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This game does a lot of amazing things, but it's clear QA was a large shortfall.
We've got stuff like main plot mission repeatable bugs where the instant death leopard landing zone warning icons don't display. In an area you are ordered to put your mechs in to complete the mission no less.
By comparison, more subjective looking "You know, these could stand to wait one more turn, just ONE more turn." where jank is more readily argued to be 'working as intended' was a lost cause.
So, while I have zero doubt I can beat this mission - I was only short a single turn on my one and only attempt - I'm simply not interested. Either the game ends here, or I get rid of the timer.
1) go get a mod for this game that disable the timer
that is if got such a mod.
but one thing needs to be clear
i) the developers and the company who owns this game, don't support the mods that is being used for this game.
in other words, if you use the mod for this current version, then you can't use it nor play on your save game when the new version of this game comes out.
but people who play that games don't complain like you do OP.
even heroes of might and magic 3 and heroes of might and magic 2 got campaigns where they will give you a time limit to complete that particular campaign scenario.
if you don't like to play games that got a time limit, then play games like
1) football manager (FM) game series like FM 2018
2) any single player games that don't have timed missions.......etc
3) World of Warcraft
or best, just UNINSTALL this game.
p.s all strategic games got timed missions, timed campaigns, timed scenarios.......etc.
p.s starcraft 2, starcraft 1, warcraft 3, command & conqeur game series......etc.
Unfortunately, I haven't heard of any mods to change the timers. Honestly, the only comments I've seen about the timers were some initial complaints about one of the early timed missions (getting across the spaceport).
I'm not generally a fan of timed quests myself, but the ones here didn't seem too bad. I didn't end up needing to tweak my normal lance for them, and didn't need to do second attempts. For what little that's worth. :/
Nobody cares enough about this to make a mod for it.
He'll have to do it himself.
The timed missions are a non-issue for most people, you barely need to adjust your strategy.
I despise them and it sucks but it happens in life too. I can accept it, but I prefer my games without them. I am sure theres a way to midfy the code to take the timer out, but I am not sure if it will play on Steam , might have to try the paradox launcher if it doesnt. Google it , or go to a mod site and ask the admins if they have or could make one.
...and for good reason, the timed misisons are part of the challange - if you don't like it, well yeh tough, maybe the games not for you and....that's petty
And short sighted, and...well stupid.
I don't like escort missions, didn't throw my toys out of the pram 1sts sign of one...I avoid them as much as I could mind.
I failed the same mission I was also just one turn short - I learnt, examined what I did wrong and played a diffrent lance, and played the mission not worrying so much at the shooting up the mecs
If you don't like timers, well....I hate to say it a LOT of stratagy games use it, as a way of creating a challange and I think you're cutting off your nose to spite your face, but hey play what you like but if it doesn't conform to your exacting standards I recommend not wadeing into the forums like a bull in a china shop - and good luck becuase if little things like this are deal breakers for you, quite a few good games will be unplayable for you, and that's your loss
I agree very much with this. But you wrong about Battletech being a strategy game. It's simplified X-COM, which was not a deep strategy either. Battletech is very simple game with no strategy elements.
Strategy = long term planning. There is hardly any in X-COM, and none in Battletech.
Strategy: plan of action or policy designed to achieve a major or overall aim.
there is nothing in that about a length of time , and is the exact definition . So you are telling me you just randomly without thinking clicked move or fired any weapon? If so, I am impressed. If not, you used a "Strategy" .
BattleTech is a Tactical strategy game , you are directing a lance on the field of battle. If it were strategic and you were directing the overall campaign it would imply that time is more so involved.
Strategic , maybe I would buy that .
And plenty of people hated those missions.
I built my lance on a - pretty pigheaded and singleminded - philosophy of max armor, no JJ's, and as much firepower as the first two points allow. There is nothing in this game to challenge the overall idea here, it's rock solid.
But lo and behold, I can't finish this mission because ... well, as a result, my mechs are also slow. Literally not fast enough to walk across one of the artillery fields. So that sucks. And I'm simply not motivated enough to slog through either rebuilding my lance or completing this mission through experimentation.
Yea - this is true. But RL isn't designed specifically to entertain me. This is.
Nopes. That's a matter of personal taste, and you don't get to have an opinion on mine. ♥♥♥♥ off.
And you. But I didn't bring the hostility - the hostility came to me.
I don't really agree.
For one thing, there's plenty of long term planning, but it's primarily in terms of building your lance, deciding on load-outs, selecting pilot skills, and so on.
For another, strategy isn't just long term planning - it's also advantageous use of terrain, units and opportunities. Now if you'd have said it isn't particularly deep ... that I could agree with.
Totally agree with that.
edit, but , and I say this knowing full well what you mean when you say this, that its designed to entertain many types of players , some who like the timed challanges. As I have said, I do not, but I know theres no game made for me in general. Just saying , I know you did not mean , "Just You" . Not meant to be argumentative , just a point to make.
peace