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Haree May 9, 2020 @ 10:43am
BattleTech Extended CE - Clan Invasion and Map and Faction timeline
https://www.nexusmods.com/battletech/mods/387?tab=posts
1.9.0.0 changes:

Full map timeline

Now not only is 'Mech rarity lore accurate over the timeline, so is the Inner Sphere map and the factions that inhabit it. This includes of course the clan invasion of the inner sphere. How much this effects your game depends on what year you start in. Planets will flip ownership based on the various wars day by day so you are actually inhabiting the most accurate representation of the Inner Sphere so far.

You are getting monthly news letters when appropriate as 'Mechs are released, letting you know who is building newly developed units, and these 'Mechs can be found in stores at the planet they are manufactured and of course being used by the factions that are adding them to their arsenal. (Remember you can press Ctrl-F on the map to search for various things including system names)

If you forgot which system a 'Mech is being built at but want to go buy one you can search sarna.net to figure out who is building it where.

New factions will be around based on the timeline. Factions where they have distinctly different 'Mech rarities have been included, periphery factions that would just be using Phoenix 1s and Griffin 1Ns have been left out, they may make the map look prettier but they would be extremely bland if someone was drawn over there by their pretty faction icon.

Massive rework of the map and biomes that will be used in maps, increasing map variety. Improved lore consistency and made the amount of types of different planets more accurate. As an example of the biggest difference, the previous version would only give you jungle maps on a tropical planet, it now gives jungle, desert, badlands (Australia type maps), and some watery type maps.



Clans

Added as an 'end game' enemy, the various clan factions will begin taking periphery planets near the end of 3049, hitting the Inner Sphere proper in 3050.

Contracts against the clans difficulty is not the same as IS contract difficulty. A half skull is more like 3.5-4 skull approx and 5 skull is off the charts compared to what you have faced before.

Clan rarity is also based on the lore and changes day by day as with any other faction, you will be meeting first line clan 'Mechs most of the invasion with garrison/2nd line 'Mechs not being seen hardly ever until after the Battle of Tukayid.Clan 'Mechs and weapons are better than anything else in Extended so far, your enemy will be far superior, and the rewards much greater. But clan contracts will be much more limiting on the amount you can salvage per mission.



Omni 'Mech functionality

With this update omni 'Mechs, Inner Sphere and the Clans, behave slightly differently to before.

Omni 'Mechs ready in half the time and when put in to storage are stored in parts.

In Simulation mode, and the other modes once you have the required Argo upgrade, you can build an Omni 'Mech variant from any other parts of the same omni 'Mech as long as you have ever before salvaged a part of that omni variant. You will always from then on have the 'Mech part for that variant listed in your 'Mech storage, even if you have zero parts. If you want to build an omni variant you can shift click that variant, even with zero parts, and if you have the required amount of parts from the other variants of that omni it will build as needed.



Various other additions are in to be discovered.

New higher difficulty Inner Sphere contracts that are against elite units of the various factions. After 3050 these missions will become available, and the A/B ranked units will slowly begin to look very different in 'Mech composition to the C/D/F ranked units, taking the contracts against the A ranked units will mean you are much more likely to face los tech based weaponry.

After the Wolf's Dragoons make their home in Outreach you may be able to buy certain 'Mechs off of them.

Shops around the sphere will begin to sell los tech based weapons around the clan invasion when 'Mechs using them weapons begin production proper (the balanced 31st century versions, not the SLDF reward versions).

Weapon availability in shops varies slightly based on the faction that owns a planet.

A few new 'Mech models thanks to the CAB team.

A new Flashpoint from Ablomis based on the Grey Death Legion's involvement in the war of 3039.

An optional mod to make flashpoints appear or not based on date, so you wont be discovering a brand new 'Mech, the Raven 1X or Hatchetman 3F in 3052.

When the Bounty Hunter turns up in a contract to hunt you (not Flashpoint) he will be using his appropriate 'Mech, the upgraded Marauder he uses after 3044, and then the Mad Cat he gets hold of early during the clan invasion.

Hiring hubs are now around the inner sphere, and can be searched by pressing Ctrl-F while on the map and typing "hiring hub".





Notes on the configuration of Extended. The package is downloadable as intended however that's not to say that is the only way to play Extended.
For example Extended includes Mission Control, check out this awesome mod here: https://www.nexusmods.com/battletech/mods/319
Many of the features of the mod have been turned off by default as missions, clan difficulty etc. has been balanced around that. However you can turn on things like random extra lances, hot drops and true mission evacuation, look up Mission Control for the many cool things it can add.
Extended is also compatible with Bigger Drops: https://github.com/BattletechModders/BiggerDrops/releases/tag/1.0.0
This awesome mod allows you to play with more more than 4 Mechs, this is recommended to be played along side Mission Control's extra lances, and to be played in Simulation mode. It's not in by default because it will massively increase the time per mission. But feel free to add as recommended if that is your bag.
Extended gives you 4 choices of when to start the Timeline (game engine limitation to be able to only offer 4), but this is configurable easily with a bit of .json editing or changing file names. Within Mods\Timeline\ is a file called event_timeline_set.json. This offers 3025, 3039, 3049 and 3053. Within \dates_3050s\ and \dates_previous\ is some slightly different options, dates_previous has 3057 offered instead of 3039, the timeline stops in 3057 for mech rarity and the map changes but is a good one to choose if you just want everything available and around from the start.
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Showing 1-7 of 7 comments
Ceo May 9, 2020 @ 10:52pm 
Amazing dude, thank you. I've been tossing up between this and RT. I think with this massive update, your brilliant mod has won out.
Snow Aug 15, 2021 @ 2:29pm 
What happened to this mod? Wanted to try it but can't find it any more.
Last edited by Snow; Aug 15, 2021 @ 3:04pm
Jamie Wolf Aug 16, 2021 @ 5:39pm 
Originally posted by Snow:
What happened to this mod? Wanted to try it but can't find it any more.

It was removed from nexus in protest l of nexus's policy changes
Snow Aug 17, 2021 @ 3:25am 
Originally posted by Jamie Wolf:
Originally posted by Snow:
What happened to this mod? Wanted to try it but can't find it any more.

It was removed from nexus in protest l of nexus's policy changes
Thanks, found it somewhere else in the meantime.
Can I play the campaign normally with this mod active or will the mod have any adverse effects?
Psycho Dad Sep 2, 2021 @ 11:03am 
Can someone LINK website to where this awesome mod can be had?
Jamie Wolf Sep 2, 2021 @ 3:20pm 
Originally posted by policemn_24_04:
Can someone LINK website to where this awesome mod can be had?

There is no official place to get it ATM, I would suggest going to their discord. Any announcements of where it could be found will be there
Psycho Dad Sep 2, 2021 @ 4:50pm 
Originally posted by Jamie Wolf:
Originally posted by policemn_24_04:
Can someone LINK website to where this awesome mod can be had?

There is no official place to get it ATM, I would suggest going to their discord. Any announcements of where it could be found will be there

Thanks Jamie....do you have a link to that discord handy by chance?
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Showing 1-7 of 7 comments
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