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The SFO mods as I limitedly understand them advertise as "a total overhaul mod that changes every aspect of the TW: WH to be closer to the lore and Warhammer universe"
For something like that in a major mod here you're looking at BEX:CE, see also:
https://www.reddit.com/r/Battletechgame/comments/n8ulki/an_updated_overview_of_major_mods_for_hbs/ for a list and description/comparison of major mod overhauls.
These people only listed some mods and never did any real modding to bt
evidence 1 is the listed mod manager (it never worked right)
evidence 2 is what they say about RT is wrong, enemies dont get random buffs like more damage or gear, infact at the very core of rt is removing any and all disparity between ai and players for gear and gameplay rules
and if they did do any modding, then i question some things
they do nicely list individual authors and even note correctly bta downloading from its wiki (RT is on mods-in-exile) but they get some things "not quite right"
There are also plenty of stand-alone mods that add to the game experience, most of them are included in those major mods, like Drop costs, fatigue system, quirk system, survivable arms, gravity matters, career Leopard start, etc.
For BT, this is mostly the smaller & stand-alone mods, of course, not the big overhauls.
(of course, this worked a bit better before Nexus pissed off part of the modding community. And some had been moving to Discord or Patreon even before that. It can still be handy. /shrug)
provides a good overview of the overhaul modpacks.