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Сообщить о проблеме с переводом
For example, an oak tree can get between 60-100 feet tall. A White pine can be between 150-210 feet tall where a general pine tree is between 50-100 feet tall.
edit: just like the weapon ranges are unrealistically short, due to needing to fit them on a tabletop game board.
And yeah, the tanks & mechs in this game aren't the right scale compared to each other & to the buildings, for visual purposes. Battletech mechs are 6-18m tall (or 6-12, or 8-14, or. . . there's several different debates & sources. heh), So, 2 to 4 story building, not skyscraper)
Roguetech scales them to the proper size - so that my Javelin (30t) barely topped the Maxim (50t) when it gave the Maxim a good kicking.
As to the 3 PPCs - all the vehicles, even in vanilla, follow the tabletop rules for vehicles. So the Schrek ( https://www.sarna.net/wiki/Schrek ) has 3 PPCs, but has to have sufficient heat sinks (30) to alpha or the design is invalid.
Standard tabletop rules say that an internal combustion engine vehicle (which many of them are, because it's cheaper than fusion, and half the point of vehicles is cheap bulk for your army) has to spend 10% of the weight of any energy weapons on power converters to run them, and has to have enough heatsinks to cover any heat they make. Tanks have to be heat-neutral on energy weapons, there's no overheat bar.
(on the other hand, they ignore the heat of missiles or ballistic.)
That said, the Schrek actually has a fusion engine. Which is why it costs 3.9m c-bills, compared to 2.1 for the Demolisher or 1.9 for the Partisan.
(of course, this really only matters for games where you're choosing units by cost.)
The only weight to a mech is the reactor, and any extras you plan on slapping on them. The armor is a "Bolt-on" extra. not a part of to the mech's structure.
Just a few bundles of fiber.