安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I have reason to suspect that one thing is responsible for this change. I had my pagefile relocated to my SSD before the problems started. Yesterday I changed that back again to one of my HDDs. I suspect the incredible amount of data BattleTech puts into my pagefile (despite there still being RAM available, and on top of that I don't know any other game that does this) somehow overloaded my SSD or triggered a safety mechanism. Anyway, the game runs now again. I'll put this solution in the first post.
In traditional HDDs, a re-written file will generally occupy the same location on the disk surface as the original file, whereas in SSDs the new copy will often be written to different NAND cells for the purpose of wear leveling. The wear-leveling algorithms are complex and difficult to test exhaustively; as a result, one major cause of data loss in SSDs is firmware bugs
here is another thing about SSD and HDD.
An HDD might be the right choice if:
1) You need lots of storage capacity, up to 10TB
2) Don’t want to spend much money
3) Don’t care too much about how fast a computer boots up or opens programs - then get a hard drive (HDD).
An SSD might be the right choice if:
i) You are willing to pay for faster performance
ii) Don’t mind limited storage capacity or can work around that (though consumer SSD now go up to 4TB and enterprise run as high as 60TB)
in this case, from what i read on this thread and what OP says, HDD is still the best to go for as they have more space compare to SSD.
HDD for laptops can go up to 4 TB while SSD can only go up to 1 TB for laptops.
for desktops, HDD can go up to 10 TB while SSD can go up to 4 TB only.
unless the game developers found a way to solve the issue of their game not being too RAM demanding and Paging File size demanding, then HDD is the best choice over SSD.
^_^
this that i'm pasting it below is your answer.
In traditional HDDs, a re-written file will generally occupy the same location on the disk surface as the original file, whereas in SSDs the new copy will often be written to different NAND cells for the purpose of wear leveling. The wear-leveling algorithms are complex and difficult to test exhaustively; as a result, one major cause of data loss in SSDs is firmware bugs
one more thing
1) SSD dies out itself through time. not through the amount of space it has.
in other words, your current SSD might fail after a few to some years later.
1) you put a fix amount for your paging file for your C:\.
as a result, once your RAM runs out and the fix amount of paging file size you put runs out, you get "access violation" error.
here are 3 questions from me
i) how many put their paging file size at fix amount?????
ii) how many turn off their paging file size?????
iii) how many put their paging file size to be " system manage or automatic"?????
i read online that those who got 16 GB of RAM and higher should let their computer automatically manage their paging file size or turn it off.