BATTLETECH

BATTLETECH

View Stats:
bjack Dec 19, 2024 @ 6:31pm
Vanilla Atlas AS7-D build
How do you like to load them out
< >
Showing 1-15 of 16 comments
pete Dec 19, 2024 @ 7:24pm 
Probably only mech I'd do stock
Gauss rifle for AC maybe
wesnef Dec 19, 2024 @ 7:28pm 
Been a long time since I used one, but I vaguely recall something like 2x AC5, 2x LLaser, and. . . hmm. Some SRMs for when you get closer? Also can't remember if that was the basic or Atlas II. Like I said, it's been years since I fielded a vanilla Atlas.

edit: that was also pre-Heavy Metal, of course.
Last edited by wesnef; Dec 19, 2024 @ 7:57pm
Sentient_Toaster Dec 20, 2024 @ 1:21pm 
Assuming no mods so things like making it not-slow aren't an option?

Probably with rangefinder for extra sight range, full or near-full armor, and long-range weapons like Gauss rifle, PPC, or LLAS. LRMs if you feel like it.

I think that when it came to SRMs on an assault 'mech, I tended to favor the KGC-000 since I could shove 4x SRM6++ on one of the side torsos; the AS7-D only has two missile hardpoints.
Muertington Dec 20, 2024 @ 1:33pm 
I always have trouble setting it up, is the mech we all want to get but once I have it i seem unable to find a satisfactory setup.

Have much easier time building a lance of Stalkers that trying to fit a single AS7-D.
danko9696 Dec 20, 2024 @ 2:10pm 
I'd aim for a 4×LL+++ 2×AC2/UAC2++ (+damage), rangefinder, full JJs, around 10t armor and -16 alpha heat. Kinda the same loadout I'd use in a King Crab but minus the Gyro++, because with the Atlas two of the energy hardpoints are in the CT.
Asuzu Dec 23, 2024 @ 1:17am 
Originally posted by bjack:
How do you like to load them out

Selling them and looking for a proper mech in the black market :)

Originally posted by danko9696:
I'd aim for a 4×LL+++ 2×AC2/UAC2++ (+damage), rangefinder, full JJs, around 10t armor and -16 alpha heat. Kinda the same loadout I'd use in a King Crab but minus the Gyro++, because with the Atlas two of the energy hardpoints are in the CT.

This a very good, albeit expensive af, build. Personally I would be scared to fit too much expensive stuff into non-Lostech mech.

I love long range mechs, sniping heads all day long from safe distance. 2 x UAC2 is amazing, backed up by LLs. Get a Marauder with called shot bonus into the lance, and enjoy the sniping.
danko9696 Dec 23, 2024 @ 4:14am 
Originally posted by Asuzu:
This a very good, albeit expensive af, build. Personally I would be scared to fit too much expensive stuff into non-Lostech mech.

I love long range mechs, sniping heads all day long from safe distance. 2 x UAC2 is amazing, backed up by LLs. Get a Marauder with called shot bonus into the lance, and enjoy the sniping.
I assumed the Atlas choice is because the OP likes it for whatever reason, so this would be what an Atlas based endgame build could look like, the Atlas itself not being an endgame chassis. It should be VERY survivable and if you're in the late game then you almost certainly have some Marauders in your mech bay.

In fact when I posted that build I was thinking about what solo build I'd use for the Atlas. In a four mech lance I'd replace the the LLs with ERLLs, because sometimes you might take advantage from the extra range due to other mechs spotting for you instead of always relying on the rangefinder.

But if that's not the case for a mid game build you can just replace UAC2s with AC2s and DHS with HS and still should be extremely survivable in a four mech lance due to range and JJs.
Asuzu Dec 23, 2024 @ 5:23am 
Originally posted by danko9696:
Originally posted by Asuzu:
This a very good, albeit expensive af, build. Personally I would be scared to fit too much expensive stuff into non-Lostech mech.

I love long range mechs, sniping heads all day long from safe distance. 2 x UAC2 is amazing, backed up by LLs. Get a Marauder with called shot bonus into the lance, and enjoy the sniping.
I assumed the Atlas choice is because the OP likes it for whatever reason, so this would be what an Atlas based endgame build could look like, the Atlas itself not being an endgame chassis. It should be VERY survivable and if you're in the late game then you almost certainly have some Marauders in your mech bay.

In fact when I posted that build I was thinking about what solo build I'd use for the Atlas. In a four mech lance I'd replace the the LLs with ERLLs, because sometimes you might take advantage from the extra range due to other mechs spotting for you instead of always relying on the rangefinder.

But if that's not the case for a mid game build you can just replace UAC2s with AC2s and DHS with HS and still should be extremely survivable in a four mech lance due to range and JJs.

Simple Atlas is surely not an endgame material, the D-HT variant definitely is.

Tbh a Lostech Marauder with UAC/2s and ER MLs is ways stronger than the simple Atlas. Any Lostech mech is due to extra innate heat sinking.

If we talk simple Atlas, I would just slap 2x AC/10 and some LLs on it and call it a day. Long-ish range, safe, tanky af, just snipe heads and stay back.

I used to be on the AC/20 UAC/20 train, but after trying the long-range snipers there's no going back anymore. It's just so satisfying to be able to snipe heads across half map.

My lance now is headcapper Lostech Marauder UAC/2s with ER MLs + 3 Annihilators filled with UAC/2 /5 /10s
Last edited by Asuzu; Dec 23, 2024 @ 5:26am
bjack Dec 23, 2024 @ 7:39am 
Yes I asked mainly cuz I'm doing a career run, which I'm not great at, and just using whatever I can find. I made a tight financial risk and bought a nice Gauss rifle for my Atlas and it's doing much better.
danko9696 Dec 23, 2024 @ 9:21am 
Originally posted by Asuzu:
Simple Atlas is surely not an endgame material, the D-HT variant definitely is.
Yes, but this is not about the Atlas-II and the build I posted is a regular AS7-D build, a late game setup that can easily be scaled down.


Originally posted by Asuzu:
Tbh a Lostech Marauder with UAC/2s and ER MLs is ways stronger than the simple Atlas
Nobody is arguing the opposite. And also that's an unfair comparison because a high-end M2R is stronger than any other mech in the game, including the other lostech mechs.


Originally posted by Asuzu:
If we talk simple Atlas, I would just slap 2x AC/10 and some LLs on it and call it a day. Long-ish range, safe, tanky af, just snipe heads and stay back.
A 4×LL 2×AC2 is I imo better than something like a 2×AC10 2×LL. No recoil, higher performance, lower ammo dependency, more accurate...

Only downside (that you wouldn't have in a -otherwise very similar- KC) is potentially worse passive defense because in an Atlas you're sacrificing the CT crit slots that would be used for a Gyro. But this shouldn't be an issue for a long range mech with JJs in a four mech lance.
Asuzu Dec 25, 2024 @ 11:07pm 
Originally posted by danko9696:
Originally posted by Asuzu:
Simple Atlas is surely not an endgame material, the D-HT variant definitely is.
Yes, but this is not about the Atlas-II and the build I posted is a regular AS7-D build, a late game setup that can easily be scaled down.


Originally posted by Asuzu:
Tbh a Lostech Marauder with UAC/2s and ER MLs is ways stronger than the simple Atlas
Nobody is arguing the opposite. And also that's an unfair comparison because a high-end M2R is stronger than any other mech in the game, including the other lostech mechs.


Originally posted by Asuzu:
If we talk simple Atlas, I would just slap 2x AC/10 and some LLs on it and call it a day. Long-ish range, safe, tanky af, just snipe heads and stay back.
A 4×LL 2×AC2 is I imo better than something like a 2×AC10 2×LL. No recoil, higher performance, lower ammo dependency, more accurate...

Only downside (that you wouldn't have in a -otherwise very similar- KC) is potentially worse passive defense because in an Atlas you're sacrificing the CT crit slots that would be used for a Gyro. But this shouldn't be an issue for a long range mech with JJs in a four mech lance.

Yeah you're right, and this is also my biggest gripe with Atlases - those LL slots in CT are just killing the mech :(
danko9696 Dec 26, 2024 @ 3:12am 
Originally posted by Asuzu:
Yeah you're right, and this is also my biggest gripe with Atlases - those LL slots in CT are just killing the mech :(
In my view that's only relevant when soloing. Playing with four mechs it shouldn't be an issue in the least, not for a jumpy long range mech.
HurtfulPlayer97 Dec 26, 2024 @ 4:03am 
I make no effort to get an Atlas. There are better Mechs. The Atlas II however. Yes, I always want one.
Atlas II
https://steamcommunity.com/sharedfiles/filedetails/?id=3291146381

A suboptimal build but a fun one! :)
Of course it has a Rangefinder++ and a Def Gyro++
Last edited by HurtfulPlayer97; Dec 26, 2024 @ 4:16am
HurtfulPlayer97 Dec 26, 2024 @ 4:17am 
Originally posted by danko9696:
I'd aim for a 4×LL+++ 2×AC2/UAC2++ (+damage), rangefinder, full JJs, around 10t armor and -16 alpha heat. Kinda the same loadout I'd use in a King Crab but minus the Gyro++, because with the Atlas two of the energy hardpoints are in the CT.
++
Corp.fox Dec 26, 2024 @ 10:02am 
Originally posted by HurtfulPlayer97:
I make no effort to get an Atlas. There are better Mechs. The Atlas II however. Yes, I always want one.
Atlas II
https://steamcommunity.com/sharedfiles/filedetails/?id=3291146381

A suboptimal build but a fun one! :)
Of course it has a Rangefinder++ and a Def Gyro++


Why have one when you can have many more. :steammocking:

https://steamcommunity.com/sharedfiles/filedetails/?id=3389188775
< >
Showing 1-15 of 16 comments
Per page: 1530 50