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They are basically killswitches that can be utilised by the observant gamer and do not appear in regular defend base missions.
Dang shame. Was thinking that was the answer, but was hoping I was wrong, and that most maps just had them hidden or something.
Not to mention stupid on the part of engineers. I know, let's put our power generators where they're most vulnerable to enemy fire, because that's how bunkers work!
To be fair... not every commander is going to be the next Napoleon. Or have the space & money for a bunker, for that matter.
Would have been a neat treat on SOME missions. Like how you get that 'poor condition' malus on enemies on low-star missions because you're fighting mechs almost falling apart.
No more stupid really than the shield generator on Hoth. Building what's basically a power station underground isn't very practical.
It's a real missed opportunity that some random missions don't include a couple generators spread around with a backup in case you toast the first one.
They're a fun gimmick for fixed missions, but it's probably a good thing they don't exist in regular ones.
I don't think it's impractical for military use. The Iranians are alleged to be in the process of building a nuclear reactor and HEU processor plant inside a mountain. This has several advantages - the obvious being you have a mountain between your reactor and your enemies, but it's also more difficult to track construction via remote sensing.
Now, as Lord Of Dorkness points out, the smart thing is not necessarily what the officer in charge would do. Lt.-General Arthur Percival, the commander in charge of the defense of Singapore, refused to allow his men to build emplacements because he thought it would lower the morale of his men. There's an entire book on this kind of insane incompetence, On the Psychology of Military Incompetence, so Lord Percy is hardly alone.
So I could totally see some LCAF general telling his engineers "Hide 'em underground? By god man! Hardly fair play, what? Wont do, I say, wont do! No, let the damned Combine come, and damn their eyes! They wont get close enough to hit the generators, you mark my words, lad! Now, where's that damned orderly with my J&T?"
Yeah, BEX (and presumably the others) adds turrets with more guns, and with 150+ internal / 200-300+ armor. They're much more threatening.
Yes, RT has very much the same, the turrets can be very dangerous and sturdy. Artillery turrets in particular.
Making it harder for the sake of making it harder is lame.
At least in the base game and in BEX, turrets are easier to hit. I get 70-80%+ hit rates beyond effective weapon range and with bad pilots.
The other counterbalance is that they don't add anything to the salvage pool, their guns are just lost.