BATTLETECH

BATTLETECH

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CanisBlack Oct 29, 2022 @ 9:44am
Modding Help: Using Built In Mod Loader to add a Battlemech
I've been working on this for a while and I've finally got it to show up in the mod list, but it's failing to load. The error message in the modloader text document says this:

"ERROR: Error: Battlemech: MAD-3G has a manifest entry that has a type 'MoveDef' that doesn't match an existing type and isn't declared in CustomResourceTypes"

I can't find the CustomResourceTypes and I'm not sure what I've done with the MoveDef beyond rename it to match the custom variant so I'm lost there too. I also haven't found anything about it in the mod documentation and tutorials I've managed to find and make any sort of sense of either.

Can anyone help?
Originally posted by Jamie Wolf:
The error means there isn't a moveDef resource type in vanilla and your mod doesn't call out a custom resource type for it.

Since you are trying to add vanilla style mechs, the resource type in your mod.json's manifest should be "MovementCapabilitiesDef" instead of "MoveDef"
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Jamie Wolf Oct 29, 2022 @ 3:41pm 
The error means there isn't a moveDef resource type in vanilla and your mod doesn't call out a custom resource type for it.

Since you are trying to add vanilla style mechs, the resource type in your mod.json's manifest should be "MovementCapabilitiesDef" instead of "MoveDef"
CanisBlack Oct 29, 2022 @ 4:03pm 
Originally posted by Jamie Wolf:
The error means there isn't a moveDef resource type in vanilla and your mod doesn't call out a custom resource type for it.

Since you are trying to add vanilla style mechs, the resource type in your mod.json's manifest should be "MovementCapabilitiesDef" instead of "MoveDef"
Thanks, that got it working :)
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Date Posted: Oct 29, 2022 @ 9:44am
Posts: 2