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Them Classic Physics Are Perfect
The beginning of Chemical Plant Zone I also ran into troubles with. Attempting to get that time challenge was .. well, a challenge! I could not figure out how to consistently get to the top of the section after the half pipe until I stopped at the top of the ramp, spindashing at the very start, and let Sonic roll down. In other Sonic games, Sonic's roll form had a more consistent top speed, but here in Forces, it's a lot harder to reach. So spindashing and drop dashing through the start of the level won't be enough, you NEED to stop at the top of the ramp to spindash. It's not quite like other Sonic games of the past including Generations.
Classic Sonic's physics are jank and they weren't in Generations either. Possibly something to do with Hedgehog Engine 2 or just weird programming choices?
Also, there was an unlockable thing in Generations that let you stop on a dime, they need to toggle that feature "off."