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I think it should be possible to change occurence of LosTech in the offline part of the mod, but you most likely have to change the config files of the mod yourself.
Oh wait, they are! So my post was on topic for what you wanted, it's just not in a mod. Okay.
I'll keep in mind to not give you exactly what you're asking for, if it's not in the exact way you want it.
Sorry what? Lostech, timeline consistency or not, Flashpoint is not Roguetech and will not have most of the benefits Roguetech has (unless I'm mistaken?) so what are you even on about? My question was obviously if there is a way to play Roguetech with the same tech rarity and timeline as in the vanilla game. Apparently there isn't, according to 333Balu. Nowhere did I criticize you, I merely stated that your post was not really an answer to my question. This overly defensive and sarcastic follow up post of yours is completely unnecessary.
If I somehow misunderstood you then please explain, but drop the attitude.
You just have to methodically cut every piece out in a way that you dont break the whole
At what point it would be more sensible if youd just make a mod yourself
it should list all the mods it is made up of and you can poick and choose from there.
note - there is something wrong with random travel contracts(stand alone) and innersphere map requires it so those two are not usable.
Since the majority of parts are made specially for roguetech or are deeply implemented
As the example with mechengineer shows since it affects every single mechdef
Almost everything thats in roguetech doesnt exist outside of it in a updated working version
Or is a clock just a collection of gear? a computer just a collection of transistors and electricity?
interesting opinion.
i based mine on this bit from the article on roguetech page with lists the included mods/dlls:
Credits for all included and used dll's/mods
Includes
By Morphyum:
InnerSphereMap
ShotCountEnabler - Fixed by FlukeyFiddler
MechMaintenanceByCost
DropCostPerMech
PermanentEvasion <<currently removed because it conflicted with CBTMove>>
AdjustedMechAssembly
MultiMissions <<currently removed and will be replaced with deployments, circumventing technical issues>>
StoreTagEnabler
RandomTravelContracts
GlobalDifficultyByCompany
MeleeMover
AdjustedMechSalvage
MercDeplyoments
ContractSort
WarTech
PersistentMapClient
HighDifficultyLanceSpawnFixer
By Morphyum and Callyste
CommanderPortraitLoader
By Callyste
SkirmishMechBayUnlocker
By RealityMachina
AmmoCookOffhttps://github.com/RealityMachina/AmmoCookOff ( replaced with CBT Heat)
Panic Systemhttps://github.com/RealityMachina/Basic-Panic-System >>>>>>Fixed version by Gnivler
LessHeadInjurieshttps://github.com/RealityMachina/Battletech_LessHeadInjuries
NoCorrectedRollshttps://github.com/RealityMachina/NoCorrections (replaced by AIM)
Better Juggernauthttps://github.com/RealityMachina/Better-Juggernaut ---personal fork by LadyAlekto for DFA bracing
No time To Bleed
ByMpstark
Random spawn starterhttps://github.com/Mpstark/RandomCampaignStart
SplashScreen (header by Callyste)
intro movie skipperhttps://github.com/Mpstark/SkipIntro
salvagefix
PilotHealthPopup
Exclusive filters
Modtek
By Janxious
Los Improvementshttps://github.com/janxious/BTMLColorLOSMod
MechResizer https://github.com/janxious/MechResizer
CharlesBhttps://github.com/janxious/CharlesB
Internal Heatsinks
ShopSeller
By ACCount
Extended Informationhttps://www.nexusmods.com/battletech/mods/173
By Frankyg70
Faster Vehicleshttps://www.nexusmods.com/battletech/mods/109
By gponick (aka JF)
Rebindable ESC key https://github.com/gponick/BTMLAddBindableEscapeKey <removed because no one but me really used this>
BTMLSoundOnFocusLost https://github.com/gponick/BTMLSoundOnFocusLost <removed thanks to HBS adding the same function>
By willssi
Configurable Camera Settings 1.0 https://www.nexusmods.com/battletech/mods/160
By Daiyuki and lady Alekto
Lance spawner tweaks, making the crazy mechs special spawns
By Zathoth
Add Year to Timeline
Monthly Morale Reset <disabled may give same functions as monthly adjustment until see otherwise>
By AMechwarrior
Vehicle behaviour routine and inspiration for ai tweaks
By Night Thastus
Injuries Hurt
By HandyVac
Handy Industrial Weapons
By McFistyBuns
CBT Heat, movement, piloting checks
By ElleSheepy
Attack Improvement Mod
By Don Zappo
Monthly Tech and Morale Adjustment
Pilot quirks and its requirements
Repairbays
By Justin Kase
JK_Variants https://www.nexusmods.com/battletech/mods/18?tab=description
By Cyttorak01
Merc and Capellan emblems
By Cargo_Vroom
Vehicle Improvement Project
By SolahmaJoe
Hanger of the Dispossessed
By CptMoore
MechEngineer
By Denadan
CustomComponents
Improved Armor repair
to most folks that would make roguetech a collection and most of those listed will work without it.
simple example - items. game even dont load if you delete some item and there left links to it in mech fits.
Denadan is one of the coders who made a lot possible with something simple that to be used would require the same amount of work i put in
It is the argument i made, sure a couple a gears are just a couple a gears
But once put together and made to interact with each other, they cease to be just gears
You cant just make something similar by throwing the mods together, you are invited to do so though, maybe youll understand what has went into making it all work
And while were at it, that list is horribly incomplete and from the ancient times of its start
i was using it as an example.
i dont want to take anything away from the makers of roguetech....it is a great mod.
but it isnt for everyone..i tried it..and once i was able to get it worjking there were things i didnt like.
but there were many that i did.
so using that list as a basis i picked and chose what i liked/wanted and built from there.
i made myself a great (for me at least) sandbox experience running with 27 mods currently.
i was just saying that...if waht RT isnt all that for someone they can do what i did.
heck...doing that has even caused me to do a little personal modding.
it is too bad the random travel contracts stand alone is no longer supported as it and innersphere map went a long ways towards really maiking the game have greater scope.
I think he came back snippy at you because you sounded like a jerk in your reply to him.
The reason why he brought it up, is Flashpoints brings in LosTech in a way that does not violate the timeline consistency. You were saying, in general terms, "How do I get RogueTech to give me LosTech that is consistent with the time line and not all the other stuff that isn't consistent with the time line!" Darbie then shared with you that Flashpoint, the DLC made by HBS (the makers of this game) included a timeline consistent inclusiong of LosTech into the game. You then proceeded to come at him for being helpful, challenging him for bringing up Flashpoint (which has the EXACT thing you were asking for functionality wise [Lore consistent LosTech/Tech], as a core part of the DEVELOPER made game, not a mod).
The LAST thing OP wants is more f-ing LosTech, so all you clowns saying "Flashpoint gives you LosTech, what else could you possibly want?" should be grateful he was as nice to you as he was.