安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
What kind of visual difference do you see from the Model LOD, filtering, and turfeffects. Very curious about your opinion visually on these settings.
Interesting, thanks. I thought that was turf effects tho?
If I run into a good and very visible example of what it affects I'll post comparison screenshots, or maybe someone else can do that. But if I'm having trouble seeing anything happen visually and it's degrading performance by 5fps, no thanks.
http://www.nvidia.com/object/tessellation.html
I see, thanks. My normally stable FPS completly tanked at the giant bird segmant also. Have you noticed this?
ok same. Good to know. Hope this stuff gets cleaned up.
*3440x1440*
http://steamcommunity.com/app/637650/discussions/0/1692662484257739744/
High is a very good balance.
TurfEffects smoothens out foliage animation, but makes your character walk through them instead of stepping on them (with it turned off, grass moves as the characters step on it). Add the performance hit and it's not worth it.
Just from sight testing you came to that conclusion about shadowlib? genuinly curious.
I walked around and didn't notice any difference. I took screenshots (the uncompressed screenshot option steam has for the screenshots) with it off and on and didn't notice any difference.