop is 100% possible and with other versions, probably possible, but more trail and error needed to figure out how.
I know you can build and add them locally, I just don't have the skills to do so. But from what I've heard, its been a hassle with the mod tools so far?
Being able to use the in-game assets. (Seems like a huge oversight)
Better log/error output. (decrypting those are a nightmare.)
Less limitations on who and what we can edit. (You can only make outfits for the guys, for example.)
Also it's super sketchy that the files are uploaded to their server and redownloaded to us to build the mod. It's strange that couldn't be handled our side with the tools, it's like they want to spy on what we're doing. *tin foil hat at the ready*
Other than that i'd say it has been pretty fun personally. (Apart from rigging a custom character into the game. That's a pain because if something goes wrong then everything seems to go wrong.) I've managed to rig LIS Max Caulfield into the game (My workshop item - shameless plug. ;)) but it's still looking a little janky and the fingers are the worst. Getting a weapon in-game though is super easy even someone with zero knowledge of 3d programing could do it. (Obviously knowledge helps a lot though.)
--Ignis' "hair down" hair that works with all outfits, not just stuck to an outfit
--new outfits for the bro's they can all wear, not just recolor/retextures of existing.
I don't care about weapon models nor do I care about replacing the bros/anyone with another model/character entirely.
I've so far seen a few outfit mods (like that Regis suit one) but they're still janky enough I wouldn't want to use them in game outside of screenshotting. If it's that difficult for even knowledgeable people to put an outfit on Noct (or anyone else) while keeping Noct's head/body as it should be, I doubt I'll be getting there any time soon. ;p (edit - I'm not putting down the work on those outfits, btw. It's amazing what they achieved. But it just showcases how limited/difficult it is to change/perfect certain things at the moment with what SE allows)
And yeah...the upload/download process for compiling is ugh. Hiding or spying, whatever the reason, it's just ugh.
hey, thanks for this.. but what do u mean install? i downloaded a file and it has a few ".dat" files and one ".ffxvbinmod" file. just drop them all in the "mod" folder?