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You can only choose one or the other, sir!
This is NOT Mechcomander.
I don't have Hatchetman there yet, but "bugs" are much more fun to play.
BTW, disabling "fixes" and "multithreading" mods in that package improves the performance. Go figure.
That very much depends on your system. For most people those improve performance, but for the occasional setup it has the opposite effect
The Hatchetman in BTA is a lot of fun on urban maps. Especially against Clan mechs which get so many negatives to melee attacks.
I agree that melee survivability is not ideal, but after enough campaigns the challenge of using mechs and tactics that aren't best in class can be fun.
I'd still rather have a Hatchetman than an Assassin.
I would have agreed with you until they added Maras and Phoenix 1Bs.
You're not going to build a better pre-Mara head popping build without them.
I mean sure you can play with 4 LRM boats, 4 Marauders or whatever but most of the time you're going to have at least 1 brawler in your team and that brawler is likely going to use medium lasers and possibly SRMs too. Also SRMs specifically are amazing on flankers like the LosTec Griffin and Phoenix Hawk as attacking backsides removes SRMs' biggest drawback by only having 3 possible targets(all 3 torsos) instead of 8. Which actually make them a superb choice for these mechs thanks to SRMs' heat efficiency.
I nearly failed the second mission, when an armless enemy Commando ran up to the Hatchetman and kicked the snot out of him. It would have been funny, if keeping the Hatchetman from being destroyed wasn't a mission objective.
I am not a fan of the mech.
Unfortunately that mission gives you a stock Hatchetman with poor armor.
But still I ran that mission last week and took out 2 55 tonner's before dying
SRMs and MLs are fantastic weapons, they dont individually do a TON of damage, and you dont ALWAYS have to have them in a build, but once you've put in all the main weapons you want, your armor is as good as you can get it, your heat efficiency is fine and your left with a few tons...what do you do? Throw in a couple MLs to give you a little bit of a back up or maybe drop a little bit and have an SRM6 for anyone who wants ot get froggy and get up in your face. In this game's sense, they also give you a light weight, low heat weapon to throw into your alphastrike, or when your over heated, but feel the need to fire *something*, the ML and SRM will be right there for ya.
for example, in theory, 4xGrasshopper with just stacks of MLs, a JJ, HS, and max armor absolutely steamrolls and is really straightforward to play around since all 4 would have same mobility/range/heat/HP.
same at a lower progression gate earlier on like say 4xFirestarters boating MLs would smoke anything as well.
PHawks as well in between those 2 examples, assuming PHX-1D is in vanilla. (4x royals would be crazy)
I'd say the sooner you transition to long range loadouts the easier it becomes.
https://steamcommunity.com/sharedfiles/filedetails/?id=2405670946
That, with three other LL based behind (or better, another one along two +damage LRM boats) would cruise any mission, not mention using better mechs.