BATTLETECH
Why do mechs weight so little, for their size?
I find it strange, that the mechs, who seem to be massive, weight so little.
Compared for example, against a modern Battletank with up to 60tons
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Advanced Titanium alloys, 1.500 years ahead of our tech.
Автор сообщения: maerchen
Advanced Titanium alloys, 1.500 years ahead of our tech.
ah, thanks
also this little thing called the mechs are scaled up in the game to make them more dominant. when you consider an Atlas is 20m tall which is about the length of a modern tank, and yes more advanced materials they are not that badly out of realistic weights for the size.
And when @steve says 'scaled up', they are vastly scaled up, towering over trees like they were saplings. That Atlas at 65 feet would just show its head over trees in a forest.

For example, an oak tree can get between 60-100 feet tall. A White pine can be between 150-210 feet tall where a general pine tree is between 50-100 feet tall.
Автор сообщения: maerchen
Advanced Titanium alloys, 1.500 years ahead of our tech.
...3025 isn't 1500 years ahead of our time, and their tech has been getting worse since shortly after 2780.
Отредактировано ulzgoroth; 17 окт. 2021 г. в 16:35
Because the people making the original tabletop game wanted straightforward, nice, round numbers, that made the "build a custom mech" system work reasonably.
edit: just like the weapon ranges are unrealistically short, due to needing to fit them on a tabletop game board.


And yeah, the tanks & mechs in this game aren't the right scale compared to each other & to the buildings, for visual purposes. Battletech mechs are 6-18m tall (or 6-12, or 8-14, or. . . there's several different debates & sources. heh), So, 2 to 4 story building, not skyscraper)
Отредактировано wesnef; 17 окт. 2021 г. в 17:29
Автор сообщения: ulzgoroth
Автор сообщения: maerchen
Advanced Titanium alloys, 1.500 years ahead of our tech.
...3025 isn't 1500 years ahead of our time, and their tech has been getting worse since shortly after 2780.
yes but if you look at the advances since 1321AD to modern technology and the advances in metal alloys. being pedantic on the actual time difference and the decline in tech is pointless.
finding out there not giant made me more into them
I always thought it was a bit odd being able to step on an 80t tank with an 80t Mech. And where does that tiny little thing fit 3 PPC's exactly and is able to fire all 3 of them every turn with no heat issues!? ;)
Автор сообщения: Babalugats
I always thought it was a bit odd being able to step on an 80t tank with an 80t Mech. And where does that tiny little thing fit 3 PPC's exactly and is able to fire all 3 of them every turn with no heat issues!? ;)

Roguetech scales them to the proper size - so that my Javelin (30t) barely topped the Maxim (50t) when it gave the Maxim a good kicking.

As to the 3 PPCs - all the vehicles, even in vanilla, follow the tabletop rules for vehicles. So the Schrek ( https://www.sarna.net/wiki/Schrek ) has 3 PPCs, but has to have sufficient heat sinks (30) to alpha or the design is invalid.
Автор сообщения: Babalugats
And where does that tiny little thing fit 3 PPC's exactly and is able to fire all 3 of them every turn with no heat issues!? ;)

Standard tabletop rules say that an internal combustion engine vehicle (which many of them are, because it's cheaper than fusion, and half the point of vehicles is cheap bulk for your army) has to spend 10% of the weight of any energy weapons on power converters to run them, and has to have enough heatsinks to cover any heat they make. Tanks have to be heat-neutral on energy weapons, there's no overheat bar.
(on the other hand, they ignore the heat of missiles or ballistic.)

That said, the Schrek actually has a fusion engine. Which is why it costs 3.9m c-bills, compared to 2.1 for the Demolisher or 1.9 for the Partisan.
(of course, this really only matters for games where you're choosing units by cost.)
The arms and legs are hollow, for the most part. They are operated with "Metal Muscle" that has strength based on current passing through them.

The only weight to a mech is the reactor, and any extras you plan on slapping on them. The armor is a "Bolt-on" extra. not a part of to the mech's structure.
Автор сообщения: Slap Happy Pappy
The arms and legs are hollow, for the most part. They are operated with "Metal Muscle" that has strength based on current passing through them.
That makes them less hollow than comparable limbs built with motors directly driving joint bearings, since those would only have cabling along most of the length.
The muscle is rather small compared to the space it is housed in. Also, it doesn’t require any supporting equipment.

Just a few bundles of fiber.
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Дата создания: 17 окт. 2021 г. в 14:59
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