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回報翻譯問題
There is some LOSTech stuff that shows up towards the end of the game that I would call shenengians(I am a classic box set purest)
Babcock saw the game as a table top game where Weisman always saw it as a multimedia franchise. That led to terrible things, like the awful 90s cartoon but it also led to some really cool innovative things that ultimately failed like the Battletech center
And the BT center was more a failure because it didn't keep up with technology. It started out pretty well, but the tech quickly became out dated and niche.
Without using unity, mods like roguetech would be extremely difficult to accomplish, unity is probably the only reason such an extensive modding community for this game exists.
Personally I'm not sure why everyone seems to bash on unity. Like any game engine it has its benefits and it's cons depending on what you are trying to accomplish. I'd say that unity is a good choice for a tbs game over something like unreal
And while that means we'll get tons and tons of extra games, this also means that each of those games will get less attention both by players and devs. It's mass production down there I am saying.
Mostly I suspect that if unity wasn't around it would be just another engine we would see all this on
so its not up to HBS, its up to microsoft.
I'm sure HBS could go to microsoft and ask for a new licensing agreement, but they either did and got a deal they weren't willing to bother with, or they just don't want to.
but Microsoft owns the rights, and if they wantted to make a sequel, they could or they could farm it out to some other game company as they did with this and mechwarrior 5.
so many people think its all fans making games that might sell, newsflash games company's make games to make a profit and lots of people broke the idea of a BT2 very quick because the DLC is a big profit area and how many of the people paid full price for the DLC, I did but I am a serious fan of the game.