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BATTLETECH

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How 2 Hatchetman?
Fewer hardpoints than most lights.

And melee sucks. If I swing, there's a pretty good chance I'll just hit an arm or ST and my enemy will just flank me and ♥♥♥♥ my butt in response.
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Showing 31-45 of 47 comments
Hark Jul 12, 2023 @ 4:43am 
Originally posted by pete:
get a real mech

Originally posted by pete:
LRMS are the best.

You can only choose one or the other, sir!
HurtfulPlayer97 Jul 12, 2023 @ 5:33am 
Originally posted by adizmal:
Originally posted by pete:
get a real mech

Originally posted by pete:
LRMS are the best.

You can only choose one or the other, sir!
Pretty much, yes.
HurtfulPlayer97 Jul 12, 2023 @ 5:35am 
SRMs and Med Lasrs suck. FACT!
This is NOT Mechcomander.
Last edited by HurtfulPlayer97; Jul 12, 2023 @ 5:36am
pete Jul 12, 2023 @ 5:37am 
Originally posted by adizmal:
Originally posted by pete:
get a real mech

Originally posted by pete:
LRMS are the best.

You can only choose one or the other, sir!
Pretty much - your wrong! :steamhappy:
Torpex Jul 12, 2023 @ 9:11am 
Melee works better in the BTA mod. As your lights do not lose evasion from being shot at, they are much more survivable.

I don't have Hatchetman there yet, but "bugs" are much more fun to play.

BTW, disabling "fixes" and "multithreading" mods in that package improves the performance. Go figure.
Jamie Wolf Jul 12, 2023 @ 11:08am 
Originally posted by Torpex:
BTW, disabling "fixes" and "multithreading" mods in that package improves the performance. Go figure.

That very much depends on your system. For most people those improve performance, but for the occasional setup it has the opposite effect
Praxis-W Jul 12, 2023 @ 2:00pm 
Originally posted by Torpex:
Melee works better in the BTA mod. As your lights do not lose evasion from being shot at, they are much more survivable.

The Hatchetman in BTA is a lot of fun on urban maps. Especially against Clan mechs which get so many negatives to melee attacks.

I agree that melee survivability is not ideal, but after enough campaigns the challenge of using mechs and tactics that aren't best in class can be fun.

I'd still rather have a Hatchetman than an Assassin.
Pherdnut Jul 20, 2023 @ 1:26pm 
Originally posted by OwlRaider:
Yeah unfortunately there's no real reason to use lights/mediums/even heavies in this game once you have access to multiple assaults in this game. The only exception is tonnage limit missions where all those other mechs begin to shine, and to a much lesser extent escort missions, though assaults or at worst heavies with 4 JJs should be mobile enough for those. This makes the rarer lights/mediums/heavies like the Hatchetman very pointless unless doing some challenge run or role playing. A shame really but it is what it is...

I would have agreed with you until they added Maras and Phoenix 1Bs.
Pherdnut Jul 20, 2023 @ 1:47pm 
Originally posted by HurtfulPlayer97:
SRMs and Med Lasrs suck. FACT!
This is NOT Mechcomander.

You're not going to build a better pre-Mara head popping build without them.
OwlRaider Jul 22, 2023 @ 7:16pm 
Originally posted by HurtfulPlayer97:
SRMs and Med Lasrs suck. FACT!
This is NOT Mechcomander.
Wrong, this is far from fact! First of all early on in the game SRMs and Medium Lasers are going to be your main weapons. It will take quite a while before you can efficiently equip your mechs with the best toys available(UACs, Snub PPCs, etc) to make them obsolete. Even than medium lasers are still very much useful all the way into the late game on brawler mechs, if you're using them that is.

I mean sure you can play with 4 LRM boats, 4 Marauders or whatever but most of the time you're going to have at least 1 brawler in your team and that brawler is likely going to use medium lasers and possibly SRMs too. Also SRMs specifically are amazing on flankers like the LosTec Griffin and Phoenix Hawk as attacking backsides removes SRMs' biggest drawback by only having 3 possible targets(all 3 torsos) instead of 8. Which actually make them a superb choice for these mechs thanks to SRMs' heat efficiency.
I'm in my first career game, and just played the Flashpoint with the Hatchetman.

I nearly failed the second mission, when an armless enemy Commando ran up to the Hatchetman and kicked the snot out of him. It would have been funny, if keeping the Hatchetman from being destroyed wasn't a mission objective.

I am not a fan of the mech.
kensw Jul 22, 2023 @ 11:15pm 
Originally posted by New Moon On Monday:
I'm in my first career game, and just played the Flashpoint with the Hatchetman.

I nearly failed the second mission, when an armless enemy Commando ran up to the Hatchetman and kicked the snot out of him. It would have been funny, if keeping the Hatchetman from being destroyed wasn't a mission objective.

I am not a fan of the mech.

Unfortunately that mission gives you a stock Hatchetman with poor armor.
But still I ran that mission last week and took out 2 55 tonner's before dying :steamhappy: :liao: :liao:
Originally posted by HurtfulPlayer97:
SRMs and Med Lasrs suck. FACT!
This is NOT Mechcomander.

SRMs and MLs are fantastic weapons, they dont individually do a TON of damage, and you dont ALWAYS have to have them in a build, but once you've put in all the main weapons you want, your armor is as good as you can get it, your heat efficiency is fine and your left with a few tons...what do you do? Throw in a couple MLs to give you a little bit of a back up or maybe drop a little bit and have an SRM6 for anyone who wants ot get froggy and get up in your face. In this game's sense, they also give you a light weight, low heat weapon to throw into your alphastrike, or when your over heated, but feel the need to fire *something*, the ML and SRM will be right there for ya.
Hark Jul 24, 2023 @ 12:23pm 
ML boating is what i would consider the best method of progressing i think, up until you've gone through the gate of acquiring good assaults, etc.

for example, in theory, 4xGrasshopper with just stacks of MLs, a JJ, HS, and max armor absolutely steamrolls and is really straightforward to play around since all 4 would have same mobility/range/heat/HP.

same at a lower progression gate earlier on like say 4xFirestarters boating MLs would smoke anything as well.

PHawks as well in between those 2 examples, assuming PHX-1D is in vanilla. (4x royals would be crazy)
Last edited by Hark; Jul 24, 2023 @ 12:25pm
danko9696 Jul 26, 2023 @ 4:00am 
Originally posted by Lord-Knight Fandragon:
...but once you've put in all the main weapons you want, your armor is as good as you can get it, your heat efficiency is fine and your left with a few tons...what do you do?
Add extra cooling for better than "fine" heat management, be it HS, DHS or TEX or more TTS+++ (if you have them).


Originally posted by adizmal:
ML boating is what i would consider the best method of progressing i think, up until you've gone through the gate of acquiring good assaults, etc.
I'd say the sooner you transition to long range loadouts the easier it becomes.
https://steamcommunity.com/sharedfiles/filedetails/?id=2405670946

That, with three other LL based behind (or better, another one along two +damage LRM boats) would cruise any mission, not mention using better mechs.
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Date Posted: Jul 9, 2023 @ 1:49pm
Posts: 47