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Rapportera problem med översättningen
So there's someone at Sega whipping out horribly put stories, and someone above them signing 'yes' on them to be published. And I feel nobody at headquarters either cares about the final product or they are as blind as the writer to the lack of sense.. OR, since we can't rule this out, we could be losing quite a lot of stuff in the translation.
I still back up my feeling that Sonic stories should be simpler and less serious. But that's just me and my preferences. But if we are going to get something more on the serious side, might as well write it properly.
Sonic Unleashed was also a simple story done right since there were actual stakes and had an epic climax even if there wasn't much story throughout most of the adventure, yet was still able to tell a story about friendship. Most, if not all of these games I mentioned had stories that complimented their gameplay instead of getting in the way of it.
If we can't have stories that are as good as the Adventure games ever again, I'd like to see more stories like these in the series going forward.
However, I still stand by my point when I say good stories can make good or great games even better, which is why I'd like to see better stories in these games regardless, but as I said in my previous response, stories should compliment their gameplay, not get in the way of it.
Sonic and the Black Knight had a pretty good story too and I loved the art direction they went for with the cutscenes; it's just too bad though that the gameplay was utter garbage...
@Hanuke: PSO2's story for the first 3 episodes made sense. It's just at ep 4 and 5 that it became confusing.
I fully agree with that statement because the best Sonic game had simple stories.
And no platformer that got praised was about their story (yes, even Limbo got that minimalistic approach to its story so you could make your own idea of what happened)
I'm not asking for RPG levels of storytelling for a platformer or "cinematic" experiences - just something that motivates and contextualise gameplay.
2) R&C got like one reboot on the PS4 and? Crash got more recognition.
So yeah, while gameplay should still be the number one thing any game should focus on, a well written story that fulfills the game setting without being too much or too little, will always be a boon to any game and will raise it's sentimental value with players. The key here is to not go too overboard, but also not show way too little. That's why a simple story should work best with a Sonic game, while a bigger more complicated story should be reserved for RPGs or more story based games.