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Sadly Forces, although good, feels like a shell of a game. So much untapped potential that is never reached because everything in the game goes by too fast (pun intended)
You’re calling Classic Sonic fast(lol).Now we know why this ones from a different dimension and not the one from generations. Basically Sonic Mania was Classic standing there cross eyed.
But I do mean it in a serious way. Nothing is fleshed out properly and goes by all too quickly in this game.
I know, I was just trying to join in on the jokes is all, because I do agree with you, the everything goes by so fast in this game and isn’t proberly explained.
It's cool, i know it kind of sounded like I was judging what you said.
- both have classic Sonic, and with the same design from Generations (not the same as the actual classic design, takes some design cues from the American Sonic art like the butt brow and ear shape, and is light blue for some reason)
- Generations and Forces are the most recent games in the series with these gameplay styles
- both reuse Green Hill and Chemical Plant, with both modern and Classic Sonic playing through them, allowing for clear comparison of art styles and level design
Why do you think having a different story should prevent comparison? You think it would be unreasonable to compare Sonic Adventure to Sonic Adventure 2 because they have different stories?
Um no. Canon story telling in SEGA games is not a thing. You have to look at each game without looking at what comes before it if you want to fairly evaluate the fun/story/gameplay.
That said, it's pretty obvious that Sonic Generations was built on for this game. Trying to make any kind of sense of the story in Generations or Forces is just going to give you a headache, all you need to know is that there is one reference in a cutscene that basically acknoledges that Forces comes after Generations, and that's about it for story connection. It's like "baby mario" and "baby bowser" in the Mario games, once they were introduced, they're now canon. In this case Classic Sonic is canon in all the 3D games. Sonic Boom is a different canon.
More to the point, the Archie comics and the Saturday Morning cartoon versions of Sonic established certain certain canon elements into the 3D sonic games that were inventions of the "extended universe". Then there is Sonic X which is basically a parallel version of Sonic Adventure 1+2, and a unique story for the third season that has no relevance to the games.
If Sonic Team decides to make another game to follow up this one, you can pretty much expect more of this. People are divided about it primarily because I think SEGA didn't quite understand why Generations did so well.
The following is an opinion (about Generations relationship to Forces):
- How the games were remixed was good. Play Classic Sonic, get the classic music track for the level, with the level itself being somewhat of a remix. Play Modern Sonic and you get a modern remix of the music for that stage, and in a few cases, the stages copied entire pieces and mechanics from the previous games. This IMO is why the game did well. So for Forces we got new levels with the asthetic of places we've seen before like the Chemical Plant.
- Despite the above, how the additional characters(Tails, Rouge, Chaotix, etc) were put into the game was heavily disappointing in that you could not play them, and whatever buff they offered for the level was easily wasted. This problem translates to how the Wispon is used in Sonic Forces, and now they are just talking heads until you turn the radio off after getting sick of hearing them repeat over and over as you die.
- The "hub world" was also disappointing in Generations, but understandable given the meta-gameplay. Sonic Forces went back to the SA2 style "mission selection" mode which is actually rather boring but better than the "SA hub world" where the hub worlds had nothing in them and acted more like a maze. What I would have preferred was a hub world "center" (a la PSO2) where everything you need is in the "HQ", changing gear, or responding to SOS's could have a little more permanance in the world. Being able to talk to the other characters in the HQ, re-run cutscenes, or to suggest missions instead of just a list of missions with no clues how to execute them.
- Some people hate the 2.5D (2D stage with 3D objects) because it's not the pixel-sprite style of Sonic Mania or earlier 2D games, and some people hate it because it reduces the game field for Modern Sonic/Avatar when they go through 2.5D areas. It becomes pretty obvious in a few places in the game that the actual stage has "loading tunnels" and the 2.5D parts are often how they're glued together.
- Some people hate the 3D parts (I personally hate the fixed camera) for many reasons, mostly for how frequently it messes with spacial awareness, just to have you fall into a bottomless pit and waste time. This is a problem that Sonic Team seems to just ignore and dumb down with every subsequent game. Less pits, more "recoverable" actions please.
Personally, I love this game, and would like to see another, but if I had to make suggestions:
- Bring back the Avatar, and allow them to keep the wire actions, but let them pick which skills they have, or give specific races more unique skills.
- Color sliders instead of duplicate outfits in 5 ugly colors. Tweak the faces a little as well as all Sonic Forces characters look like they're very disappointed in you.
- Bring back the playable characters from SA/SA2/SonicAdvance/SonicHeroes as options beside just Sonic.
- Make most stages like the "Rental Avatar" mode, where you can switch between the Avatar and the canon character. Make the entire game completeable using any character, but getting the other things (eg red rings/numbers/moons in Forces) requires using different characters to reach them. Flying, Digging, Speed, etc.
I said that the character creator is the only good thing about the game.