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For me, there are a number of things that I like:
1)Tactical Depth
2)Mech customization depth
3)Battletech setting and lore
4)moddability
I play these days with the RogueTech mod which really adds to all of the first 3 points I mentioned.
This basically takes the TT game I've had experience with since the 80s, improves on it and adds quite a bit to it.
(waiting for Ohm to shipost)
All your observations are spot on.
Awfull optimization, its barely funcional, even the most stongest fans of this game, calls it out, by calling its code sphagetti.
There is really not that much tactical depth, because game game have no actual combined warfare. You have tanks, mechs and implacements, and you can't even control 2/3rd of those. Infantry? Present in all versions of BT. No. Aviation? Nope. VTOLs? Yeah that some LosTech in HBS BT somehow.
Besides that add really lacking mission variety and map variety and its bad. Real bad. Making tactics variety is even less.
And the "depth" of the mech customization is a farce. Lack of combined arms, means lack of tactical pressure on your squad. Making many strategies irrelevant. Because of that, you will be building your mechs for one purpose only, to fight with armor, no reason to have cavalry specialized in anti infantry engagments, or AA coverage, or... Just slap most optimal gun to deal with enemy armor and move on.
All pilots are essentially the same, there is no depth in RPG system. All of them will overall ends up with same stats with very minor difference in skill set.
If you are experiencing issues with performance, mods make it worse. So i would say move on. Try Phantom Brigade, its way better.
But mods do make it kind of bareable. BTA and RT is what this game was suppose to be in the first place, not this barebones garbage. But keep away from RT, their community is... Something else. You can see above, criticism of their "beloved" game is "♥♥♥♥♥♥♥♥♥♥♥".
It's the mods that really make the game shine. They add more to the game in every way but the core is still just drop and shoot.
For me. . . the writing didn't bother me, because it reminded me of the cheesy/melodromatic 80s/90s Battletech novels, very nostalgic ;)
I didn't have any trouble with the controls & UI, it all just seems to work for me, seems reasonably straightforward?
And the loading cleared up when I put the game on an SSD.
Not sure what else to say. /shrug
(played 1k hours without mods, another 300 or so with BEX. Only other Battletech game I've played is the boardgames back in the late 80's/90's.)
Bugs? I dunno what you mean by buggy i've personally only had a couple in all my hours of play, Both were a failed to end turn, and both times a steam verify and it fixed it by replacing a single file.
Play Career mode.
There are pretty good mini story missions in that mode called Flashpoints. They are chained missions that are fun, decent story and challenging. They show up on the map as little glowing yellow circles, there is also a longer campaign that flashes Green, it starts in the lower middle map. (you need the DLC for this but maybe you have it because the Mercenary bundle is the best deal anyway)
In the end you might not like it, I really enjoy this but X-com bores me. We all have some games we like and others we don't. Maybe this is one of them for you.
I used to think that, but in the end i think career is a much better way to learn the game. You go at your own pace. the campaign on the other hand once you know hot to play, plays far better just stomping through the missions but you can really only do that understanding the game, buying salvage, limit time spent farming ect.. If you have to spend so much time grinding the story looses all it's pacing and it just becomes background fluff.
I like TBS and squad games, and I think Battletech does a few things that others in my library don't do:
- The emphasis is on the equipment builds, not character XP leveling. Don't get me wrong, I like a good RP-driven game too and experienced pilots are important in Battletech. That said, sometimes I want to play a game that's between heroball and faceless masses, and this fills that space for me.
- Combat isn't nearly as binary as most other squad games where a screwup tends to cost you a fighter and so you spend a lot of energy figuring out how to get in first strike advantage and avoid taking hits. Battletech combats feel less like puzzles to be solved.
- In Career mode at least, Battletech doesn't do much advancement gating and so you can go at your own pace. If you want to take it slower, you can spend time banging around the low difficulty systems, while if you know what you're doing you can quickly spin up to midgame power. This is somewhat less true than Campaign, which doesn't actually have a timer but scales difficulty to story completion status, so pushing the story too quickly can be trouble.
For the writing, I have a high tolerance for the writing being awful because the setting is a hot mess anyway and I knew that going in. If that's a serious issue for you, then yes, Career may be more fun. I wouldn't necessarily say it's the main single player mode - it depends on what you like - but I've spent the majority of my playing time in Career.
Further, I don't really have long loading times or performance issues. Since it's possible lag/performance is at least partially responsible for the control issues you state, control issues may be mitigated by playing a little slower, perhaps, or maybe doing some optimization. There's a performance guide on Steam here that may help. Aside from that, I don't know if the command interface is super well-designed but I don't think it's bad for the genre, and even in cleaner games like XCOM I'll have the odd misclick.
why do i say this? I am one of the people that sits and help new arrivals on Rogue tech which is a fantastic mod as are all of the big mods, but if a learning curve is too steep and players need to learn 600 pages of whats and whys before they can play the game it will fail, something that RT suffers is even if you know the vanilla game its a very steep learning curve.
all in all HBS did well they got this just about right in my opinion.
One of my problems is that the "big FFF robots" that you mention feel kind of small, i don't really get a sense of huge scale so far, maybe that changes. What does rogue mod do that makes the game "what it should have been"?
The game isn't set in a Kaiju universe. You are not going to see 100m tall mechs. :)
I mean, do you really need any more reason?