Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
No, it's not looking back at it now - I played Unleashed on my PS2 back in the day and apart from a frustrating final boss, certain repetitive missions and a handful of werehog levels, I still had a blast playing through it especially considering it felt like an epic adventure around the world. All this was before I had any experience playing the PS3 version. But when I played Colours for the first time, it didn't impress me much, and that was back when it originally launched. I just wanted to fire up my PS2 and play Unleashed again despite being on much weaker hardware.
I thought the stages were way too short, there were way too many of them, there was far too much 2D in what's supposed to be a 3D game, the sense of adventure was gone and far too many sections either felt way too slow or were entirely automated requiring little to no effort from the player. Ironically, a lot of these are the exact same problems Forces has as well. I mean, how does a PS2 game in 2008, a console that released in 2000, manage to outshine a PS4 game from 2017 on hardware from 2013 in almost every way? (I could say that about many PS4 games honestly, where they can't even compare to their PS2 counterparts)
Don't be a hater for this game...
Also;
Colors was good when it came out.
-Yes but it came out at 2010 for Nintendo DS.
It's still good to this day.
-Not really, it's graphics are bad compared to other Sonic games to it's date and also it's resolution scale is bad as well. You can't compare Sonic Colors with Sonic Unleashed which came out 2 years before Sonic Colors released. Sonic Rush can be a nice rival for Sonic Colors because both of those games have different inferior and superior ways.
+Interesting concept and story.
+Game mechanics are interesting.
+Blaze the Cat (2 playable characters.)
+Storyline is interesting also similar to Sonic Adventure storylines.
(You have to finish the game as both Sonic and Blaze to unlock the secret ending.)
-Graphics are bad to this day.
-Bad audio quality for DS.
-They could came up with something more original instead of just making another Eggman from another dimension.
Sonic Colors:
+Decent story
+Nice audio quality.
+Graphics are well compared to other DS games.
-Weird stage concept for a Sonic game. (Not all of them but it doesn't make sense for Eggman to build a giant land made from candies and sweet in order to conquer the mysterious planet. Eggman is used to be mocky in older games but with more serious tone. When you compare this with the Death Egg, it seems weird.
-Wisps are power-ups similar to Mario's power-ups, which doesn't always go well in a Sonic game. The real reason of why they make those things is because SEGA was thinking that fans don't like playing as the other characters and they find it boring so SEGA decided to add power-ups in order to fill the lack of the other characters...
Even when you're playing Spyro 3's shooting or skateboard levels or fly around freely, you still collect gems and explore open levels like you do as the main character, Bentley and Murray in Sly 2 and the extra characters added in 3 can all do stuff Sly himself can't and even get their own missions but is still a platformer first and foremost and the mechs keep the platforming while the treasure hunting keep the high speed and exploration elements in Sonic Adventure 2.
Point is, there are so many different ways to add variety to platformers while keeping the formula intact. In fact, if anything, the lack of variety in platformers is a massive problem in and of itself.
As for the audio, well the soundchip of handheld consoles are never great but Naganuma's composition are still sounding great because he knew how to manage it. https://youtu.be/neN6N5tKTTU
And the parallel dimension story is still less convoluted/ridiculous than most game in the series... especially 06 or Shadow
At least there are way to emulate the CRT look or make stuff look smoother but most people aren't using those.
I cannot believe how worse a DS game looks on a 3DS despite the bigger resolution (I think my best experience with a DS game was on the DSi/DSi XL because of the screen).
Some handheld games can look good when up-res'd or up-scaled but none of that changes the fact that it was not meant for these screens. Same with many console games up to the 5th generation as they were meant for CRTs (GameCube and PS2 games can still look good on modern displays and/or emulation) and for games that were designed for 4/3 TVs, with the rare exception of games like Crash, Spyro and PAC-MAN World, the latter of which even had widescreen on PS1.