BATTLETECH

BATTLETECH

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Overhaul Mods and Performance
So I tried Roguetech, and even though it feels astounding and crazy with how in depth the mechanics are, I find that it feels like the game engine is barely able to get it all to work together.

Mind you, my PC is not top of the line, but I can play modern games with no issues. Space marine 2, works fine. Mechwarrior 5 Mercs with 15 mods including YAML, no problem barring the long startup into the main menu (runs flawlessly past that using max settings).

This game with Roguetech? I have never had a game stutter so much when clicking menus it's not even funny. Also, the amount of space this took up was insane. I gave myself over 30GB for pagefile.sys, installed on an SSD, etc. I shouldnt have to wait on the game like I am waiting for a doctor's appointment lol.

In the end I decided to uninstall Rogue tech sadly, and just move on. A simple turn based game should not be that taxing, wouldn't you agree?

Anywho, I am familiar with a lot of the other mods and the how tos in terms of set up, but which out of all of them in your opinion wont feel like the game itself is wheezing on its deathbed?
Last edited by Necrophoria; May 19 @ 10:20am
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Showing 1-15 of 20 comments
wesnef May 19 @ 10:59am 
Hmm. It's an older edition of it, but Battletech Extended runs fine on my non-uber system. Yeah, missions with heavier resource use (urban maps, multiple enemy lances + allies, etc) can take longer to load, but it's still within reasonable levels. I think, I'm not generally bothered by normal loading times. /shrug)

(Ryzen 5 3600, 16GB 3200 ram, Win 10, RX6650xt 8GB, SATA SSD)
Last edited by wesnef; May 19 @ 11:00am
Werecat101 May 19 @ 11:36am 
yes RT is big and takes more machine, and with the latest update it performs better than ever.

more than 7000 mech variants nearly 3000 vehicle variants more than 3000 systems that is something that explains the why it needs a bigger PC. or will run with small stutters.
Jamie Wolf May 19 @ 12:44pm 
Originally posted by Werecat101:
3000 systems

5100+ actually :)
Werecat101 May 19 @ 12:49pm 
Originally posted by Jamie Wolf:
Originally posted by Werecat101:
3000 systems

5100+ actually :)
and people wonder why RT takes a little more PC to run than vanilla? but due to the teams work on the last update, anyone that is working from old information needs to reinstall and try it now.
Originally posted by Werecat101:
yes RT is big and takes more machine, and with the latest update it performs better than ever.

more than 7000 mech variants nearly 3000 vehicle variants more than 3000 systems that is something that explains the why it needs a bigger PC. or will run with small stutters.

The stutters drive me mad. Clicking menus while in the argos was doing this and I was like "Okay. . . I am not even playing the game yet and dealing with this" lol. Not a fun experience.
Originally posted by Werecat101:
Originally posted by Jamie Wolf:

5100+ actually :)
and people wonder why RT takes a little more PC to run than vanilla? but due to the teams work on the last update, anyone that is working from old information needs to reinstall and try it now.

How recent was this? I removed RT about a month ago and ever since got hooked on YAML MW5 as a substitute. I do want to bring the battletech universe to life though as the mod is supposed to.

It would actually be amazing to get it running on my steam deck being turn based and all, but I am more than betting that is a pipedream at this point.
it works well under linux I am running it under Linux, the native version.

and yes some of the RT users have installed and ran RT on a steamdeck.

when you uninstalled was it "course corrected" which was first released on march 9th

the previous release was "Lance-A-Lot"
Last edited by Werecat101; May 19 @ 2:15pm
Originally posted by Werecat101:
it works well under linux I am running it under Linux, the native version.

and yes some of the RT users have installed and ran RT on a steamdeck.

when you uninstalled was it "course corrected" which was first released on march 9th

the previous release was "Lance-A-Lot"

It was course corrected. It just took ages to do anything and the stutters didn't give a good impression.

I tried BTA Universe on the steam deck just now, and it worked very well as is, despite the initial boot up into the game taking longer than I'd like. I am going to install it on my desktop and do a comparison sometime tonight.

The question on the steam deck is basically wondering if it runs well, not whether it runs at all. I don't want to drain the battery just sitting through loading screens. You know what I mean?
Originally posted by Necrophoria:

It was course corrected. It just took ages to do anything and the stutters didn't give a good impression.

I tried BTA Universe on the steam deck just now, and it worked very well as is, despite the initial boot up into the game taking longer than I'd like. I am going to install it on my desktop and do a comparison sometime tonight.

The question on the steam deck is basically wondering if it runs well, not whether it runs at all. I don't want to drain the battery just sitting through loading screens. You know what I mean?

Am using BTA UNIVERSE on my pc and it works fantastic. Nice loading times and excellent gameplay speed. This is with none of the optional community addons as that made things feel too cluttered and confusing when all i mainly wanted was something like the vanilla experience with a bit more of the tabletop experience the vanilla version of BTA UNIVERSE gives. This is on a i9 12900k, RTX 3080 12gb vram, Windows 11, 32gb ram, 2TB NVME SSD.
Originally posted by Hellbishop:
Originally posted by Necrophoria:

It was course corrected. It just took ages to do anything and the stutters didn't give a good impression.

I tried BTA Universe on the steam deck just now, and it worked very well as is, despite the initial boot up into the game taking longer than I'd like. I am going to install it on my desktop and do a comparison sometime tonight.

The question on the steam deck is basically wondering if it runs well, not whether it runs at all. I don't want to drain the battery just sitting through loading screens. You know what I mean?

Am using BTA UNIVERSE on my pc and it works fantastic. Nice loading times and excellent gameplay speed. This is with none of the optional community addons as that made things feel too cluttered and confusing when all i mainly wanted was something like the vanilla experience with a bit more of the tabletop experience the vanilla version of BTA UNIVERSE gives. This is on a i9 12900k, RTX 3080 12gb vram, Windows 11, 32gb ram, 2TB NVME SSD.

I can confirm this, as I tested last night on my desktop. What a world of a difference!!

Needless to say, for anyone googling this as desperately as I have been for the past few days, BTA is leagues ahead of roguetech in terms of performance. The stutters in the argo are what pissed me off the most with RT. There was practically no difference in terms of vanilla vs BTA Universe. You also won't spend nearly the same amount of time waiting for things using BTA as you would RT. Of course there's always the initial boot up like with any other modded game, but it was tolerable.

Now I understand why people were saying RT feels "bloated" in comparison. While I do love having new toys and simply "more" to play with, it shouldn't come at the expense of running something like it's dialup internet.
Last edited by Necrophoria; May 21 @ 6:38am
Jamie Wolf May 21 @ 11:36am 
Originally posted by Necrophoria:

Now I understand why people were saying RT feels "bloated" in comparison. While I do love having new toys and simply "more" to play with, it shouldn't come at the expense of running something like it's dialup internet.

Whats amusing is that BTAU and RT share a massive amount of mods with one another.

Its not that RT is more "bloated" in most ways when it comes to performance here, it comes down to more that RT is shielding the rest of the community so that mods like BTAU dont need to suffer.

one of the biggest slowdowns that RT has that BTAU doesn't is logging. RT runs the bleeding edge of mods, so it keeps logging levels high so that by the time BTAU and others update those mods, they are more stable and are able to run with minimal logging, causing performance discrepancies.

We made a big push in the last major RT release on performance, however we focused nearly exclusively on the combat side of the game, viewing it as the more important thing over sim game (argo) performance. We will eventually start hunting down issues and slow downs there too when we have the time.

Also worth noting that BTAU also got a significant performance uplift as result of the work of the RT team, when BTAU adopted those updates.
Hellbishop May 21 @ 11:44am 
Originally posted by Jamie Wolf:
Originally posted by Necrophoria:

Now I understand why people were saying RT feels "bloated" in comparison. While I do love having new toys and simply "more" to play with, it shouldn't come at the expense of running something like it's dialup internet.

Also worth noting that BTAU also got a significant performance uplift as result of the work of the RT team, when BTAU adopted those updates.

As always things are always connected influencing each other in positive ways something i learned way back in the days of MORROWIND modding as different mod groups would freely share of their knowledge and tools.
Jamie Wolf May 21 @ 11:58am 
Originally posted by Hellbishop:
Originally posted by Jamie Wolf:

Also worth noting that BTAU also got a significant performance uplift as result of the work of the RT team, when BTAU adopted those updates.

As always things are always connected influencing each other in positive ways something i learned way back in the days of MORROWIND modding as different mod groups would freely share of their knowledge and tools.

Yeah the BTAU & RT mod teams have a very long history of collaboration and sharing resources including team members. I myself am a member of both teams as one example.
Hellbishop May 21 @ 12:22pm 
Originally posted by Jamie Wolf:

Yeah the BTAU & RT mod teams have a very long history of collaboration and sharing resources including team members. I myself am a member of both teams as one example.

Yes i have noticed that thru out the years of reading your posts most honored Jamie Wolf :davion:
Originally posted by Jamie Wolf:
Originally posted by Hellbishop:

As always things are always connected influencing each other in positive ways something i learned way back in the days of MORROWIND modding as different mod groups would freely share of their knowledge and tools.

Yeah the BTAU & RT mod teams have a very long history of collaboration and sharing resources including team members. I myself am a member of both teams as one example.

First off, I want to ensure to say thanks for all the hard work you are all doing. It is greatly appreciated. :) Apologies if I sounded entitled. I was just feeling very frustrated and I suppose had a bad impression after all the hype I read about RT. Still, I want to make sure you know we are all grateful as fans!

While I do not work on mods, I do work in the healthcare IT industry (HL7/FHIR APIs and all that fun stuff with interfacing). I think adding a configurable option to reduce the log level may help in this, as it certainly helps speed things up in my industry.

Logging is great, but only vital for debugging when something bad is actually happening. Maybe not always the case for every situation though.
Last edited by Necrophoria; May 21 @ 12:45pm
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