Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(Ryzen 5 3600, 16GB 3200 ram, Win 10, RX6650xt 8GB, SATA SSD)
more than 7000 mech variants nearly 3000 vehicle variants more than 3000 systems that is something that explains the why it needs a bigger PC. or will run with small stutters.
5100+ actually :)
The stutters drive me mad. Clicking menus while in the argos was doing this and I was like "Okay. . . I am not even playing the game yet and dealing with this" lol. Not a fun experience.
How recent was this? I removed RT about a month ago and ever since got hooked on YAML MW5 as a substitute. I do want to bring the battletech universe to life though as the mod is supposed to.
It would actually be amazing to get it running on my steam deck being turn based and all, but I am more than betting that is a pipedream at this point.
and yes some of the RT users have installed and ran RT on a steamdeck.
when you uninstalled was it "course corrected" which was first released on march 9th
the previous release was "Lance-A-Lot"
It was course corrected. It just took ages to do anything and the stutters didn't give a good impression.
I tried BTA Universe on the steam deck just now, and it worked very well as is, despite the initial boot up into the game taking longer than I'd like. I am going to install it on my desktop and do a comparison sometime tonight.
The question on the steam deck is basically wondering if it runs well, not whether it runs at all. I don't want to drain the battery just sitting through loading screens. You know what I mean?
Am using BTA UNIVERSE on my pc and it works fantastic. Nice loading times and excellent gameplay speed. This is with none of the optional community addons as that made things feel too cluttered and confusing when all i mainly wanted was something like the vanilla experience with a bit more of the tabletop experience the vanilla version of BTA UNIVERSE gives. This is on a i9 12900k, RTX 3080 12gb vram, Windows 11, 32gb ram, 2TB NVME SSD.
I can confirm this, as I tested last night on my desktop. What a world of a difference!!
Needless to say, for anyone googling this as desperately as I have been for the past few days, BTA is leagues ahead of roguetech in terms of performance. The stutters in the argo are what pissed me off the most with RT. There was practically no difference in terms of vanilla vs BTA Universe. You also won't spend nearly the same amount of time waiting for things using BTA as you would RT. Of course there's always the initial boot up like with any other modded game, but it was tolerable.
Now I understand why people were saying RT feels "bloated" in comparison. While I do love having new toys and simply "more" to play with, it shouldn't come at the expense of running something like it's dialup internet.
Whats amusing is that BTAU and RT share a massive amount of mods with one another.
Its not that RT is more "bloated" in most ways when it comes to performance here, it comes down to more that RT is shielding the rest of the community so that mods like BTAU dont need to suffer.
one of the biggest slowdowns that RT has that BTAU doesn't is logging. RT runs the bleeding edge of mods, so it keeps logging levels high so that by the time BTAU and others update those mods, they are more stable and are able to run with minimal logging, causing performance discrepancies.
We made a big push in the last major RT release on performance, however we focused nearly exclusively on the combat side of the game, viewing it as the more important thing over sim game (argo) performance. We will eventually start hunting down issues and slow downs there too when we have the time.
Also worth noting that BTAU also got a significant performance uplift as result of the work of the RT team, when BTAU adopted those updates.
As always things are always connected influencing each other in positive ways something i learned way back in the days of MORROWIND modding as different mod groups would freely share of their knowledge and tools.
Yeah the BTAU & RT mod teams have a very long history of collaboration and sharing resources including team members. I myself am a member of both teams as one example.
Yes i have noticed that thru out the years of reading your posts most honored Jamie Wolf
First off, I want to ensure to say thanks for all the hard work you are all doing. It is greatly appreciated. :) Apologies if I sounded entitled. I was just feeling very frustrated and I suppose had a bad impression after all the hype I read about RT. Still, I want to make sure you know we are all grateful as fans!
While I do not work on mods, I do work in the healthcare IT industry (HL7/FHIR APIs and all that fun stuff with interfacing). I think adding a configurable option to reduce the log level may help in this, as it certainly helps speed things up in my industry.
Logging is great, but only vital for debugging when something bad is actually happening. Maybe not always the case for every situation though.