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Use it as a Sniper jump from cover to cover let the enemy come to you do NOT charge out into the open. If you do it's flashpoint first in career and get one early it is quite fun. Not much use mid to late game
I think kensw's advice is pretty good, though probably only very early since there are better mediums for sniping. If you wanted to lean into the actual melee bit you might be able to make that work in the early game as a specialist 'Mech for very hot biomes.
Don't use the hatchman for close combat, the only thing it was designed for.
I'm not trying to mock you here, it's just baffling how badly designed this mech is within the context of this game. It's all about long range alpha strikes, a mech with three hardpoints and low free tonnage is just bad.
That said the rules have been changed so that melee attacks don't use the classic d6 hit location table anymore, so they're completely pointless. Giving up 1 ton+critical per 15 tons of mech, for a weapon that lets you make one attack for double damage instead of two normal attacks for normal damage, is a bad design decision. Even worse than the AC2 in classic Battletech.
You forgot about part of my post - let them come to you - anything that is not a pure lrm mech WILL come to you, then club it ( actually even lrm mechs will sometimes come to you )
Running a 45 tonner around in the open is a bad idea - arm mods also help
OtoH, when I see a Firestarter in an enemy lance I think, 'Oh crap, kill that b**** as fast as possible before it gets anywhere near me.'
The rub there is that the Hatcheman is usually not acquired til a lance is already transitioning out of Lights that can melee.
The general problem with melee is that it is inherently risky to close range so much; someone can get backstabbed or headcapped that close.
I said it already tbh, I melee. The attack doesn't one shot. The enemy flanks me and blows my CT open.
Or I take two steps back, and use a called alpha strike to blow them back to terra.
Still problematic. Needs to be much faster to accumulate evasion bars (at least like Assassin). I tried it with any possible mods for damage and gyro for hit defence. It still gets wrecked.
Firestarter is viable into the endgame. Reserve, jump in, wreck the back, another attack and jump away. Can kill mediums reliably and heavies with luck. Melee attacks with it are still risky.