Sonic Forces
CHANGE MY MIND: Sonic Forces is overhated
yes
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Сообщения 106120 из 728
Автор сообщения: CharmyTheCharizard
Автор сообщения: Spinony
I agree also I think that it's still better than Sonic Colors.
Sure, Colors drags out, but its level design was at least creative and specialized for the 2D Modern Sonic gameplay without attempting to be something it just can't be tone and story-wise.
Forces did the exact opposite with its boring, linear hallway levels with the casual detour that re-joins the main hall immediately, based off of Lost World, making the gameplay much more slippery than Colors (not to mention Sonic's disproportionate weight) and Classic Sonic, the focus of 2D in this game, being an absolute ride into madness trying to at least control his jumps. Playing something shouldn't be a torture when you're not bored through it.
As the final insult, unlike Colors which was being honest with what it wanted to be script-wise, Forces took the false marketing approach with a more serious Sonic and darker enviornments all around, despite there being a contract that states Sonic must always be cocky/snarky in-game, ALWAYS, leaving out the possibility of the trailer's tone and characterization being even in the game. That along wasting Shadow and Chaos just for 1 cutscene, being the game equivalent of clickbait like Hunt Down The Freeman was with its trailers.

Yeah, Forces is a torture you'd not even want for your worst enemies. Colors is at least an amusing and creative ride, I don't know? fun? Exactly what Forces is NOT?
Agreed to the max, Colors didn't try to be some sort of "Sonic Adventure 3" with the more serious story and multiple gameplays and it managed to be a good game.
Автор сообщения: Ikagura
Автор сообщения: CharmyTheCharizard
Sure, Colors drags out, but its level design was at least creative and specialized for the 2D Modern Sonic gameplay without attempting to be something it just can't be tone and story-wise.
Forces did the exact opposite with its boring, linear hallway levels with the casual detour that re-joins the main hall immediately, based off of Lost World, making the gameplay much more slippery than Colors (not to mention Sonic's disproportionate weight) and Classic Sonic, the focus of 2D in this game, being an absolute ride into madness trying to at least control his jumps. Playing something shouldn't be a torture when you're not bored through it.
As the final insult, unlike Colors which was being honest with what it wanted to be script-wise, Forces took the false marketing approach with a more serious Sonic and darker enviornments all around, despite there being a contract that states Sonic must always be cocky/snarky in-game, ALWAYS, leaving out the possibility of the trailer's tone and characterization being even in the game. That along wasting Shadow and Chaos just for 1 cutscene, being the game equivalent of clickbait like Hunt Down The Freeman was with its trailers.

Yeah, Forces is a torture you'd not even want for your worst enemies. Colors is at least an amusing and creative ride, I don't know? fun? Exactly what Forces is NOT?
Agreed to the max, Colors didn't try to be some sort of "Sonic Adventure 3" with the more serious story and multiple gameplays and it managed to be a good game.
Yet Colors is pretty bad and Sonic Forces didn't try to be Sonic Adventure 3.
Автор сообщения: Spinony
Автор сообщения: Ikagura
Agreed to the max, Colors didn't try to be some sort of "Sonic Adventure 3" with the more serious story and multiple gameplays and it managed to be a good game.
Yet Colors is pretty bad and Sonic Forces didn't try to be Sonic Adventure 3.
Colors is anything but bad...
Автор сообщения: Ikagura
Автор сообщения: Spinony
Yet Colors is pretty bad and Sonic Forces didn't try to be Sonic Adventure 3.
Colors is anything but bad...
No, just because you get nostalgia from it doesn't change the fact that Colors is a bad game.
Автор сообщения: Spinony
Автор сообщения: Ikagura
Agreed to the max, Colors didn't try to be some sort of "Sonic Adventure 3" with the more serious story and multiple gameplays and it managed to be a good game.
Yet Colors is pretty bad and Sonic Forces didn't try to be Sonic Adventure 3.
I don't care if Colours or Forces didn't try to be Adventure 3 - as much as I love those games, even I don't think they're the only way those games can work in 3D seeing as I also enjoyed Heroes which doesn't play much like the Adventure games at all apart from the voice cast and presentation, as well as being a sequel in a way. But it still felt like a fun adventure that was fast paced, had its challenging moments and actually required skill to master.

No, it's not looking back at it now - I played Unleashed on my PS2 back in the day and apart from a frustrating final boss, certain repetitive missions and a handful of werehog levels, I still had a blast playing through it especially considering it felt like an epic adventure around the world. All this was before I had any experience playing the PS3 version. But when I played Colours for the first time, it didn't impress me much, and that was back when it originally launched. I just wanted to fire up my PS2 and play Unleashed again despite being on much weaker hardware.

I thought the stages were way too short, there were way too many of them, there was far too much 2D in what's supposed to be a 3D game, the sense of adventure was gone and far too many sections either felt way too slow or were entirely automated requiring little to no effort from the player. Ironically, a lot of these are the exact same problems Forces has as well. I mean, how does a PS2 game in 2008, a console that released in 2000, manage to outshine a PS4 game from 2017 on hardware from 2013 in almost every way? (I could say that about many PS4 games honestly, where they can't even compare to their PS2 counterparts)
Отредактировано NBOX21; 2 апр. 2021 г. в 10:44
Автор сообщения: NBOX21
Автор сообщения: Spinony
Yet Colors is pretty bad and Sonic Forces didn't try to be Sonic Adventure 3.
I don't care if Colours or Forces didn't try to be Adventure 3 - as much as I love those games, even I don't think they're the only way those games can work in 3D seeing as I also enjoyed Heroes which doesn't play much like the Adventure games at all apart from the voice cast and presentation, as well as being a sequel in a way. But it still felt like a fun adventure that was fast paced, had its challenging moments and actually required skill to master.

No, it's not looking back at it now - I played Unleashed on my PS2 back in the day and apart from a frustrating final boss, certain repetitive missions and a handful of werehog levels, I still had a blast playing through it especially considering it felt like an epic adventure around the world. All this was before I had any experience playing the PS3 version. But when I played Colours for the first time, it didn't impress me much, and that was back when it originally launched. I just wanted to fire up my PS2 and play Unleashed again despite being on much weaker hardware.

I thought the stages were way too short, there were way too many of them, there was far too much 2D in what's supposed to be a 3D game, the sense of adventure was gone and far too many sections either felt way too slow or were entirely automated requiring little to no effort from the player. Ironically, a lot of these are the exact same problems Forces has as well. I mean, how does a PS2 game in 2008, a console that released in 2000, manage to outshine a PS4 game from 2017 on hardware from 2013 in almost every way? (I could say that about many PS4 games honestly, where they can't even compare to their PS2 counterparts)
I AGREE with that :steamthis:
Автор сообщения: Spinony
Автор сообщения: Ikagura
Colors is anything but bad...
No, just because you get nostalgia from it doesn't change the fact that Colors is a bad game.
It's not even nostalgia, Colors was good when it came out and it's still good to this day.

Don't be a hater for this game...
Автор сообщения: Ikagura
Автор сообщения: Spinony
No, just because you get nostalgia from it doesn't change the fact that Colors is a bad game.
It's not even nostalgia, Colors was good when it came out and it's still good to this day.

Don't be a hater for this game...
I'm not a hater for Sonic Colors, but you are a hater for Sonic Forces...
Also;
Colors was good when it came out.
-Yes but it came out at 2010 for Nintendo DS.

It's still good to this day.
-Not really, it's graphics are bad compared to other Sonic games to it's date and also it's resolution scale is bad as well. You can't compare Sonic Colors with Sonic Unleashed which came out 2 years before Sonic Colors released. Sonic Rush can be a nice rival for Sonic Colors because both of those games have different inferior and superior ways.
Sonic Rush:
+Interesting concept and story.
+Game mechanics are interesting.
+Blaze the Cat (2 playable characters.)
+Storyline is interesting also similar to Sonic Adventure storylines.
(You have to finish the game as both Sonic and Blaze to unlock the secret ending.)
-Graphics are bad to this day.
-Bad audio quality for DS.
-They could came up with something more original instead of just making another Eggman from another dimension.

Sonic Colors:
+Decent story
+Nice audio quality.
+Graphics are well compared to other DS games.
-Weird stage concept for a Sonic game. (Not all of them but it doesn't make sense for Eggman to build a giant land made from candies and sweet in order to conquer the mysterious planet. Eggman is used to be mocky in older games but with more serious tone. When you compare this with the Death Egg, it seems weird.
-Wisps are power-ups similar to Mario's power-ups, which doesn't always go well in a Sonic game. The real reason of why they make those things is because SEGA was thinking that fans don't like playing as the other characters and they find it boring so SEGA decided to add power-ups in order to fill the lack of the other characters...
Автор сообщения: Spinony
Wisps are power-ups similar to Mario's power-ups, which doesn't always go well in a Sonic game. The real reason of why they make those things is because SEGA was thinking that fans don't like playing as the other characters and they find it boring so SEGA decided to add power-ups in order to fill the lack of the other characters...
Which is a very weird mindset to have. Some of my absolute favourite platformers, heck, games in general, have multiple playable characters that play very differently from each other but are all a ton of fun to play as. Spyro 3 Year of the Dragon, Sly 3 Honour Among Thieves and Sonic Adventure 2 Battle showcase some of the absolute best examples I've experienced in games that add variety to change things up and prevent repetition or letting the core formula get stale while keeping the core gameplay in some way.

Even when you're playing Spyro 3's shooting or skateboard levels or fly around freely, you still collect gems and explore open levels like you do as the main character, Bentley and Murray in Sly 2 and the extra characters added in 3 can all do stuff Sly himself can't and even get their own missions but is still a platformer first and foremost and the mechs keep the platforming while the treasure hunting keep the high speed and exploration elements in Sonic Adventure 2.

Point is, there are so many different ways to add variety to platformers while keeping the formula intact. In fact, if anything, the lack of variety in platformers is a massive problem in and of itself.
Автор сообщения: Spinony
Автор сообщения: Ikagura
It's not even nostalgia, Colors was good when it came out and it's still good to this day.

Don't be a hater for this game...
I'm not a hater for Sonic Colors, but you are a hater for Sonic Forces...
Also;
Colors was good when it came out.
-Yes but it came out at 2010 for Nintendo DS.

It's still good to this day.
-Not really, it's graphics are bad compared to other Sonic games to it's date and also it's resolution scale is bad as well. You can't compare Sonic Colors with Sonic Unleashed which came out 2 years before Sonic Colors released. Sonic Rush can be a nice rival for Sonic Colors because both of those games have different inferior and superior ways.
We all thought you were speaking of the main Wii version, the one with some 3D on the first act, then 2D everywhere else. Thanks for clearing it out!
Автор сообщения: Spinony
Sonic Rush:
+Interesting concept and story.
+Game mechanics are interesting.
+Blaze the Cat (2 playable characters.)
+Storyline is interesting also similar to Sonic Adventure storylines.
(You have to finish the game as both Sonic and Blaze to unlock the secret ending.)
-Graphics are bad to this day.
-Bad audio quality for DS.
-They could came up with something more original instead of just making another Eggman from another dimension.
I disagree a lot about Rush having bad graphics because Sonic and Blaze's low-poly model has their retro charm (which is like a Saturn model in a way) while the entire game is in a good looking 2D.
As for the audio, well the soundchip of handheld consoles are never great but Naganuma's composition are still sounding great because he knew how to manage it. https://youtu.be/neN6N5tKTTU

And the parallel dimension story is still less convoluted/ridiculous than most game in the series... especially 06 or Shadow
Отредактировано Ikagura; 2 апр. 2021 г. в 15:57
Автор сообщения: Ikagura
I disagree a lot about Rush having bad graphics because Sonic and Blaze's low-poly model has their retro charm (which is like a Saturn model in a way) while the entire game is in a good looking 2D.
Not to mention that DS games often look worse by default if you're looking at them on a bigger screen like a YouTube video, emulators or even on a 3DS with the bigger screen resolution. Handheld games will almost always look at their best on their original screens, and the DS Rush games look nice and crisp on a DS system which look really nice to this day, and that does not apply to just DS games, but GBA, PSP and 3DS games as well.
Отредактировано NBOX21; 2 апр. 2021 г. в 17:47
Автор сообщения: NBOX21
Автор сообщения: Ikagura
I disagree a lot about Rush having bad graphics because Sonic and Blaze's low-poly model has their retro charm (which is like a Saturn model in a way) while the entire game is in a good looking 2D.
Not to mention that DS games often look worse by default if you're looking at them on a bigger screen like a YouTube video, emulators or even on a 3DS with the bigger screen resolution. Handheld games will almost always look at their best on their original screens, and the DS Rush games look nice and crisp on a DS system which look really nice to this day, and that does not apply to just DS games, but GBA, PSP and 3DS games as well.
Agreed, I cannot believe how people are complaining about stuff not meant for newer technologies, game artist made it for a rather low res CRT screen, not a 4K OLED one.

At least there are way to emulate the CRT look or make stuff look smoother but most people aren't using those.

I cannot believe how worse a DS game looks on a 3DS despite the bigger resolution (I think my best experience with a DS game was on the DSi/DSi XL because of the screen).
Автор сообщения: Ikagura
I cannot believe how people are complaining about stuff not meant for newer technologies, game artist made it for a rather low res CRT screen, not a 4K OLED one.

At least there are way to emulate the CRT look or make stuff look smoother but most people aren't using those.

I cannot believe how worse a DS game looks on a 3DS despite the bigger resolution (I think my best experience with a DS game was on the DSi/DSi XL because of the screen).
There are exceptions, of course. Super Mario 64 DS looks great on a big TV screen either on an emulator or on the Wii U Virtual Console, the PSP GTA games are quite technically impressive for the system they were on that still look quite decent on a big screen, whether it's through the official PSP component cables or on an emulator, heck, I can even say the same for Sonic Rivals 2 due to the art style that game used.

Some handheld games can look good when up-res'd or up-scaled but none of that changes the fact that it was not meant for these screens. Same with many console games up to the 5th generation as they were meant for CRTs (GameCube and PS2 games can still look good on modern displays and/or emulation) and for games that were designed for 4/3 TVs, with the rare exception of games like Crash, Spyro and PAC-MAN World, the latter of which even had widescreen on PS1.
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