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PGI are adding the Hatchetman to MWO without the ability to melee so there's that.
They are also releasing a new DLC for MW5, got another new Mech in the pipelines and stated they are developing a new game.
In addition there are a few fan projects in the works again, Wolves is basically a new Mechassault.
Mechwarrior Living Legends is slowly adding Word of Blake content.
Mechwarrior Living Legends 2 decided to become it's own thing and start development on the UE5 So expect PGI to arrange a defacto C&D for this one
Megamek continues to receive updates to it's GUI and is starting to add support for Alpha Strike
Mektek brought back the MW4 Servers and hinted at finally finishing MP4 but thought it was a great idea to announce it only on their discord and wonder why word never got around.
Guy called Gaming Jay is essentially remaking the Crescents Hawks, look up BattleMercs if interested.
Wolfman-X is releasing a new 24 mission campaign for MechCommander 2 which will be available in the following months.
There were a few other projects but I have either completely forgotten about them or there is nothing really to report.
So, in other words, 1989's Mechwarrior. Ha-ha, the Warhammer can't kick me, and can't depress its guns low enough, so I'll just march up with my Locust and saw its legs off!
(although, to be fair, this Battletech seems to think it's still playing that game, considering the number of times Locusts have tried physical attacks on my Assaults, and gotten tent-pegged into the ground for it)
Sheesh, that's the laydown I needed after I left BT for a year or so.
And thanks for all your replies everyone.
Man.. I really wish BattleTech became a thing. Like... its such a good game with a lot of potential despite being a finished game. I'm really enjoying my second playthrough. Though I'm jumping planet to planet for better mech and weapons lol. And trying to survive not going bankrupt lolol... and my own crew reacting through random events, its really pretty cool.
Honestly, if this were like mmo, though idk how that'd be possible, I'd hands down be committed like how I was committed (am still, just taking a long break) to Black Desert Online.
Interesting to note there was in fact at one point meant to be a Battletech MMO in the early 2000's but due to EA being in financial difficulty they ended up canning it.
The only one I am aware of, is the one where strategical and tactical gameplay was sacrificed for on-rail-cutscene-story-telling.
All 3 XCOMs are "OK" for what they are.
But the claim, that these somehow "successfully resurrected" the XCOM franchise is a very far stretch.
Unless you are mixing up sales-figures with quality. But that would be consumerism, and you are immune to that.
You mean the one that actually sold copies unlike the other hardcore versions that no one bought or even remembers?
Well there is something in common between new ressurected XCOM and BT, both of them are shallow products of what could have been, instead of what happened.
Yet because XCOM wasn't botched by ♥♥♥♥♥♥ launch it sold well, and pretty much revigorated popularity of TRPG games.
Sales isn't equal quality. Yet sales equals production. Good sales of BT, could have ensured better produced sequel and continuation of support. Its all about money honey. ♥♥♥♥♥♥ games don't sell. And lay down and die. Just what happened to HBS, and BT. Thanks to HBS. And no, pumpkin, HBS BT is not some outlier like VtmB or Arcanum. It had everything for it to succeed, hype was there, i was there day one, and they squandered it on ♥♥♥♥♥♥ botched launch, with their shallow minimum viable product. And you just coping that it didn't happened.
There is also a fan project aimed at remaking mw3, it's been making some good progress.
As for a direct sequel to this game, I am hopeful that once HBS is done with their current projects that they may return to the BT universe
You're talking about the tabletop game?
EA bought Kesmai to get their hands on the Ares system (Kesmai's netcode and server infrastructure). They had no intention of renewing the electronic BattleTech rights with Microsoft when Kesmai's license period ended.
That's only partially true. EA while a notorious asset stripper, had expanded far too aggressively and in 2001 alone they were down something like $130million, which remember in 2001 that's a lot considering what EA was realistically worth at the time. MPBT 3025 wasn't the only project that was cut, there were countless other projects from all across the board. EA started 2001 with a huge portfolio of games in development, by the end of 2001 they had trimmed it down heavily to projects that were likely to realistically turn them a profit. It was a gamble and it paid off for them. MPBT 3025 reviews at the time were really less than flattery which is honestly the main reason it was scrapped.
As for the bad decisions, well FASA and by extension FASA Studios didn't exactly plan things long term or actively think about the consequences of what they were doing but you could create several topics screeching about those issues alone as people have done so in the past.