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I think there is big problem with this bug. It seems to pop up under very specific circumstances, that are extremely difficult to identify. When you have 2 identical computers next to each other, you will see one computer has the problem and the other does not have the problem. Why? Nobody knows. And that's the problem in a nutshell. How can you fix a bug when you even don't know where to start? Developers must have something to start with, otherwise they end up changing random possible related lines in millions of lines of code, and at the end causing even greater problems.
I do not have the problem. Why? I really don't know. Wy do others have that problem? I don't know either. I have tried to find a "common factor", but so far it was completely unsuccessful. I am afaid the developers are caught in the same situation. I am sure they would really love to get rid of this bug, but how do you solve something that refuses to be nailed down? The simple answer is - You can't.
Anyway - I did not expected to see any major bugs solved now, and certainly not that elusive nasty bug above. I think that when they go in full swing on the DCL development (I gues they are at the design stage now) and engine changes, things will creep up ready to be squished out. That can happen any time between now and the release of the DLC.
Until they succeed in nailing the culprit down, I am afaid we just have to wait.
Only had it crash 3 times, twice on my old CPU (Phenom II X6 2.8ghz) and once on my new rig FX8350 4ghz, and that last crash was after a 5-6hr binge to the end of the game lol
It's mostly been a crash and bug free experence for me, unlike XII which has/had some random crash if you went through menus to quick.
Im not using 4K, but yeah I know it's be expected that eats memory. my point was that it's not crashing when it does even when its using 22GB of the total 39GB RAM/Pagefile
Windows successfully diagnosed a low virtual memory condition. The following programs consumed the most virtual memory: ffxv_s.exe (3560) consumed 25486319616 bytes, Steam.exe (2108) consumed 78979072 bytes, and dwm.exe (1224) consumed 73691136 bytes.
Source: Resource-Exhaustion-Detector
I am playing at 1440p with most of the settings at max + 125% Resolution Scale. I have NVIDIA VXXAO and NVIDIA ShadowLibs turned off. I do have the 4k Resolution Pack installed.
CPU: Ryzen 7 1700
GPU: 1080ti 11GB VRAM (VRAM usage is usually maxed out or close to max)
RAM: 16GB DDR4
Virtual Memory: 32GB (16GB RAM + 16GB Pagefile)
I'm thinking about doubling the page file size again since that seems to at least delay the crash. I'm very curious how much virtual memory do I actually need for this game at higher settings and what's eating up all of the memory? The 4k Resolution pack?
Sorry, I can't help you since my game is not even using any cache memory. It's fitting only on RAM. I can tell you anyway the game does not go high up from 14GB of RAM and 6GB of VRAM. To more details, I do not use HD textures.
No problem, I tried increasing the pagefile size to 32GB, so I'll see how long that last.