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Officer training
In the game I notice options that will come up if a mech warrior has gone through officer training, or other various additional training options but have yet to come across times when those could have been applied. Is there an aspect of the game I missed or was it simply never implemented but only hinted at in game? If you have been able to advance your mech warriors through separate training courses, could you please clue me in? Thanks.
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Showing 1-6 of 6 comments
HurtfulPlayer97 Dec 7, 2024 @ 9:20pm 
All of that stuff like Command Training, Criminal, Dependable, Technician and so forth are just fluff. They have no real affect on the game. They can come into play in various random encounters but those never have serious consequences.
Hark Dec 7, 2024 @ 10:26pm 
Originally posted by HurtfulPlayer97:
All of that stuff like Command Training, Criminal, Dependable, Technician and so forth are just fluff. They have no real affect on the game. They can come into play in various random encounters but those never have serious consequences.

Those traits can have significant impact in some mods, for what it's worth.
Alwyn Dec 8, 2024 @ 1:13am 
While it's true that they have no serious consequences, and they only have any effect with random events, I occasionally find them useful.

For example, when one of your pilots has the 'Moonlighting with a medium laser/LRM' event, if they have the Technician, Technical School or Tinker trait, there's an extra option (make them spend a week in the Mech Bay) which guarantees success (an improved weapon). Without that trait, they might improve the weapon, or be unable to improve it but put it back together, or break the weapon. If I remember correctly, there's an event involving setting up a firing range, where you can avoid a bad outcome if your character has a military background (such as Officer Training).
wesnef Dec 8, 2024 @ 6:43am 
Yeah, in the base game, they only apply to those travel events.

And the only way they *change* is by some travel events - certain choices in certain events can lead to losing tags or gaining new ones. I remember a "throw a party" event years ago that gave one of my pilots "drunk". Disciplining a pilot could lead to them becoming Unruly or Rebellious, supporting them can lead to Dependable, things like that.

But yeah, with all the RNG involved, it's pretty rare to have an event that needs a certain trait and a pilot with that trait.
Last edited by wesnef; Dec 8, 2024 @ 6:44am
Hark Dec 8, 2024 @ 11:50am 
Warning - this comment is likely irrelevant to most players

Below is some sort of flowchart I made for events regarding pertinent Pilot Trait events in BEX a year or two ago.

I'm aware this is probably not very relevant outside of BEX.

Furthermore, I'm not sure how I even put it together in the first place, or what some of it even means anymore; I haven't played in a while. But maybe it helps someone... it is data, after all.

https://i.imgur.com/X0DvV01.png
Bob of Mage Dec 8, 2024 @ 2:59pm 
Traits are required for certain events to trigger. For example criminal crew members are require to trigger events where they come to you with a plan to use their underworld contacts.

Negative can be more problematic since the events they trigger will cost you more then you could gain from them. For example those drunks could cause issue that you have to resolve.

Interestingly Glitch has her own event (nothing major, just an amusing event really) due to her backstory (bio-metric scanners hate her). It is sort of an unlisted trait.
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