BATTLETECH

BATTLETECH

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rubyismycat 2023 年 7 月 23 日 上午 1:03
Any chance of a sequel?
i would love to see a sequel but i believe hairbrained are done with this franchise does anyone know more ?
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目前顯示第 16-30 則留言,共 52
Langkard 2023 年 7 月 25 日 上午 7:02 
In my view, just creating FASA along with his father and Babcock is a lifetime achievement in itself. It isn't his fault that gaming made a major shift in the late 90's and into the 2000's to online gaming, especially MMO's, and the growing access to computer gaming in general meant only dedicated fans were still playing table top games and other board games. Crimson Skies might have been a much bigger success had it come out earlier on both TT and as a computer game.
puschit 2023 年 7 月 25 日 上午 7:19 
Board games are going through a huge renaissance in recent years, though. It will never be again on levels of the 80s or early 90s but won't be dead or niche either. And even in the golden times, something like Battletech was nerd territory. People played board games but the general population only knew the same old staples like Monopoly, Scrabble and the like, Risk being the only wargame. These days you can play Settlers of Catan, Talisman or Space Base with almost everyone and even something like Terraforming Mars isn't off the table. I'll never find a soul to play Advanced Squad Leader with me, though, neither now nor back then, and I accept that :)
Werecat101 2023 年 7 月 25 日 上午 8:54 
引用自 Strayed
引用自 Werecat101
Jordan Weisman was one of the original Battle Tech creators, so 1983 on and off involvement with Battle tech and under its original name name Battledroids all the way to 2018 is hardly what I would call " immediately ditching them" the fact Him, his father and L.Ross Babcock III created FASA and were involved in over 40 different games and yes Jordan was one of 3 people not the sole creator as was the situation with most of the FASA products. an L.Ross Babcock III was also involved in lots of products but L.Ross Babcock III stopped in 2001 after being the final president of FASA and oversaw its closing down.
Yes and?
Point being Jordan Weisman is given way too much credit regarding the successes of Battletech when in reality a lot of people were prominently more involved and he himself made some rather questionable business decisions.
Saying he was involved in 40 different games doesn't mean much when you can count with your fingers how many actually went on to have actual success. For every project he starts, a good chunk end in failure, and the consistent pattern he shows is starting something up without any real long term goal or business plan then jumping ship where it quickly folds. You can actually respect him from a entrepreneurial standpoint, but it is really hard to get excited when you see Jordan Weisman name attached especially you look at the history of everything he has been associated with.
Well you make it sound like he has had nothing to do with BT between the 1984 start and the 2018 HBS game which is very untrue.
nilus 2023 年 7 月 25 日 上午 11:34 
引用自 herr_dechse
Considering there are no Clans or other post 3025 shenengians in this game I consider it as one of the very few perfect BT games.

There is some LOSTech stuff that shows up towards the end of the game that I would call shenengians(I am a classic box set purest)

引用自 Strayed
引用自 Langkard
I'd be down for another Battletech game if Jordan Weisman is involved. It isn't possible to find someone more familiar with Battletech than the guy who co-founded FASA and designed the TT game.
Ross Babcock is the guy who did honestly most of the heavy lifting when it comes to Battletech. Jordan Weisman is the person who originally sent Battletech IP down the drain and has a history of starting projects and immediately ditching them. There's quite a lot of people in the Battletech community who don't like Jordan Weisman because of a lot of bad business decisions he made and for being too much of a "trend chaser"

Babcock saw the game as a table top game where Weisman always saw it as a multimedia franchise. That led to terrible things, like the awful 90s cartoon but it also led to some really cool innovative things that ultimately failed like the Battletech center
Shadow King 2023 年 7 月 25 日 下午 3:37 
引用自 Strayed
Saying he was involved in 40 different games doesn't mean much when you can count with your fingers how many actually went on to have actual success. For every project he starts, a good chunk end in failure,
To be fair, very few games in general, through no fault of the people involved with the game, ever meet success simply because that there are so many already out there.
Shadow King 2023 年 7 月 25 日 下午 3:38 
引用自 nilus
Babcock saw the game as a table top game where Weisman always saw it as a multimedia franchise. That led to terrible things, like the awful 90s cartoon but it also led to some really cool innovative things that ultimately failed like the Battletech center
While a bit quirky, the 90s cartoon really wasn't that bad (the cgi sort of was, but the actual show wasn't).
And the BT center was more a failure because it didn't keep up with technology. It started out pretty well, but the tech quickly became out dated and niche.
最後修改者:Shadow King; 2023 年 7 月 25 日 下午 3:41
rubyismycat 2023 年 8 月 1 日 上午 1:10 
I would love to see a sequel to this game one that did not use unity and took its lead from mods like roguetech it would also be great if they removed the annoying walking simulator maps from this game no one in their right mind wants to spend two hours real life time to walk three lances across a huge map just to kill a few enemies its one thing that breaks my spirit every time.
Werecat101 2023 年 8 月 1 日 上午 1:57 
引用自 rubyismycat
I would love to see a sequel to this game one that did not use unity and took its lead from mods like roguetech it would also be great if they removed the annoying walking simulator maps from this game no one in their right mind wants to spend two hours real life time to walk three lances across a huge map just to kill a few enemies its one thing that breaks my spirit every time.
I would like to see a sequel but setting something straight Rogue tech and the other mods have the benefit of a large number of models created by an army of contributors and a small army of programmers. all of the time and work that went into Rogue tech would have cost over 20 million, so its kinda unrealistic to expect a niche game like Battle tech to give a development team that kind of money for a niche produect.
最後修改者:Werecat101; 2023 年 8 月 1 日 上午 2:18
pete 2023 年 8 月 1 日 上午 2:21 
引用自 Werecat101
引用自 rubyismycat
I would love to see a sequel to this game one that did not use unity and took its lead from mods like roguetech it would also be great if they removed the annoying walking simulator maps from this game no one in their right mind wants to spend two hours real life time to walk three lances across a huge map just to kill a few enemies its one thing that breaks my spirit every time.
I would like to see a sequel but setting something straight Rogue tech and the other mods have the benefit of a large number of models created by an army of contributors and a small army of programmers. all of the time and work that went into Rogue tech would have cost over 20 million, so its kinda unrealistic to expect a niche game like Battle tech to give a development team that kind of money for a niche produect.
Yes seems unrealistic
Jamie Wolf 2023 年 8 月 1 日 上午 5:20 
引用自 rubyismycat
I would love to see a sequel to this game one that did not use unity and took its lead from mods like roguetech it would also be great if they removed the annoying walking simulator maps from this game no one in their right mind wants to spend two hours real life time to walk three lances across a huge map just to kill a few enemies its one thing that breaks my spirit every time.

Without using unity, mods like roguetech would be extremely difficult to accomplish, unity is probably the only reason such an extensive modding community for this game exists.

Personally I'm not sure why everyone seems to bash on unity. Like any game engine it has its benefits and it's cons depending on what you are trying to accomplish. I'd say that unity is a good choice for a tbs game over something like unreal
puschit 2023 年 8 月 1 日 上午 6:02 
I guess it's because Unity is EVERYWHERE and the fact that it is easy to use has also it's downside: An influx of bad games made by people with less talent. That was an exaggeration and generalisation on purpose. I agree that unity was a good choice for this and that they put it to good use. And I do have many games in my library that are made in Unity. I also applaud to all those indie companies and games rising and acknowledge that Unity plays no small role in this. However, I can't help but notice that a lot of those games look and feel very, very similar. Not just from game mechanic's point of view, it's also the menues, fonts and windows that all look as if they were made by the same company.

And while that means we'll get tons and tons of extra games, this also means that each of those games will get less attention both by players and devs. It's mass production down there I am saying.
Jamie Wolf 2023 年 8 月 1 日 上午 7:31 
Unity does get used for alot of asset flips that's true. As for the same looking menus and fonts, that's on the devs for all buying the same assets from the asset store. Again something that you can do with other game engines too (unreal also has an asset shop).

Mostly I suspect that if unity wasn't around it would be just another engine we would see all this on
red255 2023 年 8 月 1 日 下午 1:59 
so, the mech warrior 5 was made by fireshine games, microsoft owns the rights to the electronic games in the Battletech universe and licenses them out to game companies.

so its not up to HBS, its up to microsoft.

I'm sure HBS could go to microsoft and ask for a new licensing agreement, but they either did and got a deal they weren't willing to bother with, or they just don't want to.

but Microsoft owns the rights, and if they wantted to make a sequel, they could or they could farm it out to some other game company as they did with this and mechwarrior 5.
Werecat101 2023 年 8 月 1 日 下午 2:28 
IP usage rights licenses are a part, but the bigger part is do they need to leave it longer to make as much from BT as they can. games company's need to maximise the profit by increasing sales as long as they can and with good timing just before this ceases to sell any more they release BT2 if it looks like a profitable game to make.

so many people think its all fans making games that might sell, newsflash games company's make games to make a profit and lots of people broke the idea of a BT2 very quick because the DLC is a big profit area and how many of the people paid full price for the DLC, I did but I am a serious fan of the game.
最後修改者:Werecat101; 2023 年 8 月 1 日 下午 2:39
rubyismycat 2023 年 8 月 2 日 下午 9:12 
I think battletech is becoming increasingly main stream all we need is someone with enough cash and industry experience to take a real interest i also think that the game itself is amazing if star citizen can raise 300 million for the garbage CIG are pumping out 20 million for a sequel to this does not seem so much
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張貼日期: 2023 年 7 月 23 日 上午 1:03
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