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Not sure when they added the 360-degree torso-twist rule, though. That was after my rulebooks, I think.
It looks like that ability might be a MechWarrior specific one. Perhaps it was an attempt to legitimize the Urbanmech as an actual competitor in urban conflicts. In MechWarrior 5 it mentions the 360 degree rotation as an advantage because it can rotate the torso freely to shoot down streets and alleyways, preventing it from being rendered helpless by a flanking maneuver and being able to respond with a deadly and unexpected counterattack.
I don't think this design quirk ever came into play outside those games, however.
according to Sarna, the urbie has extended torso twist, which in TT means further twist then normal but not 360-degree. (Although Sarna also notes that in alpha strike rules that HBS bt is largely based on this does mean 360 degree)
Sarna also notes that mw5 gave the urbie 360 degree but explicitly notes it's not canon
That's a mod specific thing
Of course that doesn't matter so much in this game because we've got a 4 mech limit instead of a tonnage limit or c-bill limit on what we can deploy on a mission.
That is something that has bothered me a little. The inability to deploy more units is restrictive. I end up scrapping light 'Mechs because they just end up getting the MechWarrior killed, or at least putting them in unnecessary danger. I would also be nice to be able to deploy more types of support, like from aersospace fighters or artillery.
Yeah, would have been interesting if we could have upgraded our drop ship or had multiple drop ships. Limitations had to be implemented due to the overall design and balance, I suppose. People obviously wanted more options which resulted in a variety of mods that include a lot more complex gameplay and being able to field more than 4 mechs at a time.
Mods demonstrate both the pros and cons of adding more deployment slots. Difficulty very quickly goes out the window unless the opfor also scales but that can lead to absolute slogs. So for vanilla I can see why they kept it small, and if people want more there are some fairly comprehensive mods to dip into. Leaving it to player preference is the best compromise here IMO.